From c46d4c99e9df0afccd955c2251fe36ea2acec143 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Mon, 15 Aug 2022 12:12:41 -0700 Subject: [PATCH] Encounter: remove player revive push change Encounter: decrease player stance push amount --- README.md | 5 ++--- scripts/zm/zgrief/zgrief_reimagined.gsc | 9 ++------- 2 files changed, 4 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index b1b63558..cd272cfe 100644 --- a/README.md +++ b/README.md @@ -452,9 +452,8 @@ * Decreased stun time of unupgraded weapons from 0.75 seconds to 0.375 seconds * Decreased stun time of upgraded weapons from 0.75 seconds to 0.5 seconds * Meleeing enemy players pushes 16.67% more for every 500 damage that melee weapon deals -* Meleeing enemy players that are reviving pushes 25% of the amount when standing -* Meleeing enemy players that are crouched pushes 75% of the amount when standing -* Meleeing enemy players that are prone pushes 50% of the amount when standing +* Meleeing enemy players that are crouched pushes 50% of the amount when standing +* Meleeing enemy players that are prone pushes 25% of the amount when standing * Meleeing enemy players that are already stunned from weapons will push and restun them * Ballistic knife projectile pushes enemy players * Claymores are no longer triggered by enemy players diff --git a/scripts/zm/zgrief/zgrief_reimagined.gsc b/scripts/zm/zgrief/zgrief_reimagined.gsc index 36c43311..87b895b2 100644 --- a/scripts/zm/zgrief/zgrief_reimagined.gsc +++ b/scripts/zm/zgrief/zgrief_reimagined.gsc @@ -1677,11 +1677,6 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme amount = 420; // 48 units amount += (amount / 6.875) * int(idamage / 500); // 16.67% increase every 500 damage - if(self maps/mp/zombies/_zm_laststand::is_reviving_any()) - { - amount /= 2.95; // 25% - } - if(self isOnGround()) { // don't move vertically if on ground @@ -1689,11 +1684,11 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme if(self getStance() == "crouch") { - amount /= 1.275; // 75% + amount /= 1.775; // 50% } else if(self getStance() == "prone") { - amount /= 1.775; // 50% + amount /= 2.95; // 25% } }