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Tranzit: fix zombie riser being too high above ground

This commit is contained in:
Jbleezy
2022-01-17 07:44:19 -08:00
parent a905f4c8d4
commit d0d11f4fbf
4 changed files with 24 additions and 12 deletions

View File

@ -113,7 +113,7 @@ disable_zombie_spawn_locations()
level.zones["zone_trans_8"].is_spawning_allowed = 0;
}
transit_power_zone_init()
transit_loc_power_zone_init()
{
flag_init( "always_on" );
flag_set( "always_on" );
@ -128,7 +128,7 @@ transit_power_zone_init()
manage_zones( initial_zone )
{
level.zone_manager_init_func = ::transit_power_zone_init;
level.zone_manager_init_func = ::transit_loc_power_zone_init;
initial_zone = [];
initial_zone[0] = "zone_pow";
initial_zone[1] = "zone_trans_8";