From c207159ad7b13c011c0fe329f7b8352e87a3b51f Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Thu, 12 Mar 2020 14:07:57 -0700 Subject: [PATCH] Reverted red screen health percentage --- README.md | 1 - _zm_reimagined.gsc | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index 6c6d0857..52ff6598 100644 --- a/README.md +++ b/README.md @@ -21,7 +21,6 @@ * Normal health regeneration rate is no longer instant * Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds) * Fall damage no longer increases when max health is increased -* Red screens start at 25% health (previously 20% health) * Removed blur when getting damaged * Disabled melee lunging * Can shoot when looking at other players diff --git a/_zm_reimagined.gsc b/_zm_reimagined.gsc index 44dbbb23..bf6c6e26 100644 --- a/_zm_reimagined.gsc +++ b/_zm_reimagined.gsc @@ -1344,7 +1344,7 @@ playerhealthregen() hurttime = 0; newhealth = 0; lastinvulratio = 1; - healthoverlaycutoff = 0.25; + healthoverlaycutoff = 0.2; self thread maps/mp/zombies/_zm_playerhealth::playerhurtcheck(); if ( !isDefined( self.veryhurt ) )