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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Tranzit: add AN-94
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@ -1460,6 +1460,13 @@ weapon_changes()
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add_zombie_weapon("fnp45_zm", "fnp45_upgraded_zm", &"WEAPON_FNP45", 500, "", "", undefined, 1);
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}
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if (level.script == "zm_transit")
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{
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include_weapon("an94_zm", 0);
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include_weapon("an94_upgraded_zm", 0);
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add_zombie_weapon("an94_zm", "an94_upgraded_zm", &"ZOMBIE_WEAPON_AN94", 1500, "", "", undefined, 1);
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}
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if (level.script == "zm_prison")
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{
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include_weapon("held_knife_zm_alcatraz", 0);
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@ -2915,7 +2922,7 @@ refill_after_time(primary)
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vars["curr_dw_ammo_clip"] = 0;
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// save current dual wield weapon clip ammo
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if(vars["dw_primary"] != "none" && vars["curr_dw_primary"] != "none")
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if (vars["dw_primary"] != "none" && vars["curr_dw_primary"] != "none")
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{
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vars["curr_dw_ammo_clip"] = self getWeaponAmmoClip(vars["curr_dw_primary"]);
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}
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@ -2931,7 +2938,7 @@ refill_after_time(primary)
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self setWeaponAmmoStock(primary, vars["ammo_stock"]);
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// restore current dual wield weapon clip ammo
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if(vars["dw_primary"] != "none" && vars["curr_dw_primary"] != "none")
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if (vars["dw_primary"] != "none" && vars["curr_dw_primary"] != "none")
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{
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self set_weapon_ammo_clip_left(vars["curr_primary"], vars["curr_dw_ammo_clip"]);
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}
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50
scripts/zm/replaced/zm_transit.csc
Normal file
50
scripts/zm/replaced/zm_transit.csc
Normal file
@ -0,0 +1,50 @@
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#include clientscripts\mp\zm_transit;
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\zombies\_zm_weapons;
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#include clientscripts\mp\zombies\_zm_utility;
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#include clientscripts\mp\zm_transit_classic;
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#include clientscripts\mp\zm_transit_standard_station;
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#include clientscripts\mp\zm_transit_standard_farm;
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#include clientscripts\mp\zm_transit_standard_town;
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#include clientscripts\mp\zm_transit_grief_station;
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#include clientscripts\mp\zm_transit_grief_farm;
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#include clientscripts\mp\zm_transit_grief_town;
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#include clientscripts\mp\zm_transit_ffotd;
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#include clientscripts\mp\zm_transit_bus;
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#include clientscripts\mp\zm_transit_automaton;
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#include clientscripts\mp\zombies\_zm_equip_turbine;
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#include clientscripts\mp\zm_transit_fx;
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#include clientscripts\mp\zm_transit_amb;
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#include clientscripts\mp\zm_transit_gump;
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#include clientscripts\mp\_teamset_cdc;
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#include clientscripts\mp\_fx;
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#include clientscripts\mp\zombies\_zm_morsecode;
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#include clientscripts\mp\zombies\_zm;
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#include clientscripts\mp\zombies\_zm_weap_tazer_knuckles;
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#include clientscripts\mp\zombies\_zm_weap_riotshield;
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#include clientscripts\mp\zombies\_zm_weap_cymbal_monkey;
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#include clientscripts\mp\zombies\_zm_weap_jetgun;
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#include clientscripts\mp\_visionset_mgr;
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#include clientscripts\mp\zombies\_zm_equipment;
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start_zombie_stuff()
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{
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level._uses_crossbow = 1;
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level.raygun2_included = 1;
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include_weapons();
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include_powerups();
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include_equipment_for_level();
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clientscripts\mp\zombies\_zm::init();
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clientscripts\mp\zombies\_zm_weap_tazer_knuckles::init();
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clientscripts\mp\zombies\_zm_weap_riotshield::init();
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level.legacy_cymbal_monkey = 1;
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clientscripts\mp\zombies\_zm_weap_cymbal_monkey::init();
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clientscripts\mp\zombies\_zm_weap_jetgun::init();
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clientscripts\mp\_visionset_mgr::vsmgr_register_overlay_info_style_burn("zm_transit_burn", 1, 15, 2);
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init_level_specific_wall_buy_fx();
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}
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init_level_specific_wall_buy_fx()
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{
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level._effect["an94_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_an94");
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}
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@ -1,6 +1,176 @@
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#include maps\mp\_utility;
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#include maps\mp\zm_transit;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes_zm\_zm_gametype;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_game_module;
