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Grief: fix enemy bleedout audio
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@ -645,7 +645,7 @@ update_players_on_bleedout(excluded_player)
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if(player.team == excluded_player.team)
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if(player.team == excluded_player.team)
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{
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{
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if(player maps/mp/zombies/_zm_laststand::player_is_in_laststand() || player.sessionstate != "playing")
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if(player.sessionstate != "playing")
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{
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{
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team_downed++;
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team_downed++;
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}
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}
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