diff --git a/README.md b/README.md index 9fd0d53a..7e7c9e51 100644 --- a/README.md +++ b/README.md @@ -122,8 +122,6 @@ ## Weapons * Switch to melee weapon by pressing the Previous Scorestreak button (same button as the Time Bomb and Maxis Drone) -* Snipers: increased zoom FOV from 15 to 25 -* Snipers: disabled scope sway * Grenades: improved projectile upward speed * Grenades: can no longer be thrown faster than intended by throwing a grenade right after throwing one * Grenades: changed damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number) @@ -133,12 +131,124 @@ * Placeable mines: changed damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number) * Placeable mines: capped damage scalar at 9000 +## Pistols +* Increased move speed from 100% to 110% + +### B23R +* Decreased weapon cost from 1000 to 900 on all maps + +### Executioner +* Increased penetration + +### Five-seven Dual Wield +* Unupgraded: decreased stock ammo from 225 to 210 on all maps +* Upgraded: decreased stock ammo from 295 to 280 on all maps + +### KAP-40 +* Removed delay between last shot and reload +* Unupgraded: increased clip ammo from 12 to 15 +* Unupgraded: increased stock ammo from 96 to 240 +* Upgraded: increased stock ammo from 180 to 360 + +### M1911 +* Unupgraded: decreased zoom FOV from 65 to 60 (same as other Black Ops 2 pistols) +* Upgraded: decreased stock ammo from 50 to 48 +* Upgraded: decreased last stand ammo from 2 clips to 1 clip + +### Mauser C96 +* Ammo gets added to the clip at the same time that it gets added in the reload anim +* Unupgraded: decreased zoom FOV from 65 to 60 (same as other Black Ops 2 pistols) +* Upgraded: fixed not being able to melee while aiming +* Upgraded: decreased last stand ammo from 2 clips to 1 clip + +### Tac-45 +* Replaces M1911 on Tranzit, Nuketown, Die Rise, and Buried + +## Assault Rifles + ### AN-94 * Increased weapon cost from 1200 to 1500 * Upgraded: decreased stock ammo from 600 to 450 -### B23R -* Decreased weapon cost from 1000 to 900 on all maps +### M27 +* Upgraded: changed default attachment from Reflex Sight to None + +### M8A1 +* Decreased recoil + +### MTAR +* Decreased recoil +* Upgraded: changed default attachment from Reflex Sight to EOTech Sight + +### SCAR-H +* Upgraded: changed default attachment from Reflex Sight to None + +### SMR +* Increased damage by 100% +* Removed aim spread + +### STG-44 +* Ammo gets added to the clip at the same time that it gets added in the reload anim +* Upgraded: decreased stock ammo from 330 to 300 + +### Type 25 +* Decreased recoil +* Unupgraded: increased stock ammo from 150 to 300 +* Upgraded: increased stock ammo from 270 to 450 +* Upgraded: changed default attachment from Reflex Sight to Millimeter Scanner + +## Submachine Guns +* Changed move speed from 100% or 110% to 105% + +### Chicom CQB +* Unupgraded: decreased clip ammo from 40 to 36 +* Unupgraded: increased stock ammo from 120 to 288 +* Upgraded: increased clip ammo from 40 to 48 +* Upgraded: increased stock ammo from 200 to 384 +* Upgraded: changed default attachment from None to Select Fire + +### M1927 +* Decreased ammo cost from 800 to 750 + +### MP40 +* Ammo gets added to the clip at the same time that it gets added in the reload anim + +### Skorpion EVO +* Upgraded: changed default attachment from Reflex Sight to Fast Mag + +## Light Machine Guns +* Decreased move speed from 87.5% to 85% + +### HAMR +* Decreased recoil +* Upgraded: changed default attachment from None to Grip + +### MG08/15 +* Ammo gets added to the clip at the same time that it gets added in the reload anim + +## Sniper Rifles +* Decreased move speed from 95% to 90% +* Disabled scope sway +* Unupgraded: increased zoom FOV from 15 to 25 + +## Shotguns + +### M1216 +* Increased penetration + +### Remington 870 +* Changed weapon cost from 900 or 1500 to 1200 on all maps +* Increased penetration + +### S12 +* Increased penetration + +## Launchers + +### War Machine +* Unupgraded: grenades explode on impact + +## Specials ### Ballistic Knife * Added model and anims from Black Ops 2 Multiplayer @@ -149,154 +259,12 @@ * Projectiles can be picked up while the weapon is not reloaded * Projectiles can be picked up while the player is not on the ground -### Chicom CQB -* Unupgraded: decreased clip ammo from 40 to 36 -* Unupgraded: increased stock ammo from 120 to 288 -* Upgraded: increased clip ammo from 40 to 48 -* Upgraded: increased stock ammo from 200 to 384 -* Upgraded: changed default attachment from None to Select Fire - -### Executioner -* Increased penetration - -### Five-seven Dual Wield -* Unupgraded: decreased stock ammo from 225 to 210 on all maps -* Upgraded: decreased stock ammo from 295 to 280 on all maps - -### HAMR -* Decreased recoil -* Upgraded: changed default attachment from None to Grip - -### KAP-40 -* Removed delay between last shot and reload -* Unupgraded: increased clip ammo from 12 to 15 -* Unupgraded: increased stock ammo from 96 to 240 -* Upgraded: increased stock ammo from 180 to 360 - -### M1216 -* Increased penetration - -### M1911 -* Unupgraded: decreased zoom FOV from 65 to 60 (same as other Black Ops 2 pistols) -* Upgraded: decreased stock ammo from 50 to 48 -* Upgraded: decreased last stand ammo from 2 clips to 1 clip - -### M1927 -* Decreased ammo cost from 800 to 750 - -### M27 -* Upgraded: changed default attachment from Reflex Sight to None - -### M8A1 -* Decreased recoil - -### Mauser C96 -* Ammo gets added to the clip at the same time that it gets added in the reload animation -* Unupgraded: decreased zoom FOV from 65 to 60 (same as other Black Ops 2 pistols) -* Upgraded: fixed not being able to melee while aiming -* Upgraded: decreased last stand ammo from 2 clips to 1 clip - -### MG08/15 -* Ammo gets added to the clip at the same time that it gets added in the reload animation - -### MP40 -* Ammo gets added to the clip at the same time that it gets added in the reload animation - -### MTAR -* Decreased recoil -* Upgraded: changed default attachment from Reflex Sight to EOTech Sight - -### Remington 870 -* Changed weapon cost from 900 or 1500 to 1200 on all maps -* Increased penetration - -### S12 -* Increased penetration - -### SCAR-H -* Upgraded: changed default attachment from Reflex Sight to None - -### Skorpion EVO -* Upgraded: changed default attachment from Reflex Sight to Fast Mag - -### SMR -* Increased damage by 100% -* Removed aim spread - -### STG-44 -* Ammo gets added to the clip at the same time that it gets added in the reload animation -* Upgraded: decreased stock ammo from 330 to 300 - -### Tac-45 -* Replaces M1911 on Tranzit, Nuketown, Die Rise, and Buried - -### Type 25 -* Decreased recoil -* Unupgraded: increased stock ammo from 150 to 300 -* Upgraded: increased stock ammo from 270 to 450 -* Upgraded: changed default attachment from Reflex Sight to Millimeter Scanner - -### War Machine -* Unupgraded: grenades explode on impact - -### Monkey Bomb -* Added model and HUD icon from Buried to all maps -* Zombies killed can drop powerups -* Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet - -### EMP Grenade -* No longer disables HUD -* Disables player's perks for 12 seconds -* Increased ammo from 2 to 3 -* Decreased projectile speed by 30% (same as Black Ops 2 Multiplayer EMP Grenade) -* Decreased zombie EMP radius by 17% (same as Black Ops 2 Multiplayer EMP Grenade) -* Increased perk machine EMP radius by 22% (same as Black Ops 2 Multiplayer EMP Grenade) -* Decreased perk machine EMP time from 90 seconds to 60 seconds -* Changed shellshock (same as Black Ops 2 Multiplayer EMP Grenade) -* Added fx to EMP'd players -* Can destroy deployed Zombie Shields -* Sprinting no longer wakes up EMP'd zombies -* Zombies that are in the ground can no longer get EMP'd - -### Smoke Grenade -* Added on Cell Block and Docks -* Kills on any round - -### Hell's Retriever -* No longer ricochets to other zombies when not charged -* Every charge increases total zombies attacked by 3 -* Unupgraded: changed damage to 2000 (normally does 1000-2000 damage based on number of charges) -* Upgraded: kills on any round when not charged - -### G-Strike Beacon -* Kills on any round -* Increased ammo from 