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Ray Gun: increase impact damage to match max splash damage
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@ -120,6 +120,16 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
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attacker thread maps/mp/gametypes_zm/_weapons::checkhit( weapon );
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if(weapon == "ray_gun_zm" && meansofdeath == "MOD_PROJECTILE")
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{
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final_damage = 1500;
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}
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if(weapon == "ray_gun_upgraded_zm" && meansofdeath == "MOD_PROJECTILE")
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{
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final_damage = 2000;
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}
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if(maps/mp/zombies/_zm_weapons::get_base_weapon_name(weapon, 1) == "saritch_zm")
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{
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final_damage *= 2;
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