From c32cb4ab1f589f0f5bd544c45cf1fcd873ba117c Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Wed, 24 Jan 2024 04:22:36 -0800 Subject: [PATCH] Reorder map list select menu --- README.md | 120 ++++++++++++++++++++++----------------------- ui/t6/mapslist.lua | 8 +-- 2 files changed, 64 insertions(+), 64 deletions(-) diff --git a/README.md b/README.md index f2822c24..7ad5521f 100644 --- a/README.md +++ b/README.md @@ -692,6 +692,14 @@ * All quests can be completed with any amount of players * All quests give players all perks on completion +### Nuketown +* Initial perk is no longer always Quick Revive in solo +* Initial perk no longer always spawns in the starting area in solo +* Initial perk spawns at round 1 in coop +* Perks spawn every 5 rounds +* Increased intermission time from 7.5 seconds to 15 seconds +* Fixed Mystery Box floating in the sky at the beginning of the game + ### Tranzit * Power switch and Pack-a-Punch automatically crafted * Any door that requires a Turbine to open is automatically open whenever the power is on @@ -765,14 +773,6 @@ * No perks * Pack-a-Punch -### Nuketown -* Initial perk is no longer always Quick Revive in solo -* Initial perk no longer always spawns in the starting area in solo -* Initial perk spawns at round 1 in coop -* Perks spawn every 5 rounds -* Increased intermission time from 7.5 seconds to 15 seconds -* Fixed Mystery Box floating in the sky at the beginning of the game - ### Die Rise * Removed key * Elevators and escape pod can be called without key @@ -802,6 +802,58 @@ * Quest (Maxis): ball no longer requires a Trample Steam on the other side * Quest (Richtofen): decreased number of Sliquifier shots required for each ball from 20 to 10 +### Buried +* Removed Turbine, key, booze, and candy +* Power automatically on +* Noose and Guillotine parts automatically picked up +* Remington 870 MCS wallbuy chalk automatically drawn in the Center Tunnels zone +* Moved MSMC wallbuy to its location on Borough +* Moved buildable wallbuy in Courthouse to AN-94 wallbuy location on Borough +* Adjusted buildable wallbuy positions +* Drawing weapons no longer gives points +* Arthur barricades are buyable debris +* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds +* Ghosts no longer spawn and go after players not in the Mansion during a ghost round +* Ghosts no longer drop free perk powerup if any player gets damaged by the ghosts +* Fountain portal automatically active +* Players no longer take fall damage after using the fountain teleporter +* Players can no longer get into the corner next to Jugger-Nog +* Removed buildable table hint icons +* Added buildable table hint strings on buildable purchase +* Quest: all 5 signs must be meleed for wisp to spawn +* Quest: changed number of targets that need to be hit to 20 multiplied by the amount of players +* Quest: perks given on completion are no longer permament +* Quest: completion button always activatable after completing the quest +* Quest (Maxis): no longer need to activate the Time Bomb to be able to spawn the 2nd wisp +* Quest (Maxis): no longer need to activate the lever in the Mansion before activating the bells +* Quest (Maxis): bells can be activated in any order +* Quest (Richtofen): can enter round infinity without having all players next to the Guillotine +* Quest (Richtofen): Maze levers can be activated in an order +* Quest (Richtofen): Richtofen zombie can only drop powerup if killed by a player + +#### Borough +* Upper tunnels and bank area disabled +* Players spawn at Stables +* Mystery Box initially spawns at a random location +* Added B23R, SWAT-556, Claymore, and Bowie Knife wallbuys at their locations on Buried +* Added Remington 870 MCS wallbuy at Stables +* Added PDW-57 wallbuy at Morgue +* Added Vector wallbuy at Saloon +* Added SVU-AS wallbuy at Church +* Added Galvaknuckles wallbuy behind the top of General Store & Bank +* Moved Quick Revive to Speed Cola's location on Borough +* Moved Speed Cola to its location on Buried +* Moved Stamin-Up to Vulture Aid's location on Buried +* Added Head Chopper buildable +* Buildables can spawn at Church buildable table +* Added better randomization for buildables + +#### Maze +* Wallbuys: SMR, Ballista, B23R, PDW-57, AN-94, LSAT +* Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap, Stamin-Up, Mule Kick +* Pack-a-Punch +* Perks and wallbuys within the maze are