mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-23 13:40:22 -05:00
STG-44 upgraded: decreased stock ammo
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@ -153,6 +153,9 @@
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* Increased damage by 100%
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* Increased damage by 100%
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* Removed ADS spread
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* Removed ADS spread
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### STG-44
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* Upgraded: decreased stock ammo from 330 to 300
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### Type 25
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### Type 25
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* Decreased recoil
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* Decreased recoil
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@ -2258,6 +2258,13 @@ change_weapon_ammo(weapon)
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max_ammo = 450;
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max_ammo = 450;
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}
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}
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}
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}
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else if (isSubStr(weapon, "mp44"))
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{
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if (is_weapon_upgraded(weapon))
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{
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max_ammo = 300;
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}
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}
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else if (isSubStr(weapon, "slipgun"))
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else if (isSubStr(weapon, "slipgun"))
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{
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{
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max_ammo = 20;
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max_ammo = 20;
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@ -33,6 +33,35 @@ tomb_challenges_add_stats()
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add_stat( "zc_boxes_filled", 1, &"ZM_TOMB_CHT", n_boxes_filled, undefined, ::reward_one_inch_punch, ::init_box_footprints );
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add_stat( "zc_boxes_filled", 1, &"ZM_TOMB_CHT", n_boxes_filled, undefined, ::reward_one_inch_punch, ::init_box_footprints );
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}
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}
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reward_packed_weapon( player, s_stat )
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{
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if ( !isdefined( s_stat.str_reward_weapon ) )
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{
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a_weapons = array( "scar_zm", "galil_zm", "mp44_zm" );
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s_stat.str_reward_weapon = maps\mp\zombies\_zm_weapons::get_upgrade_weapon( random( a_weapons ) );
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}
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m_weapon = spawn( "script_model", self.origin );
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m_weapon.angles = self.angles + vectorscale( ( 0, 1, 0 ), 180.0 );
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m_weapon playsound( "zmb_spawn_powerup" );
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m_weapon playloopsound( "zmb_spawn_powerup_loop", 0.5 );
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str_model = getweaponmodel( s_stat.str_reward_weapon );
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options = player maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options( s_stat.str_reward_weapon );
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m_weapon useweaponmodel( s_stat.str_reward_weapon, str_model, options );
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wait_network_frame();
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if ( !reward_rise_and_grab( m_weapon, 50, 2, 2, 10 ) )
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return false;
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player maps\mp\zombies\_zm_weapons::weapon_give( s_stat.str_reward_weapon );
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player switchtoweapon( s_stat.str_reward_weapon );
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m_weapon stoploopsound( 0.1 );
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player playsound( "zmb_powerup_grabbed" );
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m_weapon delete();
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return true;
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}
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reward_random_perk( player, s_stat )
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reward_random_perk( player, s_stat )
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{
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{
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if (!isDefined(player.tomb_reward_perk))
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if (!isDefined(player.tomb_reward_perk))
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