mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-09 05:18:17 -05:00
Melee weapons: fix second world model showing while meleeing
This commit is contained in:
@ -9,6 +9,12 @@ init(weapon_name, flourish_weapon_name, ballistic_weapon_name, ballistic_upgrade
|
||||
precacheitem(weapon_name);
|
||||
precacheitem(flourish_weapon_name);
|
||||
precacheitem("held_" + weapon_name);
|
||||
|
||||
if (scripts\zm\_zm_reimagined::is_held_melee_weapon_offhand_melee(weapon_name))
|
||||
{
|
||||
precacheitem("held_" + weapon_name + "_offhand");
|
||||
}
|
||||
|
||||
add_melee_weapon(weapon_name, flourish_weapon_name, ballistic_weapon_name, ballistic_upgraded_weapon_name, cost, wallbuy_targetname, hint_string, vo_dialog_id, flourish_fn);
|
||||
melee_weapon_triggers = getentarray(wallbuy_targetname, "targetname");
|
||||
|
||||
|
Reference in New Issue
Block a user