mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 07:37:56 -05:00
Tranzit: fix zombie riser being too high above ground
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@ -255,8 +255,9 @@
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* Power switch automatically crafted
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* Power switch automatically crafted
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* Pack-a-Punch automatically crafted
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* Pack-a-Punch automatically crafted
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* Navcard table automatically crafted
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* Navcard table automatically crafted
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* Fixed a zombie pathing exploit at Town in Bookstore
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* Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
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* Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
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* Fixed a zombie riser spawn point at Outside Power Station being too high above ground
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* Fixed a zombie pathing exploit at Town in Bookstore
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#### Bus Depot
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#### Bus Depot
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* Lava in starting area activates immediately
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* Lava in starting area activates immediately
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@ -113,7 +113,7 @@ disable_zombie_spawn_locations()
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level.zones["zone_trans_8"].is_spawning_allowed = 0;
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level.zones["zone_trans_8"].is_spawning_allowed = 0;
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}
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}
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transit_power_zone_init()
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transit_loc_power_zone_init()
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{
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{
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flag_init( "always_on" );
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flag_init( "always_on" );
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flag_set( "always_on" );
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flag_set( "always_on" );
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@ -128,7 +128,7 @@ transit_power_zone_init()
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manage_zones( initial_zone )
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manage_zones( initial_zone )
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{
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{
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level.zone_manager_init_func = ::transit_power_zone_init;
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level.zone_manager_init_func = ::transit_loc_power_zone_init;
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initial_zone = [];
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initial_zone = [];
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initial_zone[0] = "zone_pow";
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initial_zone[0] = "zone_pow";
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initial_zone[1] = "zone_trans_8";
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initial_zone[1] = "zone_trans_8";
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@ -1956,7 +1956,6 @@ random_map_rotation()
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spawn_bots(num)
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spawn_bots(num)
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{
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{
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num = 2;
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if(getDvar("sv_hostname") != "Private Match")
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if(getDvar("sv_hostname") != "Private Match")
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{
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{
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return;
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return;
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@ -1979,11 +1978,4 @@ spawn_bots(num)
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level.bots[i] = addtestclient();
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level.bots[i] = addtestclient();
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}
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}
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}
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}
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while(1)
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{
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player iprintln("player.origin: " + player.origin);
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wait 1;
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}
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}
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}
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@ -31,7 +31,7 @@ init()
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level.grenade_safe_to_bounce = ::grenade_safe_to_bounce;
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level.grenade_safe_to_bounce = ::grenade_safe_to_bounce;
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screecher_spawner_changes();
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screecher_spawner_changes();
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zombie_spawn_location_changes();
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path_exploit_fixes();
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path_exploit_fixes();
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level thread power_local_electric_doors_globally();
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level thread power_local_electric_doors_globally();
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@ -145,6 +145,25 @@ grenade_safe_to_bounce( player, weapname )
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return 1;
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return 1;
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}
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}
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zombie_spawn_location_changes()
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{
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for ( z = 0; z < level.zone_keys.size; z++ )
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{
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zone = level.zones[ level.zone_keys[ z ] ];
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i = 0;
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while ( i < zone.spawn_locations.size )
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{
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if ( zone.spawn_locations[ i ].origin == ( 9963, 8025, -554.9 ) )
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{
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zone.spawn_locations[ i ].origin += ( 0, 0, -32 );
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}
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i++;
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}
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}
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}
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path_exploit_fixes()
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path_exploit_fixes()
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{
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{
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// town bookstore near jug
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// town bookstore near jug
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