From c3448ed3eb89bfc4eadd68fcf8e93a0c9a7f70d8 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Tue, 6 Feb 2024 00:01:19 -0800 Subject: [PATCH] Survival on Borough: fix Mansion door trigger not being removed --- scripts/zm/replaced/zm_buried_gamemodes.gsc | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/scripts/zm/replaced/zm_buried_gamemodes.gsc b/scripts/zm/replaced/zm_buried_gamemodes.gsc index cb395ab2..d13654d8 100644 --- a/scripts/zm/replaced/zm_buried_gamemodes.gsc +++ b/scripts/zm/replaced/zm_buried_gamemodes.gsc @@ -51,6 +51,13 @@ survival_init() level.givecustomcharacters = ::give_team_characters; zm_buried_common_init(); flag_wait("start_zombie_round_logic"); + trig_removal = getentarray("zombie_door", "targetname"); + + foreach (trig in trig_removal) + { + if (isdefined(trig.script_parameters) && trig.script_parameters == "grief_remove") + trig delete(); + } } give_team_characters()