mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-03 18:39:34 -05:00
Die Rise: make both elevator direction lights active when elevator is locked
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@ -177,9 +177,15 @@ elevator_think( elevator )
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if ( dist > 0 )
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{
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if ( elevator.body.origin[2] > floor_goal[2] )
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clientnotify( elevator.name + "_d" );
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{
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elevator.dir = "_d";
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}
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else
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clientnotify( elevator.name + "_u" );
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{
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elevator.dir = "_u";
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}
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clientnotify( elevator.name + elevator.dir );
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}
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if ( is_true( start_location ) )
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@ -223,9 +229,15 @@ elevator_think( elevator )
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if ( dist > 0 )
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{
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if ( elevator.body.origin[2] > floor_goal[2] )
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clientnotify( elevator.name + "_d" );
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{
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elevator.dir = "_d";
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}
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else
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clientnotify( elevator.name + "_u" );
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{
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elevator.dir = "_u";
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}
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clientnotify( elevator.name + elevator.dir );
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}
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}
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}
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@ -254,6 +266,46 @@ elevator_think( elevator )
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}
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}
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predict_floor( elevator, next, speed )
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{
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next = elevator_next_floor( elevator, next, 1 );
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if ( isdefined( elevator.floors["" + ( next + 1 )] ) )
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elevator.body.next_level = "" + ( next + 1 );
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else
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{
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start_location = 1;
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elevator.body.next_level = "0";
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}
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floor_stop = elevator.floors[elevator.body.next_level];
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floor_goal = undefined;
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cur_level_start_pos = elevator.floors[elevator.body.next_level].starting_position;
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start_level_start_pos = elevator.floors[elevator.body.starting_floor].starting_position;
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if ( elevator.body.next_level == elevator.body.starting_floor || isdefined( cur_level_start_pos ) && isdefined( start_level_start_pos ) && cur_level_start_pos == start_level_start_pos )
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floor_goal = cur_level_start_pos;
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else
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floor_goal = floor_stop.origin;
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dist = distance( elevator.body.origin, floor_goal );
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time = dist / speed;
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if ( dist > 0 )
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{
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if ( elevator.body.origin[2] > floor_goal[2] )
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{
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elevator.dir = "_d";
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}
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else
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{
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elevator.dir = "_u";
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}
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clientnotify( elevator.name + elevator.dir );
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}
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}
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elevator_initial_wait( elevator, minwait, maxwait, delaybeforeleaving )
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{
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elevator.body endon( "forcego" );
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