diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index 97c826a6..e0e7bc7b 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -124,6 +124,7 @@ init() level.claymores_max_per_player = 20; level.navcards = undefined; // removes navcards on HUD level.player_too_many_players_check = 0; + level.player_too_many_weapons_monitor_func = scripts\zm\replaced\_zm::player_too_many_weapons_monitor; if(getDvar("g_gametype") == "zgrief" && is_true(level.scr_zm_ui_gametype_pro)) { @@ -371,7 +372,6 @@ post_all_players_spawned() level.overrideplayerdamage = scripts\zm\replaced\_zm::player_damage_override; level.playerlaststand_func = scripts\zm\replaced\_zm::player_laststand; level.callbackplayerlaststand = scripts\zm\replaced\_zm::callback_playerlaststand; - level.player_too_many_weapons_monitor_func = scripts\zm\replaced\_zm::player_too_many_weapons_monitor; level.etrap_damage = maps\mp\zombies\_zm::ai_zombie_health( 255 ); level.slipgun_damage = maps\mp\zombies\_zm::ai_zombie_health( 255 ); level.tombstone_spawn_func = ::tombstone_spawn;