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Mule Kick: wait until weapon change complete to start refill ammo

This commit is contained in:
Jbleezy
2022-01-23 04:02:14 -08:00
parent dceaf7d6eb
commit c119d66ef2

View File

@ -4331,7 +4331,7 @@ additionalprimaryweapon_stowed_weapon_refill()
while (1) while (1)
{ {
self waittill_any("weapon_change", "specialty_additionalprimaryweapon_stop", "spawned_player"); string = self waittill_any_return("weapon_change", "weapon_change_complete", "specialty_additionalprimaryweapon_stop", "spawned_player");
if(self hasPerk("specialty_additionalprimaryweapon")) if(self hasPerk("specialty_additionalprimaryweapon"))
{ {
@ -4346,7 +4346,10 @@ additionalprimaryweapon_stowed_weapon_refill()
{ {
if(primary != maps/mp/zombies/_zm_weapons::get_nonalternate_weapon(curr_wep)) if(primary != maps/mp/zombies/_zm_weapons::get_nonalternate_weapon(curr_wep))
{ {
self thread refill_after_time(primary); if(string != "weapon_change")
{
self thread refill_after_time(primary);
}
} }
else else
{ {