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Melee weapons: fix being given after taking all weapons

This commit is contained in:
Jbleezy 2024-02-08 08:03:39 -08:00
parent c028d42c5a
commit c5985d58cb

View File

@ -1350,16 +1350,16 @@ held_melee_weapon_world_model_fix()
while (1) while (1)
{ {
if (is_true(self.afterlife)) melee_weapon = self get_player_melee_weapon();
current_weapon = self getcurrentweapon();
if (getweaponmodel(melee_weapon) == "t6_wpn_none_world")
{ {
wait 0.05; wait 0.05;
continue; continue;
} }
melee_weapon = self get_player_melee_weapon(); if (!self hasweapon(melee_weapon) && !self hasweapon("held_" + melee_weapon))
current_weapon = self getcurrentweapon();
if (getweaponmodel(melee_weapon) == "t6_wpn_none_world")
{ {
wait 0.05; wait 0.05;
continue; continue;