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https://github.com/JezuzLizard/BO2-Reimagined.git
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Tranzit: fix zombie riser being too high above ground
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@ -113,7 +113,7 @@ disable_zombie_spawn_locations()
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level.zones["zone_trans_8"].is_spawning_allowed = 0;
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}
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transit_power_zone_init()
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transit_loc_power_zone_init()
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{
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flag_init( "always_on" );
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flag_set( "always_on" );
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@ -128,7 +128,7 @@ transit_power_zone_init()
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manage_zones( initial_zone )
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{
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level.zone_manager_init_func = ::transit_power_zone_init;
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level.zone_manager_init_func = ::transit_loc_power_zone_init;
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initial_zone = [];
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initial_zone[0] = "zone_pow";
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initial_zone[1] = "zone_trans_8";
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