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MOTD: doors can no longer be purchased when entering afterlife
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@ -638,6 +638,7 @@
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* 1 afterlife max in solo
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* 1 afterlife max in solo
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* Entering afterlife no longer takes 2 additional seconds if the player had Electric Cherry
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* Entering afterlife no longer takes 2 additional seconds if the player had Electric Cherry
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* Spawn facing towards the afterlife player model when entering afterlife
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* Spawn facing towards the afterlife player model when entering afterlife
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* Doors can no longer be purchased when entering afterlife
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* Afterlife player model has collision
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* Afterlife player model has collision
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* Key no longer shows on HUD
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* Key no longer shows on HUD
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* Plane parts are shared in coop
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* Plane parts are shared in coop
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@ -88,6 +88,7 @@ init()
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level.zombie_init_done = ::zombie_init_done;
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::check_for_special_weapon_limit_exist;
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level.special_weapon_magicbox_check = ::check_for_special_weapon_limit_exist;
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level.custom_door_buy_check = ::door_buy_afterlife_check;
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level.custom_laststand_func = scripts\zm\replaced\_zm_perk_electric_cherry::electric_cherry_laststand;
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level.custom_laststand_func = scripts\zm\replaced\_zm_perk_electric_cherry::electric_cherry_laststand;
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level.zombie_vars["below_world_check"] = -15000;
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level.zombie_vars["below_world_check"] = -15000;
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@ -181,6 +182,11 @@ check_for_special_weapon_limit_exist(weapon)
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return 1;
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return 1;
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}
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}
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door_buy_afterlife_check(door)
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{
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return [[level.is_player_valid_override]](self);
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}
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remove_acid_trap_player_spawn()
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remove_acid_trap_player_spawn()
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{
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{
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spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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