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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-22 13:10:28 -05:00

Docks: add finishing touches

This commit is contained in:
Jbleezy
2023-03-17 21:36:59 -07:00
parent aa0cf73cc7
commit cf4add6483
2 changed files with 102 additions and 9 deletions

View File

@ -12,6 +12,11 @@ struct_init()
scripts\zm\replaced\utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 473.92, 6638.99, 208 ), ( 0, 102, 0 ) );
scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_zm_al_vending_pap_on", ( -1769, 5391, -72 ), ( 0, 100, 0 ) );
if (getDvarInt("ui_gametype_pro"))
{
scripts\zm\replaced\utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", (-629, 6984, 64), ( 0, 100, 0 ) );
}
ind = 0;
respawnpoints = getstructarray( "player_respawn_point", "targetname" );
for(i = 0; i < respawnpoints.size; i++)
@ -79,11 +84,16 @@ main()
flag_set("gondola_roof_to_dock");
init_wallbuys();
init_barriers();
generatebuildabletarps();
set_box_weapons();
disable_zombie_spawn_locations();
disable_player_spawn_locations();
disable_gondola_call_triggers();
disable_craftable_triggers();
disable_afterlife_props();
create_key_door_unitrigger( 4, 98, 112, 108 );
level thread open_inner_gate();
level thread turn_afterlife_interacts_on();
maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "cellblock" );
maps\mp\zombies\_zm_magicbox::treasure_chest_init( "dock_chest" );
precacheshader( "zm_al_wth_zombie" );
@ -145,6 +155,13 @@ init_barriers()
model setmodel("collision_clip_wall_128x128x10");
}
generatebuildabletarps()
{
model = spawn( "script_model", (432.836, 6238.03, 55.997));
model.angles = (0, 100, 0);
model setmodel("p6_zm_buildable_bench_tarp");
}
disable_zombie_spawn_locations()
{
for ( z = 0; z < level.zone_keys.size; z++ )
@ -180,6 +197,67 @@ disable_player_spawn_locations()
}
}
disable_gondola_call_triggers()
{
t_call_triggers = getentarray( "gondola_call_trigger", "targetname" );
foreach ( trigger in t_call_triggers )
{
trigger delete();
}
}
disable_craftable_triggers()
{
t_crafting_table = getentarray( "open_craftable_trigger", "targetname" );
foreach ( trigger in t_crafting_table )
{
trigger delete();
}
}
disable_afterlife_props()
{
a_afterlife_props = getentarray( "afterlife_show", "targetname" );
foreach ( m_prop in a_afterlife_props )
{
m_prop delete();
}
}
turn_afterlife_interacts_on()
{
a_afterlife_interact = getentarray( "afterlife_interact", "targetname" );
foreach ( model in a_afterlife_interact )
{
if ( model.script_string == "juggernog_on" )
{
model turn_afterlife_interact_on();
wait 0.1;
}
}
m_docks_shockbox = getent( "docks_panel", "targetname" );
m_docks_shockbox turn_afterlife_interact_on();
}
#using_animtree("fxanim_props");
turn_afterlife_interact_on()
{
if ( !isDefined( level.shockbox_anim ) )
{
level.shockbox_anim[ "on" ] = %fxanim_zom_al_shock_box_on_anim;
level.shockbox_anim[ "off" ] = %fxanim_zom_al_shock_box_off_anim;
}
if ( issubstr( self.model, "p6_zm_al_shock_box" ) )
{
self useanimtree( -1 );
self setmodel( "p6_zm_al_shock_box_on" );
self setanim( level.shockbox_anim[ "on" ] );
}
}
create_key_door_unitrigger( piece_num, width, height, length )
{
t_key_door = getstruct( "key_door_" + piece_num + "_trigger", "targetname" );
@ -220,16 +298,23 @@ master_key_door_trigger_thread()
{
self waittill( "trigger", e_triggerer );
if ( is_player_valid(e_triggerer) && e_triggerer.score >= self.stub.cost )
if ( is_player_valid(e_triggerer) )
{
e_triggerer maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
e_triggerer play_sound_on_ent( "purchase" );
if ( e_triggerer.score >= self.stub.cost )
{
e_triggerer maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
e_triggerer play_sound_on_ent( "purchase" );
self.stub.master_key_door_opened = 1;
self.stub maps\mp\zombies\_zm_unitrigger::run_visibility_function_for_all_triggers();
level thread open_custom_door_master_key( n_door_index, e_triggerer );
self playsound( "evt_quest_door_open" );
b_door_open = 1;
self.stub.master_key_door_opened = 1;
self.stub maps\mp\zombies\_zm_unitrigger::run_visibility_function_for_all_triggers();
level thread open_custom_door_master_key( n_door_index, e_triggerer );
self playsound( "evt_quest_door_open" );
b_door_open = 1;
}
else
{
play_sound_at_pos( "no_purchase", self.stub.origin );
}
}
}
@ -280,5 +365,4 @@ open_inner_gate()
gate_2_monsterclip.origin += vectorscale( ( 0, 0, 1 ), 256.0 );
gate_2_monsterclip disconnectpaths();
gate_2_monsterclip.origin -= vectorscale( ( 0, 0, 1 ), 256.0 );
m_gate_02 playsound( "zmb_chainlink_close" );
}