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STG-44 upgraded: decreased stock ammo

This commit is contained in:
Jbleezy
2023-03-31 01:45:21 -07:00
parent 74ee9f2774
commit ca774ec5a2
3 changed files with 39 additions and 0 deletions

View File

@ -33,6 +33,35 @@ tomb_challenges_add_stats()
add_stat( "zc_boxes_filled", 1, &"ZM_TOMB_CHT", n_boxes_filled, undefined, ::reward_one_inch_punch, ::init_box_footprints );
}
reward_packed_weapon( player, s_stat )
{
if ( !isdefined( s_stat.str_reward_weapon ) )
{
a_weapons = array( "scar_zm", "galil_zm", "mp44_zm" );
s_stat.str_reward_weapon = maps\mp\zombies\_zm_weapons::get_upgrade_weapon( random( a_weapons ) );
}
m_weapon = spawn( "script_model", self.origin );
m_weapon.angles = self.angles + vectorscale( ( 0, 1, 0 ), 180.0 );
m_weapon playsound( "zmb_spawn_powerup" );
m_weapon playloopsound( "zmb_spawn_powerup_loop", 0.5 );
str_model = getweaponmodel( s_stat.str_reward_weapon );
options = player maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options( s_stat.str_reward_weapon );
m_weapon useweaponmodel( s_stat.str_reward_weapon, str_model, options );
wait_network_frame();
if ( !reward_rise_and_grab( m_weapon, 50, 2, 2, 10 ) )
return false;
player maps\mp\zombies\_zm_weapons::weapon_give( s_stat.str_reward_weapon );
player switchtoweapon( s_stat.str_reward_weapon );
m_weapon stoploopsound( 0.1 );
player playsound( "zmb_powerup_grabbed" );
m_weapon delete();
return true;
}
reward_random_perk( player, s_stat )
{
if (!isDefined(player.tomb_reward_perk))