mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-22 13:10:28 -05:00
Docks: add finishing touches
This commit is contained in:
@ -12,6 +12,11 @@ struct_init()
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scripts\zm\replaced\utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 473.92, 6638.99, 208 ), ( 0, 102, 0 ) );
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scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_zm_al_vending_pap_on", ( -1769, 5391, -72 ), ( 0, 100, 0 ) );
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if (getDvarInt("ui_gametype_pro"))
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{
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scripts\zm\replaced\utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", (-629, 6984, 64), ( 0, 100, 0 ) );
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}
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ind = 0;
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respawnpoints = getstructarray( "player_respawn_point", "targetname" );
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for(i = 0; i < respawnpoints.size; i++)
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@ -79,11 +84,16 @@ main()
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flag_set("gondola_roof_to_dock");
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init_wallbuys();
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init_barriers();
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generatebuildabletarps();
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set_box_weapons();
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disable_zombie_spawn_locations();
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disable_player_spawn_locations();
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disable_gondola_call_triggers();
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disable_craftable_triggers();
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disable_afterlife_props();
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create_key_door_unitrigger( 4, 98, 112, 108 );
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level thread open_inner_gate();
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level thread turn_afterlife_interacts_on();
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maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "cellblock" );
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maps\mp\zombies\_zm_magicbox::treasure_chest_init( "dock_chest" );
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precacheshader( "zm_al_wth_zombie" );
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@ -145,6 +155,13 @@ init_barriers()
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model setmodel("collision_clip_wall_128x128x10");
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}
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generatebuildabletarps()
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{
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model = spawn( "script_model", (432.836, 6238.03, 55.997));
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model.angles = (0, 100, 0);
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model setmodel("p6_zm_buildable_bench_tarp");
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}
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disable_zombie_spawn_locations()
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{
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for ( z = 0; z < level.zone_keys.size; z++ )
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@ -180,6 +197,67 @@ disable_player_spawn_locations()
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}
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}
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disable_gondola_call_triggers()
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{
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t_call_triggers = getentarray( "gondola_call_trigger", "targetname" );
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foreach ( trigger in t_call_triggers )
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{
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trigger delete();
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}
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}
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disable_craftable_triggers()
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{
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t_crafting_table = getentarray( "open_craftable_trigger", "targetname" );
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foreach ( trigger in t_crafting_table )
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{
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trigger delete();
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}
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}
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disable_afterlife_props()
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{
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a_afterlife_props = getentarray( "afterlife_show", "targetname" );
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foreach ( m_prop in a_afterlife_props )
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{
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m_prop delete();
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}
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}
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turn_afterlife_interacts_on()
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{
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a_afterlife_interact = getentarray( "afterlife_interact", "targetname" );
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foreach ( model in a_afterlife_interact )
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{
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if ( model.script_string == "juggernog_on" )
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{
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model turn_afterlife_interact_on();
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wait 0.1;
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}
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}
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m_docks_shockbox = getent( "docks_panel", "targetname" );
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m_docks_shockbox turn_afterlife_interact_on();
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}
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#using_animtree("fxanim_props");
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turn_afterlife_interact_on()
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{
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if ( !isDefined( level.shockbox_anim ) )
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{
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level.shockbox_anim[ "on" ] = %fxanim_zom_al_shock_box_on_anim;
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level.shockbox_anim[ "off" ] = %fxanim_zom_al_shock_box_off_anim;
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}
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if ( issubstr( self.model, "p6_zm_al_shock_box" ) )
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{
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self useanimtree( -1 );
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self setmodel( "p6_zm_al_shock_box_on" );
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self setanim( level.shockbox_anim[ "on" ] );
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}
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}
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create_key_door_unitrigger( piece_num, width, height, length )
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{
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t_key_door = getstruct( "key_door_" + piece_num + "_trigger", "targetname" );
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@ -220,16 +298,23 @@ master_key_door_trigger_thread()
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{
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self waittill( "trigger", e_triggerer );
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if ( is_player_valid(e_triggerer) && e_triggerer.score >= self.stub.cost )
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if ( is_player_valid(e_triggerer) )
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{
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e_triggerer maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
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e_triggerer play_sound_on_ent( "purchase" );
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if ( e_triggerer.score >= self.stub.cost )
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{
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e_triggerer maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
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e_triggerer play_sound_on_ent( "purchase" );
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self.stub.master_key_door_opened = 1;
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self.stub maps\mp\zombies\_zm_unitrigger::run_visibility_function_for_all_triggers();
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level thread open_custom_door_master_key( n_door_index, e_triggerer );
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self playsound( "evt_quest_door_open" );
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b_door_open = 1;
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self.stub.master_key_door_opened = 1;
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self.stub maps\mp\zombies\_zm_unitrigger::run_visibility_function_for_all_triggers();
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level thread open_custom_door_master_key( n_door_index, e_triggerer );
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self playsound( "evt_quest_door_open" );
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b_door_open = 1;
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}
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else
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{
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play_sound_at_pos( "no_purchase", self.stub.origin );
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}
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}
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}
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@ -280,5 +365,4 @@ open_inner_gate()
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gate_2_monsterclip.origin += vectorscale( ( 0, 0, 1 ), 256.0 );
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gate_2_monsterclip disconnectpaths();
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gate_2_monsterclip.origin -= vectorscale( ( 0, 0, 1 ), 256.0 );
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m_gate_02 playsound( "zmb_chainlink_close" );
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}
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