diff --git a/README.md b/README.md index 8e96dfa1..69911ab6 100644 --- a/README.md +++ b/README.md @@ -394,6 +394,8 @@ * Power switch automatically crafted * Pack-a-Punch automatically crafted * Navcard table automatically crafted +* Zombies no longer spawn in the Prototype zone when in the Cornfield zone +* Zombies no longer spawn in the Cornfield zone when in the Prototype zone * Zombies spawn in the Warehouse zone when in the Outside Power Station zone before the Warehouse door is opened * Zombies spawn in the Outside Power Station zone when in the Fog After Power Station zone * Zombies spawn in the Warehouse zone when in the Fog After Power Station zone diff --git a/scripts/zm/zm_transit/zm_transit_reimagined.gsc b/scripts/zm/zm_transit/zm_transit_reimagined.gsc index daa825d0..af5feaa7 100644 --- a/scripts/zm/zm_transit/zm_transit_reimagined.gsc +++ b/scripts/zm/zm_transit/zm_transit_reimagined.gsc @@ -346,6 +346,16 @@ manage_zones( initial_zone ) initial_zone[initial_zone.size] = "zone_amb_tunnel"; } + if (!isInArray(initial_zone, "zone_amb_cornfield")) + { + initial_zone[initial_zone.size] = "zone_amb_cornfield"; + } + + if (!isInArray(initial_zone, "zone_cornfield_prototype")) + { + initial_zone[initial_zone.size] = "zone_cornfield_prototype"; + } + deactivate_initial_barrier_goals(); zone_choke = 0; spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype(); @@ -520,7 +530,6 @@ transit_zone_init() add_adjacent_zone( "zone_gas", "zone_din", "OnGasDoorDin" ); add_adjacent_zone( "zone_gas", "zone_gar", "OnGasDoorGar" ); add_adjacent_zone( "zone_diner_roof", "zone_din", "OnGasDoorDin", 1 ); - add_adjacent_zone( "zone_amb_cornfield", "zone_cornfield_prototype", "always_on" ); add_adjacent_zone( "zone_tow", "zone_bar", "always_on", 1 ); add_adjacent_zone( "zone_bar", "zone_tow", "OnTowDoorBar", 1 ); add_adjacent_zone( "zone_tow", "zone_ban", "OnTowDoorBan" );