mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Mule Kick: wait until weapon change complete to start refill ammo
This commit is contained in:
@ -4331,7 +4331,7 @@ additionalprimaryweapon_stowed_weapon_refill()
|
|||||||
|
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
self waittill_any("weapon_change", "specialty_additionalprimaryweapon_stop", "spawned_player");
|
string = self waittill_any_return("weapon_change", "weapon_change_complete", "specialty_additionalprimaryweapon_stop", "spawned_player");
|
||||||
|
|
||||||
if(self hasPerk("specialty_additionalprimaryweapon"))
|
if(self hasPerk("specialty_additionalprimaryweapon"))
|
||||||
{
|
{
|
||||||
@ -4346,7 +4346,10 @@ additionalprimaryweapon_stowed_weapon_refill()
|
|||||||
{
|
{
|
||||||
if(primary != maps/mp/zombies/_zm_weapons::get_nonalternate_weapon(curr_wep))
|
if(primary != maps/mp/zombies/_zm_weapons::get_nonalternate_weapon(curr_wep))
|
||||||
{
|
{
|
||||||
self thread refill_after_time(primary);
|
if(string != "weapon_change")
|
||||||
|
{
|
||||||
|
self thread refill_after_time(primary);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user