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Ray Gun: increase impact damage to match max splash damage

This commit is contained in:
Jbleezy
2022-01-08 06:38:16 -08:00
parent 437e23f83a
commit c65b68647c
3 changed files with 18 additions and 1 deletions

View File

@ -120,6 +120,16 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
attacker thread maps/mp/gametypes_zm/_weapons::checkhit( weapon );
if(weapon == "ray_gun_zm" && meansofdeath == "MOD_PROJECTILE")
{
final_damage = 1500;
}
if(weapon == "ray_gun_upgraded_zm" && meansofdeath == "MOD_PROJECTILE")
{
final_damage = 2000;
}
if(maps/mp/zombies/_zm_weapons::get_base_weapon_name(weapon, 1) == "saritch_zm")
{
final_damage *= 2;