From be5efdce82d5afc5a476184cf6f39c23c4c6cac5 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Fri, 7 Jan 2022 00:16:00 -0800 Subject: [PATCH] Grief: increase damage stun times --- README.md | 4 ++-- scripts/zm/zgrief/zgrief_reimagined.gsc | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index d14e7884..c7be5d60 100644 --- a/README.md +++ b/README.md @@ -322,8 +322,8 @@ * Players start each round with at least 10000 points * 2 lethal grenades and mines awarded each round * Unlimited barrier rebuild points -* Decreased stun time of unupgraded weapons by 50% -* Decreased stun time of upgraded weapons by 33% +* Decreased stun time of unupgraded weapons from 0.75 seconds to 0.5 seconds +* Decreased stun time of upgraded weapons rom 0.75 seconds to 0.625 seconds * Meleeing enemy players pushes 16.67% farther for every 500 damage that melee weapon deals * Meleeing enemy players that are crouched pushes 37.5% of the amount when standing * Meleeing enemy players that are prone pushes 18.75% of the amount when standing diff --git a/scripts/zm/zgrief/zgrief_reimagined.gsc b/scripts/zm/zgrief/zgrief_reimagined.gsc index a2c606df..df1ba1a9 100644 --- a/scripts/zm/zgrief/zgrief_reimagined.gsc +++ b/scripts/zm/zgrief/zgrief_reimagined.gsc @@ -1272,14 +1272,14 @@ do_game_mode_shellshock(is_melee, is_upgraded) self endon( "do_game_mode_shellshock" ); self endon( "disconnect" ); - time = 0.375; + time = 0.5; if(is_melee) { time = 0.75; } else if(is_upgraded) { - time = 0.5; + time = 0.625; } self._being_shellshocked = 1;