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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 07:37:56 -05:00
Fix being revived bar not being destroyed if EMP'd
This commit is contained in:
@ -43,13 +43,13 @@ revive_do_revive( playerbeingrevived, revivergun )
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{
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{
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self.revivetexthud = newclienthudelem( self );
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self.revivetexthud = newclienthudelem( self );
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}
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}
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self thread maps/mp/zombies/_zm_laststand::laststand_clean_up_on_disconnect( playerbeingrevived, revivergun );
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self thread laststand_clean_up_on_disconnect( playerbeingrevived, revivergun );
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if ( !isDefined( self.is_reviving_any ) )
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if ( !isDefined( self.is_reviving_any ) )
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{
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{
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self.is_reviving_any = 0;
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self.is_reviving_any = 0;
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}
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}
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self.is_reviving_any++;
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self.is_reviving_any++;
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self thread maps/mp/zombies/_zm_laststand::laststand_clean_up_reviving_any( playerbeingrevived );
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self thread laststand_clean_up_reviving_any( playerbeingrevived );
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self.reviveprogressbar updatebar( 0.01, 1 / revivetime );
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self.reviveprogressbar updatebar( 0.01, 1 / revivetime );
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playerbeingrevived.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
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playerbeingrevived.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
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self.revivetexthud.alignx = "center";
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self.revivetexthud.alignx = "center";
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@ -125,6 +125,52 @@ revive_do_revive( playerbeingrevived, revivergun )
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return revived;
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return revived;
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}
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}
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laststand_clean_up_on_disconnect( playerbeingrevived, revivergun )
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{
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self endon( "do_revive_ended_normally" );
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revivetrigger = playerbeingrevived.revivetrigger;
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playerbeingrevived waittill( "disconnect" );
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if ( isDefined( revivetrigger ) )
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{
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revivetrigger delete();
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}
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self maps/mp/zombies/_zm_laststand::cleanup_suicide_hud();
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if ( isDefined( self.reviveprogressbar ) )
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{
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self.reviveprogressbar destroyelem();
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}
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if ( isDefined( self.revivetexthud ) )
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{
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self.revivetexthud destroy();
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}
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self maps/mp/zombies/_zm_laststand::revive_give_back_weapons( revivergun );
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}
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laststand_clean_up_reviving_any( playerbeingrevived ) //checked changed to match cerberus output
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{
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self endon( "do_revive_ended_normally" );
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playerbeingrevived waittill_any( "disconnect", "zombified", "stop_revive_trigger" );
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self.is_reviving_any--;
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if ( self.is_reviving_any < 0 )
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{
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self.is_reviving_any = 0;
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}
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if ( isDefined( playerbeingrevived.beingrevivedprogressbar ) )
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{
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playerbeingrevived.beingrevivedprogressbar destroyelem();
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}
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}
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revive_weapon_switch_watcher()
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revive_weapon_switch_watcher()
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{
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{
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self endon( "disconnect" );
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self endon( "disconnect" );
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@ -146,31 +192,6 @@ revive_weapon_switch_watcher()
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self.revive_weapon_switched = 1;
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self.revive_weapon_switched = 1;
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}
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}
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laststand_clean_up_on_disconnect( playerbeingrevived, revivergun )
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{
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self endon( "do_revive_ended_normally" );
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revivetrigger = playerbeingrevived.revivetrigger;
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playerbeingrevived waittill( "disconnect" );
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if ( isDefined( revivetrigger ) )
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{
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revivetrigger delete();
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}
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self maps/mp/zombies/_zm_laststand::cleanup_suicide_hud();
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if ( isDefined( playerbeingrevived.beingrevivedprogressbar ) )
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{
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playerbeingrevived.beingrevivedprogressbar destroyelem();
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}
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if ( isDefined( self.reviveprogressbar ) )
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{
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self.reviveprogressbar destroyelem();
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}
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if ( isDefined( self.revivetexthud ) )
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{
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self.revivetexthud destroy();
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}
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self maps/mp/zombies/_zm_laststand::revive_give_back_weapons( revivergun );
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}
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revive_give_back_weapons( gun )
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revive_give_back_weapons( gun )
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{
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{
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self takeweapon( level.revive_tool );
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self takeweapon( level.revive_tool );
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