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#include maps\mp\zm_transit_utility;
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#include maps\mp\zombies\_zm_weapon_locker;
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#include maps\mp\zm_transit_gamemodes;
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#include maps\mp\zombies\_zm_banking;
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#include maps\mp\zm_transit_ffotd;
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#include maps\mp\zm_transit_bus;
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#include maps\mp\zm_transit_automaton;
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#include maps\mp\zombies\_zm_equip_turbine;
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#include maps\mp\zm_transit_fx;
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#include maps\mp\zombies\_zm;
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#include maps\mp\animscripts\zm_death;
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#include maps\mp\teams\_teamset_cdc;
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#include maps\mp\_sticky_grenade;
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#include maps\mp\zombies\_load;
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#include maps\mp\zm_transit_ai_screecher;
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#include maps\mp\gametypes_zm\_spawning;
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#include maps\mp\zm_transit_lava;
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#include maps\mp\zm_transit_power;
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#include maps\mp\zombies\_zm_ai_basic;
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#include maps\mp\zombies\_zm_weap_riotshield;
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#include maps\mp\zombies\_zm_weap_jetgun;
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#include maps\mp\zombies\_zm_weap_emp_bomb;
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#include maps\mp\zombies\_zm_weap_cymbal_monkey;
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#include maps\mp\zombies\_zm_weap_tazer_knuckles;
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#include maps\mp\zombies\_zm_weap_bowie;
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#include maps\mp\zombies\_zm_weap_claymore;
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#include maps\mp\zombies\_zm_weap_ballistic_knife;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\zm_transit_achievement;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\animscripts\zm_utility;
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#include maps\mp\zm_transit_openings;
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#include character\c_transit_player_farmgirl;
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#include character\c_transit_player_oldman;
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#include character\c_transit_player_engineer;
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#include character\c_transit_player_reporter;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zombies\_zm_blockers;
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#include maps\mp\zombies\_zm_power;
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#include maps\mp\zombies\_zm_devgui;
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#include maps\mp\zm_transit_cling;
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#include maps\mp\zombies\_zm_buildables;
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#include maps\mp\zm_transit_sq;
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#include maps\mp\zm_transit_distance_tracking;
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#include maps\mp\zombies\_zm_audio_announcer;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_sidequests;
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#include maps\mp\zombies\_zm_tombstone;
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include_weapons()
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{
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gametype = getdvar(#"ui_gametype");
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include_weapon("knife_zm", 0);
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include_weapon("frag_grenade_zm", 0);
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include_weapon("claymore_zm", 0);
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include_weapon("sticky_grenade_zm", 0);
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include_weapon("m1911_zm", 0);
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include_weapon("m1911_upgraded_zm", 0);
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include_weapon("python_zm");
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include_weapon("python_upgraded_zm", 0);
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include_weapon("judge_zm");
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include_weapon("judge_upgraded_zm", 0);
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include_weapon("kard_zm");
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include_weapon("kard_upgraded_zm", 0);
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include_weapon("fiveseven_zm");
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include_weapon("fiveseven_upgraded_zm", 0);
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include_weapon("beretta93r_zm", 0);
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include_weapon("beretta93r_upgraded_zm", 0);
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include_weapon("fivesevendw_zm");
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include_weapon("fivesevendw_upgraded_zm", 0);
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include_weapon("ak74u_zm", 0);
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include_weapon("ak74u_upgraded_zm", 0);
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include_weapon("mp5k_zm", 0);
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include_weapon("mp5k_upgraded_zm", 0);
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include_weapon("qcw05_zm");
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include_weapon("qcw05_upgraded_zm", 0);
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include_weapon("870mcs_zm", 0);
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include_weapon("870mcs_upgraded_zm", 0);
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include_weapon("rottweil72_zm", 0);
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include_weapon("rottweil72_upgraded_zm", 0);
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include_weapon("saiga12_zm");
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include_weapon("saiga12_upgraded_zm", 0);
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include_weapon("srm1216_zm");
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include_weapon("srm1216_upgraded_zm", 0);
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include_weapon("m14_zm", 0);
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include_weapon("m14_upgraded_zm", 0);
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include_weapon("saritch_zm");
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include_weapon("saritch_upgraded_zm", 0);
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include_weapon("m16_zm", 0);
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include_weapon("m16_gl_upgraded_zm", 0);
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include_weapon("xm8_zm");
