diff --git a/README.md b/README.md index 687e1e6f..89f91f2f 100644 --- a/README.md +++ b/README.md @@ -541,7 +541,7 @@ #### Maze * Added Grief game mode -* Wallbuys: M14, Olympia, B23R, MP5, PDW, AN94 +* Wallbuys: M14, Olympia, B23R, PDW, AN94, LSAT * Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Stamin-Up, Mule Kick * Pack-a-Punch * Perk and wallbuy locations within the maze are randomized each game diff --git a/scripts/zm/locs/zm_buried_loc_maze.gsc b/scripts/zm/locs/zm_buried_loc_maze.gsc index 3e31b8ae..9ef294b1 100644 --- a/scripts/zm/locs/zm_buried_loc_maze.gsc +++ b/scripts/zm/locs/zm_buried_loc_maze.gsc @@ -224,9 +224,9 @@ init_wallbuys() scripts\zm\replaced\utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", og_weapon_structs[0].origin, og_weapon_structs[0].angles ); scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", og_weapon_structs[1].origin, og_weapon_structs[1].angles ); scripts\zm\replaced\utility::wallbuy( "beretta93r_zm", "beretta93r", "weapon_upgrade", og_weapon_structs[2].origin, og_weapon_structs[2].angles ); - scripts\zm\replaced\utility::wallbuy( "mp5k_zm", "mp5", "weapon_upgrade", og_weapon_structs[3].origin, og_weapon_structs[3].angles ); - scripts\zm\replaced\utility::wallbuy( "pdw57_zm", "pdw57", "weapon_upgrade", og_weapon_structs[4].origin, og_weapon_structs[4].angles ); - scripts\zm\replaced\utility::wallbuy( "an94_zm", "an94", "weapon_upgrade", og_weapon_structs[5].origin, og_weapon_structs[5].angles ); + scripts\zm\replaced\utility::wallbuy( "pdw57_zm", "pdw57", "weapon_upgrade", og_weapon_structs[3].origin, og_weapon_structs[3].angles ); + scripts\zm\replaced\utility::wallbuy( "an94_zm", "an94", "weapon_upgrade", og_weapon_structs[4].origin, og_weapon_structs[4].angles ); + scripts\zm\replaced\utility::wallbuy( "lsat_zm", "lsat", "weapon_upgrade", og_weapon_structs[5].origin, og_weapon_structs[5].angles ); } init_barriers()