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Melee weapons: fix second world model showing while meleeing

This commit is contained in:
Jbleezy
2024-01-05 22:22:32 -08:00
parent ad2374c613
commit c3611fc3c6
4 changed files with 53 additions and 0 deletions

View File

@ -9,6 +9,12 @@ init(weapon_name, flourish_weapon_name, ballistic_weapon_name, ballistic_upgrade
precacheitem(weapon_name);
precacheitem(flourish_weapon_name);
precacheitem("held_" + weapon_name);
if (scripts\zm\_zm_reimagined::is_held_melee_weapon_offhand_melee(weapon_name))
{
precacheitem("held_" + weapon_name + "_offhand");
}
add_melee_weapon(weapon_name, flourish_weapon_name, ballistic_weapon_name, ballistic_upgraded_weapon_name, cost, wallbuy_targetname, hint_string, vo_dialog_id, flourish_fn);
melee_weapon_triggers = getentarray(wallbuy_targetname, "targetname");