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include_weapon("xm8_upgraded_zm", 0);
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include_weapon("type95_zm");
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include_weapon("type95_upgraded_zm", 0);
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include_weapon("tar21_zm");
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include_weapon("tar21_upgraded_zm", 0);
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include_weapon("galil_zm");
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include_weapon("galil_upgraded_zm", 0);
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include_weapon("fnfal_zm");
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include_weapon("fnfal_upgraded_zm", 0);
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include_weapon("dsr50_zm");
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include_weapon("dsr50_upgraded_zm", 0);
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include_weapon("barretm82_zm");
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include_weapon("barretm82_upgraded_zm", 0);
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include_weapon("rpd_zm");
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include_weapon("rpd_upgraded_zm", 0);
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include_weapon("hamr_zm");
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include_weapon("hamr_upgraded_zm", 0);
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include_weapon("usrpg_zm");
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include_weapon("usrpg_upgraded_zm", 0);
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include_weapon("m32_zm");
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include_weapon("m32_upgraded_zm", 0);
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include_weapon("cymbal_monkey_zm");
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include_weapon("emp_grenade_zm", 1, undefined, ::less_than_normal);
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if (is_classic())
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include_weapon("screecher_arms_zm", 0);
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if (gametype != "zgrief")
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{
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include_weapon("ray_gun_zm");
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include_weapon("ray_gun_upgraded_zm", 0);
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include_weapon("jetgun_zm", 0, undefined, ::less_than_normal);
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include_weapon("riotshield_zm", 0);
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include_weapon("tazer_knuckles_zm", 0);
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include_weapon("knife_ballistic_no_melee_zm", 0);
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include_weapon("knife_ballistic_no_melee_upgraded_zm", 0);
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include_weapon("knife_ballistic_zm");
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include_weapon("knife_ballistic_upgraded_zm", 0);
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include_weapon("knife_ballistic_bowie_zm", 0);
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include_weapon("knife_ballistic_bowie_upgraded_zm", 0);
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level._uses_retrievable_ballisitic_knives = 1;
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add_limited_weapon("knife_ballistic_zm", 1);
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add_limited_weapon("jetgun_zm", 1);
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add_limited_weapon("ray_gun_zm", 4);
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add_limited_weapon("ray_gun_upgraded_zm", 4);
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add_limited_weapon("knife_ballistic_upgraded_zm", 0);
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add_limited_weapon("knife_ballistic_no_melee_zm", 0);
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add_limited_weapon("knife_ballistic_no_melee_upgraded_zm", 0);
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add_limited_weapon("knife_ballistic_bowie_zm", 0);
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add_limited_weapon("knife_ballistic_bowie_upgraded_zm", 0);
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if (isdefined(level.raygun2_included) && level.raygun2_included)
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{
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include_weapon("raygun_mark2_zm");
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include_weapon("raygun_mark2_upgraded_zm", 0);
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add_weapon_to_content("raygun_mark2_zm", "dlc3");
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add_limited_weapon("raygun_mark2_zm", 1);
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add_limited_weapon("raygun_mark2_upgraded_zm", 1);
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}
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}
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add_limited_weapon("m1911_zm", 0);
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init_level_specific_wall_buy_fx();
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}
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init_level_specific_wall_buy_fx()
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{
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level._effect["an94_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_an94");
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}
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lava_damage_depot()
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{
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7
scripts/zm/zm_transit/zm_transit_reimagined.csc
Normal file
7
scripts/zm/zm_transit/zm_transit_reimagined.csc
Normal file
@ -0,0 +1,7 @@
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\zombies\_zm_utility;
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main()
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{
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replaceFunc(clientscripts\mp\zm_transit::start_zombie_stuff, scripts\zm\replaced\zm_transit::start_zombie_stuff);
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}
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@ -12,6 +12,7 @@ main()
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replaceFunc(maps\mp\zm_transit_sq::richtofen_sidequest_c, scripts\zm\replaced\zm_transit_sq::richtofen_sidequest_c);
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replaceFunc(maps\mp\zm_transit_sq::richtofen_sidequest_complete, scripts\zm\replaced\zm_transit_sq::richtofen_sidequest_complete);
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replaceFunc(maps\mp\zm_transit_sq::droppowerup, scripts\zm\replaced\zm_transit_sq::droppowerup);
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replaceFunc(maps\mp\zm_transit::include_weapons, scripts\zm\replaced\zm_transit::include_weapons);
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replaceFunc(maps\mp\zm_transit::lava_damage_depot, scripts\zm\replaced\zm_transit::lava_damage_depot);
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replaceFunc(maps\mp\zm_transit::sndplaymusicegg, scripts\zm\replaced\zm_transit::sndplaymusicegg);
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replaceFunc(maps\mp\zm_transit_gamemodes::init, scripts\zm\replaced\zm_transit_gamemodes::init);
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