mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-18 19:18:23 -05:00
Reset quest completion from replaceFunc
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@ -6,6 +6,7 @@
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#include scripts\zm\replaced\utility;
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#include scripts\zm\replaced\zm_melee;
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#include scripts\zm\replaced\_zm;
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#include scripts\zm\replaced\_zm_stats;
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#include scripts\zm\replaced\_zm_playerhealth;
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#include scripts\zm\replaced\_zm_utility;
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#include scripts\zm\replaced\_zm_score;
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@ -44,6 +45,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm::player_revive_monitor, scripts\zm\replaced\_zm::player_revive_monitor);
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replaceFunc(maps\mp\zombies\_zm::player_out_of_playable_area_monitor, scripts\zm\replaced\_zm::player_out_of_playable_area_monitor);
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replaceFunc(maps\mp\zombies\_zm::end_game, scripts\zm\replaced\_zm::end_game);
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replaceFunc(maps\mp\zombies\_zm_stats::set_global_stat, scripts\zm\replaced\_zm_stats::set_global_stat);
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replaceFunc(maps\mp\zombies\_zm_playerhealth::playerhealthregen, scripts\zm\replaced\_zm_playerhealth::playerhealthregen);
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replaceFunc(maps\mp\zombies\_zm_utility::track_players_intersection_tracker, scripts\zm\replaced\_zm_utility::track_players_intersection_tracker);
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replaceFunc(maps\mp\zombies\_zm_utility::is_headshot, scripts\zm\replaced\_zm_utility::is_headshot);
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@ -143,7 +145,6 @@ onplayerconnect()
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player thread onplayerspawned();
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player thread onplayerdowned();
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player thread reset_sq_completed();
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player thread weapon_inspect_watcher();
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}
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}
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@ -387,13 +388,6 @@ set_perks()
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self setperk( "specialty_fastladderclimb" );
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}
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reset_sq_completed()
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{
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player maps\mp\zombies\_zm_stats::set_global_stat( "sq_transit_last_completed", 0 );
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player maps\mp\zombies\_zm_stats::set_global_stat( "sq_highrise_last_completed", 0 );
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player maps\mp\zombies\_zm_stats::set_global_stat( "sq_buried_last_completed", 0 );
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}
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health_bar_hud()
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{
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self endon("disconnect");
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19
scripts/zm/replaced/_zm_stats.gsc
Normal file
19
scripts/zm/replaced/_zm_stats.gsc
Normal file
@ -0,0 +1,19 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\gametypes_zm\_globallogic_score;
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#include maps\mp\zombies\_zm_pers_upgrades;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\gametypes_zm\_globallogic;
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#include maps\mp\zombies\_zm_stats;
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set_global_stat( stat_name, value )
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{
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if ( is_true( level.zm_disable_recording_stats ) )
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return;
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if ( issubstr( tolower( stat_name ), "sq_" ) || issubstr( tolower( stat_name ), "navcard_" ) )
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value = 0;
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self setdstat( "PlayerStatsList", stat_name, "StatValue", value );
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}
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