randomized each game + ### Mob of the Dead * 1 afterlife max in solo * Entering afterlife no longer takes 2 additional seconds if the player had Electric Cherry @@ -855,58 +907,6 @@ * Pack-a-Punch * Grief: Tower Trap targets and stuns players -### Buried -* Removed Turbine, key, booze, and candy -* Power automatically on -* Noose and Guillotine parts automatically picked up -* Remington 870 MCS wallbuy chalk automatically drawn in the Center Tunnels zone -* Moved MSMC wallbuy to its location on Borough -* Moved buildable wallbuy in Courthouse to AN-94 wallbuy location on Borough -* Adjusted buildable wallbuy positions -* Drawing weapons no longer gives points -* Arthur barricades are buyable debris -* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds -* Ghosts no longer spawn and go after players not in the Mansion during a ghost round -* Ghosts no longer drop free perk powerup if any player gets damaged by the ghosts -* Fountain portal automatically active -* Players no longer take fall damage after using the fountain teleporter -* Players can no longer get into the corner next to Jugger-Nog -* Removed buildable table hint icons -* Added buildable table hint strings on buildable purchase -* Quest: all 5 signs must be meleed for wisp to spawn -* Quest: changed number of targets that need to be hit to 20 multiplied by the amount of players -* Quest: perks given on completion are no longer permament -* Quest: completion button always activatable after completing the quest -* Quest (Maxis): no longer need to activate the Time Bomb to be able to spawn the 2nd wisp -* Quest (Maxis): no longer need to activate the lever in the Mansion before activating the bells -* Quest (Maxis): bells can be activated in any order -* Quest (Richtofen): can enter round infinity without having all players next to the Guillotine -* Quest (Richtofen): Maze levers can be activated in an order -* Quest (Richtofen): Richtofen zombie can only drop powerup if killed by a player - -#### Borough -* Upper tunnels and bank area disabled -* Players spawn at Stables -* Mystery Box initially spawns at a random location -* Added B23R, SWAT-556, Claymore, and Bowie Knife wallbuys at their locations on Buried -* Added Remington 870 MCS wallbuy at Stables -* Added PDW-57 wallbuy at Morgue -* Added Vector wallbuy at Saloon -* Added SVU-AS wallbuy at Church -* Added Galvaknuckles wallbuy behind the top of General Store & Bank -* Moved Quick Revive to Speed Cola's location on Borough -* Moved Speed Cola to its location on Buried -* Moved Stamin-Up to Vulture Aid's location on Buried -* Added Head Chopper buildable -* Buildables can spawn at Church buildable table -* Added better randomization for buildables - -#### Maze -* Wallbuys: SMR, Ballista, B23R, PDW-57, AN-94, LSAT -* Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap, Stamin-Up, Mule Kick -* Pack-a-Punch -* Perks and wallbuys within the maze are randomized each game - ### Origins * Door prices in solo cost the same as in coop * Shovels automatically picked up diff --git a/ui/t6/mapslist.lua b/ui/t6/mapslist.lua index 68c815a3..a3ca6866 100644 --- a/ui/t6/mapslist.lua +++ b/ui/t6/mapslist.lua @@ -16,11 +16,12 @@ CoD.MapsList.GameModes = { CoD.MapsList.Maps = { "ZMUI_ZCLASSIC_ZM_TRANSIT_CAPS", "ZMUI_ZCLASSIC_ZM_HIGHRISE_CAPS", - "ZMUI_ZCLASSIC_ZM_PRISON_CAPS", "ZMUI_ZCLASSIC_ZM_BURIED_CAPS", + "ZMUI_ZCLASSIC_ZM_PRISON_CAPS", "ZMUI_ZCLASSIC_ZM_TOMB_CAPS", } CoD.MapsList.Locations = { + "ZMUI_NUKED_STARTLOC_CAPS", "ZMUI_TRANSIT_STARTLOC_CAPS", "ZMUI_DINER_CAPS", "ZMUI_FARM_CAPS", @@ -28,14 +29,13 @@ CoD.MapsList.Locations = { "ZMUI_TOWN_CAPS", "ZMUI_TUNNEL_CAPS", "ZMUI_CORNFIELD_CAPS", - "ZMUI_NUKED_STARTLOC_CAPS", -- "ZMUI_GREEN_ROOFTOP_CAPS", -- TODO: add localized string, uncomment when location is added -- "ZMUI_BLUE_ROOFTOP_CAPS", -- TODO: add localized string, uncomment when location is added -- "ZMUI_BLUE_HIGHRISE_CAPS", -- TODO: add localized string, uncomment when location is added - "ZMUI_CELLBLOCK_CAPS", - "ZMUI_DOCKS_CAPS", "ZMUI_STREET_LOC_CAPS", "ZMUI_MAZE_CAPS", + "ZMUI_CELLBLOCK_CAPS", + "ZMUI_DOCKS_CAPS", -- "ZMUI_TRENCHES_CAPS", -- TODO: add localized string, uncomment when location is added -- "ZMUI_EXCAVATION_SITE_CAPS", -- TODO: add localized string, uncomment when location is added -- "ZMUI_CHURCH_CAPS", -- TODO: add localized string, uncomment when location is added