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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-12 08:08:00 -05:00

Grief: change round number text color to white

This commit is contained in:
Jbleezy
2022-01-04 14:57:39 -08:00
parent c097316b2d
commit c8bcd15985

View File

@ -663,47 +663,15 @@ round_start_countdown_hud(time)
level.countdown_hud.countdown_text = createServerFontString( "objective", 1.5 ); level.countdown_hud.countdown_text = createServerFontString( "objective", 1.5 );
level.countdown_hud.countdown_text setPoint( "CENTER", "CENTER", 0, -40 ); level.countdown_hud.countdown_text setPoint( "CENTER", "CENTER", 0, -40 );
level.countdown_hud.countdown_text.foreground = false; level.countdown_hud.countdown_text.foreground = false;
level.countdown_hud.countdown_text.color = ( 0.42, 0, 0 ); level.countdown_hud.countdown_text.color = ( 1, 1, 1 );
level.countdown_hud.countdown_text.hidewheninmenu = true; level.countdown_hud.countdown_text.hidewheninmenu = true;
level.countdown_hud.countdown_text2 = createServerFontString( "objective", 1.5 );
level.countdown_hud.countdown_text2 setPoint( "CENTER", "CENTER", 0, -40 );
level.countdown_hud.countdown_text2.foreground = false;
level.countdown_hud.countdown_text2.color = ( 1, 1, 1 );
level.countdown_hud.countdown_text2.hidewheninmenu = true;
}
buffer = "";
buffer_amount = 0;
num = level.round_number;
while(num > 0)
{
digit = num % 10;
if(digit == 1)
{
buffer_amount += 1;
}
else
{
buffer_amount += 2;
}
num = int(num / 10);
}
for(i = 0; i < buffer_amount; i++)
{
buffer += " ";
} }
level.countdown_hud thread round_start_countdown_hud_timer(time); level.countdown_hud thread round_start_countdown_hud_timer(time);
level.countdown_hud.countdown_text setText("ROUND " + level.round_number + " "); level.countdown_hud.countdown_text setText("ROUND " + level.round_number + " BEGINS IN");
level.countdown_hud.countdown_text2 setText(buffer + " BEGINS IN");
level.countdown_hud.alpha = 1; level.countdown_hud.alpha = 1;
level.countdown_hud.countdown_text.alpha = 1; level.countdown_hud.countdown_text.alpha = 1;
level.countdown_hud.countdown_text2.alpha = 1;
return level.countdown_hud; return level.countdown_hud;
} }