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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-12 08:08:00 -05:00
Paralyzer: decrease max fly height
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@ -77,7 +77,7 @@
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* All body shot kills award 50 points
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* All body shot kills award 50 points
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### Denizens
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### Denizens
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* Changed maximum amount that can be spawned at once from 2 total to 1 per player in the fog
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* Changed max amount that can be spawned at once from 2 total to 1 per player in the fog
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* Decreased number of melees to kill from 5 to 3
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* Decreased number of melees to kill from 5 to 3
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* Decreased number of melees to kill with Bowie Knife from 3 to 2
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* Decreased number of melees to kill with Bowie Knife from 3 to 2
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* Decreased number of melees to kill with Galvaknuckles from 2 to 1
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* Decreased number of melees to kill with Galvaknuckles from 2 to 1
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@ -225,6 +225,7 @@
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### Paralyzer
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### Paralyzer
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* Kills on any round
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* Kills on any round
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* Decreased max player fly height
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### Blundergat
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### Blundergat
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* Kills on any round
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* Kills on any round
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@ -91,6 +91,25 @@ zombie_paralyzed( player, upgraded )
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self zombie_slow_for_time( 0.2 );
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self zombie_slow_for_time( 0.2 );
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}
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}
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player_slow_for_time( time )
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{
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self notify( "player_slow_for_time" );
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self endon( "player_slow_for_time" );
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self endon( "disconnect" );
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if ( !is_true( self.slowgun_flying ) )
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self thread player_fly_rumble();
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self setclientfieldtoplayer( "slowgun_fx", 1 );
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self set_anim_rate( 0.2 );
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wait( time );
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self set_anim_rate( 1.0 );
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self setclientfieldtoplayer( "slowgun_fx", 0 );
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self.slowgun_flying = 0;
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}
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watch_reset_anim_rate()
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watch_reset_anim_rate()
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{
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{
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self set_anim_rate( 1 );
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self set_anim_rate( 1 );
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@ -32,6 +32,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_perk_vulture::_is_player_in_zombie_stink, scripts\zm\replaced\_zm_perk_vulture::_is_player_in_zombie_stink);
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replaceFunc(maps\mp\zombies\_zm_perk_vulture::_is_player_in_zombie_stink, scripts\zm\replaced\_zm_perk_vulture::_is_player_in_zombie_stink);
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replaceFunc(maps\mp\zombies\_zm_weap_slowgun::init, scripts\zm\replaced\_zm_weap_slowgun::init);
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replaceFunc(maps\mp\zombies\_zm_weap_slowgun::init, scripts\zm\replaced\_zm_weap_slowgun::init);
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replaceFunc(maps\mp\zombies\_zm_weap_slowgun::zombie_paralyzed, scripts\zm\replaced\_zm_weap_slowgun::zombie_paralyzed);
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replaceFunc(maps\mp\zombies\_zm_weap_slowgun::zombie_paralyzed, scripts\zm\replaced\_zm_weap_slowgun::zombie_paralyzed);
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replaceFunc(maps\mp\zombies\_zm_weap_slowgun::player_slow_for_time, scripts\zm\replaced\_zm_weap_slowgun::player_slow_for_time);
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replaceFunc(maps\mp\zombies\_zm_weap_slowgun::watch_reset_anim_rate, scripts\zm\replaced\_zm_weap_slowgun::watch_reset_anim_rate);
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replaceFunc(maps\mp\zombies\_zm_weap_slowgun::watch_reset_anim_rate, scripts\zm\replaced\_zm_weap_slowgun::watch_reset_anim_rate);
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replaceFunc(maps\mp\zombies\_zm_banking::init, scripts\zm\replaced\_zm_banking::init);
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replaceFunc(maps\mp\zombies\_zm_banking::init, scripts\zm\replaced\_zm_banking::init);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box);
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