2 to 3 - -### Claymore -* Can be repurchased -* Can be placed while in the air -* Increased max amount that can be placed from 12 to 20 -* Added weapon name on HUD -* Removed initial weapon raise animation - -### Time Bomb -* No longer sends players back in time -* Kills all zombies -* Can have with Monkey Bombs -* Switches to detonator at correct time after throwing -* Fixed detonator raise and drop anims - -### Combat Knife -* Added model from Black Ops 2 Multiplayer - -### One Inch Punch -* Upgraded: elemental punch changes based on which staff the player currently has -* Upgraded: uses melee lunge anim as normal melee anim -* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots +## Wonder Weapons ### Ray Gun * Added weapon model from Buried to all maps -* Ammo gets added to the clip at the same time that it gets added in the reload animation +* Increased move speed from 100% to 105% +* Ammo gets added to the clip at the same time that it gets added in the reload anim * No longer limited to 4 players * Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage) * Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage) @@ -304,7 +272,8 @@ ### Ray Gun Mark 2 * Same probability to obtain as other weapons * Can be obtained if player has Ray Gun -* Ammo gets added to the clip at the same time that it gets added in the reload animation +* Increased move speed from 100% to 105% +* Ammo gets added to the clip at the same time that it gets added in the reload anim * Limited to 1 player on all maps * Decreased last stand ammo from 3 clips to 1 clip @@ -370,6 +339,66 @@ * Fire upgraded: charged shots no longer deal additional damage to Panzersoldat * Ice upgraded: fixed melee sound +## Tactical Grenades + +### Monkey Bomb +* Added model and HUD icon from Buried to all maps +* Zombies killed can drop powerups +* Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet + +### EMP Grenade +* No longer disables HUD +* Disables player's perks for 12 seconds +* Increased ammo from 2 to 3 +* Decreased projectile speed by 30% (same as Black Ops 2 Multiplayer EMP Grenade) +* Decreased zombie EMP radius by 17% (same as Black Ops 2 Multiplayer EMP Grenade) +* Increased perk machine EMP radius by 22% (same as Black Ops 2 Multiplayer EMP Grenade) +* Decreased perk machine EMP time from 90 seconds to 60 seconds +* Changed shellshock (same as Black Ops 2 Multiplayer EMP Grenade) +* Added fx to EMP'd players +* Can destroy deployed Zombie Shields +* Sprinting no longer wakes up EMP'd zombies +* Zombies that are in the ground can no longer get EMP'd + +### Smoke Grenade +* Added on Cell Block and Docks +* Kills on any round + +### Hell's Retriever +* No longer ricochets to other zombies when not charged +* Every charge increases total zombies attacked by 3 +* Unupgraded: changed damage to 2000 (normally does 1000-2000 damage based on number of charges) +* Upgraded: kills on any round when not charged + +### G-Strike Beacon +* Kills on any round +* Increased ammo from 2 to 3 + +## Equipment +* Increased move speed from 100% to 110% + +### Combat Knife +* Added model from Black Ops 2 Multiplayer + +### Claymore +* Can be repurchased +* Can be placed while in the air +* Increased max amount that can be placed from 12 to 20 +* Added weapon name on HUD +* Removed initial weapon raise anim + +### Time Bomb +* No longer sends players back in time +* Kills all zombies +* Can have with Monkey Bombs +* Switches to detonator at correct time after throwing +* Fixed detonator raise and drop anims + +### One Inch Punch +* Upgraded: elemental punch changes based on which staff the player currently has +* Upgraded: uses melee lunge anim as normal melee anim +* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots + ## Wallbuys * Purchasing ammo refills clip ammo * Increased trigger radius @@ -521,6 +550,7 @@ * Can be destroyed by taking 1500 damage * Can no longer be picked up after being destroyed * Added weapon name on HUD to all buildables +* Increased move speed while holding from 100% to 110% (except Zombie Shield) * Changed crafting hint string from "Building..." to "Crafting..." ### Zombie Shield @@ -566,13 +596,13 @@ * Does multiple swings when player activates * Kills zombies when placed on a ceiling * Increased damage trigger width by 100% -* No longer deals damage during retract animations +* No longer deals damage during retract anims * Changed head chop player damage to 50 (normally instantly kills without Juggernog or deals 15 damage with Juggernog) * Changed body chop player damage to 25 (normally deals 75 damage to torso or 37 damage to feet) * Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop ### Blundergat Upgrade -* Player does knuckle crack animation during conversion +* Player does knuckle crack anim during conversion * Requires player's current weapon to be the Blundergat to convert * Requires player to be looking at the table to convert @@ -758,7 +788,7 @@ * Quest: if Weasel is not in the game, the cycle continues immediately after everyone revives themselves on the Golden Gate Bridge * Quest: players no longer get moved to different positions when starting the showdown * Quest: showdown target waypoint shows offscreen -* Fixed initial weapon raise animation happening after exiting afterlife +* Fixed initial weapon raise anim happening after exiting afterlife * Fixed being able to hit a death barrier when jumping off the Docks Bridge zone * Fixed locked hint string not showing on Blundergat Upgrade buildable table diff --git a/weapons/zm/an94_zm b/weapons/zm/an94_zm new file mode 100644 index 00000000..5c2936a9 --- /dev/null +++ b/weapons/zm/an94_zm @@ -0,0 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/ballista_upgraded_zm b/weapons/zm/ballista_upgraded_zm new file mode 100644 index 00000000..99807bc2 --- /dev/null +++ b/weapons/zm/ballista_upgraded_zm @@ -0,0 +1,5 @@ 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\ No newline at end of file diff --git a/weapons/zm/beretta93r_extclip_upgraded_zm b/weapons/zm/beretta93r_extclip_upgraded_zm new file mode 100644 index 00000000..6e84b883 --- /dev/null +++ b/weapons/zm/beretta93r_extclip_upgraded_zm @@ -0,0 +1,4 @@ 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\ No newline at end of file diff --git a/weapons/zm/beretta93r_upgraded_zm b/weapons/zm/beretta93r_upgraded_zm new file mode 100644 index 00000000..03bfe412 --- /dev/null +++ b/weapons/zm/beretta93r_upgraded_zm @@ -0,0 +1,4 @@ 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\ No newline at end of file diff --git a/weapons/zm/c96_upgraded_zm b/weapons/zm/c96_upgraded_zm index 43233eee..fcececed 100644 --- a/weapons/zm/c96_upgraded_zm +++ b/weapons/zm/c96_upgraded_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/c96_zm b/weapons/zm/c96_zm index a1c684c7..46f74bbe 100644 --- a/weapons/zm/c96_zm +++ b/weapons/zm/c96_zm @@ -1 +1 @@ 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style\hasDetonator\0\plantable\0\timedDetonation\0\noCrumpleMissile\0\rotate\0\keepRolling\0\holdButtonToThrow\0\offhandHoldIsCancelable\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\explosionTag\\projTrailEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsTransInTime\0.1\adsTransOutTime\0.1\adsIdleAmount\28\adsIdleSpeed\1\adsZoomFov1\60\adsZoomFov2\60\adsZoomFov3\60\adsZoomInFrac\0.6\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\adsBobFactor\0.7\adsViewBobMult\0.2\holdBreathToSteady\0\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.15\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\-15\adsGunKickPitchMax\25\adsGunKickYawMin\-15\adsGunKickYawMax\25\adsGunKickAccel\150\adsGunKickSpeedMax\1500\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\50\adsViewKickPitchMin\25\adsViewKickPitchMax\45\adsViewKickMinMagnitude\30\adsViewKickYawMin\35\adsViewKickYawMax\-35\adsRecoilReductionRate\0\adsRecoilReductionLimit\0\adsRecoilReturnRate\1\adsViewKickCenterSpeed\1100\adsViewKickCenterDuckedScale\1\adsViewKickCenterProneScale\1\adsSpread\0\antiQuickScopeTime\0.15\antiQuickScopeScale\8\antiQuickScopeSpreadMultiplier\1\antiQuickScopeSpreadMax\25\antiQuickScopeSwayFactor\20\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadDecayRate\4\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\0\hipGunKickPitchMax\0\hipGunKickYawMin\0\hipGunKickYawMax\0\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\25\hipViewKickPitchMax\45\hipViewKickMinMagnitude\30\hipViewKickYawMin\35\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1100\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\cameraShakeScale\0\cameraShakeDuration\0\cameraShakeRadius\0\explosionCameraShakeScale\0\explosionCameraShakeDuration\0\explosionCameraShakeRadius\0\fightDist\1\maxDist\250\aiVsAiAccuracyGraph\pistol.accu\aiVsPlayerAccuracyGraph\pistol.accu\locNone\1\locHelmet\3.5\locHead\3.5\locNeck\3.5\locTorsoUpper\1.25\locTorsoMid\1\locTorsoLower\1.1\locRightArmUpper\0.85\locRightArmLower\0.6\locRightHand\0.35\locLeftArmUpper\0.85\locLeftArmLower\0.6\locLeftHand\0.35\locRightLegUpper\0.85\locRightLegLower\0.6\locRightFoot\0.35\locLeftLegUpper\0.85\locLeftLegLower\0.6\locLeftFoot\0.35\locGun\0\fireRumble\pistol_fire\meleeImpactRumble\\reloadRumble\\explosionRumble\\tracerType\pistol\enemyTracerType\\adsDofStart\2.7\adsDofEnd\7\scanSpeed\0\scanAccel\0\scanPauseTime\0\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV\25\mmsAspect\1\mmsMaxDist\1200\ikLeftHandIdlePosF\0\ikLeftHandIdlePosR\0\ikLeftHandIdlePosU\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\usingLeftHandProneIK\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\c96\doGibbing\0\maxGibDistance\1000\altScopeADSTransInTime\0\altScopeADSTransOutTime\0\meleeSwipeEffect\\meleeImpactEffect\\meleeImpactNoBloodEffect\\throwBackType\\camo\camo_mc96\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0\attachments\\attachmentUniques\ \ No newline at end of file diff --git a/weapons/zm/claymore_zm b/weapons/zm/claymore_zm index 543beeb9..c8944c1e 100644 --- a/weapons/zm/claymore_zm +++ b/weapons/zm/claymore_zm @@ -1 +1 @@ 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\ No newline at end of file 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Auto\clipType\bottom\barrelType\Single\offhandClass\Gear\offhandSlot\Equipment\viewFlashEffect\\worldFlashEffect\\barrelCooldownEffect\\barrelCooldownMinCount\0\viewFlashOffsetF\0\viewFlashOffsetR\0\viewFlashOffsetU\0\worldFlashOffsetF\0\worldFlashOffsetR\0\worldFlashOffsetU\0\pickupSound\fly_equipment_pickup_npc\pickupSoundPlayer\fly_equipment_pickup_plr\ammoPickupSound\\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\fly_claymore_plant_npc\crackSound\\whizbySound\\fireSoundPlayer\fly_claymore_plant_plr\loopFireSound\\loopFireSoundPlayer\\loopFireEndSound\\loopFireEndSoundPlayer\\startFireSound\\stopFireSound\\killcamStartFireSound\\startFireSoundPlayer\\stopFireSoundPlayer\\killcamStartFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\rotateLoopSound\\rotateLoopSoundPlayer\\rotateStopSound\\rotateStopSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\breakdownSound\\breakdownSoundPlayer\\finishBreakdownSound\\finishBreakdownSoundPlayer\\detonateSound\dst_equipment_destroy\detonateSoundPlayer\dst_equipment_destroy\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\fly_gear_pull_out\raiseSoundPlayer\fly_gear_pull_out\firstRaiseSound\fly_gear_pull_out\firstRaiseSoundPlayer\fly_gear_pull_out\altSwitchSound\\altSwitchSoundPlayer\\adsRaiseSoundPlayer\\adsLowerSoundPlayer\\putawaySound\\putawaySoundPlayer\\overheatSound\\overheatSoundPlayer\\adsZoomSound\\shellCasing\\shellCasingPlayer\\bounceSound\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\viewShellEjectOffsetF\0\viewShellEjectOffsetR\0\viewShellEjectOffsetU\0\worldShellEjectOffsetF\0\worldShellEjectOffsetR\0\worldShellEjectOffsetU\0\viewShellEjectRotationP\0\viewShellEjectRotationY\0\viewShellEjectRotationR\0\worldShellEjectRotationP\0\worldShellEjectRotationY\0\worldShellEjectRotationR\0\reticleCenter\\reticleSide\\reticleCenterSize\1\reticleSideSize\16\reticleMinOfs\4\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\duckedOfsF\-2\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\1\sprintBobV\1\sprintScale\1\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\rideOfsF\0\rideOfsR\0\rideOfsU\0\rideRotP\0\rideRotY\0\rideRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\1\dtpBobV\1\dtpScale\1\mantleOfsF\0\mantleOfsR\0\mantleOfsU\0\mantleRotP\0\mantleRotY\0\mantleRotR\0\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\proneOfsF\3\proneOfsR\0\proneOfsU\-2.7\proneMoveF\-50\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\0\proneRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\3\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\0\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\0\duckedRotMinSpeed\60\proneRotMinSpeed\0\worldModel\t6_wpn_claymore_stow\worldModel2\\worldModel3\t6_wpn_claymore_world\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\ignoreAttachments\0\stowedModelOffsetsF\0\stowedModelOffsetsR\0\stowedModelOffsetsU\0\stowedModelOffsetsPitch\0\stowedModelOffsetsYaw\0\stowedModelOffsetsRoll\0\worldClipModel\\rocketModel\\mountedModel\\AdditionalMeleeModel\\fireTypeIcon\\hudIcon\hud_icon_claymore_256\hudIconRatio\1:1\indicatorIcon\\indicatorIconRatio\4:1\ammoCounterIcon\hud_icon_claymore\ammoCounterIconRatio\1:1\ammoCounterClip\None\startAmmo\2\ammoDisplayName\\ammoName\claymore\clipName\claymore\maxAmmo\2\clipSize\2\shotCount\0\sharedAmmoCapName\WEAPON_CLAYMORE\sharedAmmoCap\2\unlimitedAmmo\0\ammoCountClipRelative\0\sharedAmmo\0\jamFireTime\0\overheatWeapon\0\overheatRate\0\cooldownRate\0\overheatEndVal\0\coolWhileFiring\0\fuelTankWeapon\0\tankLifeTime\0\damage\0\minDamage\0\maxDamageRange\999999\minDamageRange\999999\damage2\0\damage3\0\damage4\0\damage5\0\damageRange2\0\damageRange3\0\damageRange4\0\damageRange5\0\damageDuration\0\damageInterval\0\playerDamage\0\meleeDamage\0\minPlayerDamage\0\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0.16\meleeDelay\0\meleeChargeDelay\0\spinUpTime\0\spinDownTime\0\spinRate\0\spinLoopSound\\spinLoopSoundPlayer\\startSpinSound\\startSpinSoundPlayer\\stopSpinSound\\stopSpinSoundPlayer\\applySpinPitch\0\introFireTime\0\introFireLength\0\fireTime\0.992\flourishTime\0.992\lastFireTime\0\rechamberTime\0\rechamberBoltTime\0\holdFireTime\0.2\burstFireDelay\0\detonateTime\0.83\detonateDelay\0.23\meleeTime\0\meleeChargeTime\0\reloadTime\1\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadEmptyAddTime\0\reloadQuickAddTime\0\reloadQuickEmptyAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\reloadQuickTime\0\reloadQuickEmptyTime\0\dropTime\0.25\raiseTime\0.55\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.55\firstRaiseTime\0.55\emptyRaiseTime\0.1\emptyDropTime\0.1\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0\contFireLoopTime\0\contFireOutTime\0\dtpInTime\0.5\dtpLoopTime\0.5\dtpOutTime\0.5\crawlInTime\0\crawlForwardTime\0\crawlBackTime\0\crawlRightTime\0\crawlLeftTime\0\crawlOutFireTime\0\crawlOutTime\0\slideInTime\0.5\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aifuseTime\4\lockOnRadius\0\lockOnSpeed\0\requireLockonToFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\stackFire\0\stackFireSpread\0\stackFireAccuracyDecay\0\stackSound\\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\mountableWeapon\0\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1.1\adsMoveSpeedScale\2.2\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\0\adsSwayLerpSpeed\0\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\meleeChargeRange\0\rifleBullet\0\armorPiercing\0\boltAction\0\shotsBeforeRechamber\0\useAltTagFlash\0\useAntiLagRewind\0\isCarriedKillstreakWeapon\0\aimDownSight\0\rechamberWhileAds\0\reloadWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\1\canUseInVehicle\0\noDropsOrRaises\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSight\0\laserSightDuringNightvision\0\bayonet\0\dualWield\0\hideThirdPerson\0\explodeOnGround\0\throwBack\0\retrievable\1\dieOnRespawn\0\noThirdPersonDropsOrRaises\0\continuousFire\0\useAsMelee\0\antiQuickScope\0\noPing\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useOnlyAltWeaoponHideTagsInAltMode\0\altWeaponAdsOnly\0\altWeaponDisableSwitching\0\killIcon\hud_icon_claymore\killIconRatio\1:1\flipKillIcon\0\dpadIcon\hud_icon_claymore\dpadIconRatio\1:1\noAmmoOnDpadIcon\0\noPartialReload\0\segmentedReload\0\noADSAutoReload\0\reloadAmmoAdd\0\reloadStartAdd\0\attachmentUnique\\altWeapon\\DualWieldWeapon\\grenadeWeapon\\dropAmmoMin\1\dropAmmoMax\1\dropClipAmmoMin\0\dropClipAmmoMax\0\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\200\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\200\explosionOuterDamage\50\damageConeAngle\60\projectileSpeed\100\projectileSpeedRelativeUp\0\projectileSpeedUp\-10000\projectileSpeedForward\4000\projectileTakeParentVel\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projectileModel\t6_wpn_claymore_world\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionEffect2\\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\wpn_grenade_explode\projDudEffect\\projDudSound\\projImpactExplode\0\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Stick to ground, maintain yaw\rotateType\Rotate both axis, grenade 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\ No newline at end of file diff --git a/weapons/zm/dsr50_upgraded_zm b/weapons/zm/dsr50_upgraded_zm index f4960d43..1c16267f 100644 --- a/weapons/zm/dsr50_upgraded_zm +++ b/weapons/zm/dsr50_upgraded_zm @@ -1,4 +1,4 @@ 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is silencer vzoom\attachmentUniques\au_dsr50_none diff --git a/weapons/zm/dsr50_zm b/weapons/zm/dsr50_zm index 05bc8315..2b85dd60 100644 --- a/weapons/zm/dsr50_zm +++ b/weapons/zm/dsr50_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/equip_electrictrap_zm b/weapons/zm/equip_electrictrap_zm index 95e1b6cd..5e89f5fb 100644 --- a/weapons/zm/equip_electrictrap_zm +++ b/weapons/zm/equip_electrictrap_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/equip_headchopper_zm b/weapons/zm/equip_headchopper_zm new file mode 100644 index 00000000..ef6a10a6 --- /dev/null +++ b/weapons/zm/equip_headchopper_zm @@ -0,0 +1 @@ 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Auto\clipType\bottom\barrelType\Single\offhandClass\Gear\offhandSlot\Equipment\viewFlashEffect\\worldFlashEffect\\barrelCooldownEffect\\barrelCooldownMinCount\0\viewFlashOffsetF\0\viewFlashOffsetR\0\viewFlashOffsetU\0\worldFlashOffsetF\0\worldFlashOffsetR\0\worldFlashOffsetU\0\pickupSound\wpn_ammo_pickup_npc\pickupSoundPlayer\wpn_ammo_pickup_plr\ammoPickupSound\\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\wpn_grenade_throw\crackSound\\whizbySound\\fireSoundPlayer\wpn_grenade_throw\loopFireSound\\loopFireSoundPlayer\\loopFireEndSound\\loopFireEndSoundPlayer\\startFireSound\\stopFireSound\\killcamStartFireSound\\startFireSoundPlayer\\stopFireSoundPlayer\\killcamStartFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\rotateLoopSound\\rotateLoopSoundPlayer\\rotateStopSound\\rotateStopSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\breakdownSound\\breakdownSoundPlayer\\finishBreakdownSound\\finishBreakdownSoundPlayer\\detonateSound\wpn_c4_click_npc\detonateSoundPlayer\wpn_c4_click_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\fly_gear_pull_out\raiseSoundPlayer\fly_gear_pull_out\firstRaiseSound\fly_gear_pull_out\firstRaiseSoundPlayer\fly_gear_pull_out\altSwitchSound\\altSwitchSoundPlayer\\adsRaiseSoundPlayer\\adsLowerSoundPlayer\\putawaySound\\putawaySoundPlayer\\overheatSound\\overheatSoundPlayer\\adsZoomSound\\shellCasing\\shellCasingPlayer\\bounceSound\wpn_satchel_plant\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\viewShellEjectOffsetF\0\viewShellEjectOffsetR\0\viewShellEjectOffsetU\0\worldShellEjectOffsetF\0\worldShellEjectOffsetR\0\worldShellEjectOffsetU\0\viewShellEjectRotationP\0\viewShellEjectRotationY\0\viewShellEjectRotationR\0\worldShellEjectRotationP\0\worldShellEjectRotationY\0\worldShellEjectRotationR\0\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\duckedOfsF\-1\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\1\sprintBobV\1\sprintScale\0.9\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\rideOfsF\0\rideOfsR\0\rideOfsU\0\rideRotP\0\rideRotY\0\rideRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\1\dtpBobV\1\dtpScale\1\mantleOfsF\0\mantleOfsR\0\mantleOfsU\0\mantleRotP\0\mantleRotY\0\mantleRotR\0\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\proneOfsF\-2\proneOfsR\0\proneOfsU\0\proneMoveF\-50\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\0\proneRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\3\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\0\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\0\duckedRotMinSpeed\60\proneRotMinSpeed\0\worldModel\t6_wpn_zmb_chopper\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\attachViewModel1\\attachViewModel2\\attachViewModel3\\attachViewModel4\\attachViewModel5\\attachViewModel6\\attachViewModel7\\attachViewModel8\\attachWorldModel1\\attachWorldModel2\\attachWorldModel3\\attachWorldModel4\\attachWorldModel5\\attachWorldModel6\\attachWorldModel7\\attachWorldModel8\\attachViewModelTag1\\attachViewModelTag2\\attachViewModelTag3\\attachViewModelTag4\\attachViewModelTag5\\attachViewModelTag6\\attachViewModelTag7\\attachViewModelTag8\\attachWorldModelTag1\\attachWorldModelTag2\\attachWorldModelTag3\\attachWorldModelTag4\\attachWorldModelTag5\\attachWorldModelTag6\\attachWorldModelTag7\\attachWorldModelTag8\\worldClipModel\\rocketModel\\mountedModel\\AdditionalMeleeModel\\fireTypeIcon\\hudIcon\zom_hud_icon_buildable_chop_complete\hudIconRatio\1:1\indicatorIcon\\indicatorIconRatio\4:1\ammoCounterIcon\\ammoCounterIconRatio\1:1\ammoCounterClip\None\startAmmo\1\ammoDisplayName\\ammoName\acoustic_sensor\clipName\acoustic_sensor\maxAmmo\1\clipSize\1\shotCount\0\sharedAmmoCapName\WEAPON_ACOUSTIC_SENSOR\sharedAmmoCap\1\unlimitedAmmo\0\ammoCountClipRelative\0\sharedAmmo\0\jamFireTime\0\overheatWeapon\0\overheatRate\0\cooldownRate\0\overheatEndVal\0\coolWhileFiring\0\fuelTankWeapon\0\tankLifeTime\0\damage\15\minDamage\0\maxDamageRange\999999\minDamageRange\999999\damage2\0\damage3\0\damage4\0\damage5\0\damageRange2\0\damageRange3\0\damageRange4\0\damageRange5\0\damageDuration\0\damageInterval\0\playerDamage\0\meleeDamage\0\minPlayerDamage\0\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0.15\meleeDelay\0\meleeChargeDelay\0\spinUpTime\0\spinDownTime\0\spinRate\0\spinLoopSound\\spinLoopSoundPlayer\\startSpinSound\\startSpinSoundPlayer\\stopSpinSound\\stopSpinSoundPlayer\\applySpinPitch\0\introFireTime\0\introFireLength\0\fireTime\0.6\flourishTime\0.6\lastFireTime\0\rechamberTime\0\rechamberBoltTime\0\holdFireTime\0.016\burstFireDelay\0\detonateTime\0.5\detonateDelay\0.23\meleeTime\0\meleeChargeTime\0\reloadTime\0\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\0\reloadEmptyAddTime\0\reloadQuickAddTime\0\reloadQuickEmptyAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\reloadQuickTime\0\reloadQuickEmptyTime\0\dropTime\0.2\raiseTime\0.2\altDropTime\0\altRaiseTime\0\quickDropTime\0.2\quickRaiseTime\0.2\firstRaiseTime\0.2\emptyRaiseTime\1.2\emptyDropTime\0.9\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0\contFireLoopTime\0\contFireOutTime\0\dtpInTime\0.3\dtpLoopTime\0.4\dtpOutTime\0.25\crawlInTime\0\crawlForwardTime\0\crawlBackTime\0\crawlRightTime\0\crawlLeftTime\0\crawlOutFireTime\0\crawlOutTime\0\slideInTime\0.5\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aifuseTime\4\lockOnRadius\0\lockOnSpeed\0\requireLockonToFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\stackFire\0\stackFireSpread\0\stackFireAccuracyDecay\0\stackSound\\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\mountableWeapon\0\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1.1\adsMoveSpeedScale\2.2\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\0\gunMaxYaw\0\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\0\adsSwayLerpSpeed\0\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\meleeChargeRange\0\rifleBullet\0\armorPiercing\0\boltAction\0\shotsBeforeRechamber\0\useAltTagFlash\0\useAntiLagRewind\0\isCarriedKillstreakWeapon\0\aimDownSight\0\rechamberWhileAds\0\reloadWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\1\canUseInVehicle\0\noDropsOrRaises\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSight\0\laserSightDuringNightvision\0\bayonet\0\dualWield\0\hideThirdPerson\0\explodeOnGround\0\throwBack\0\retrievable\1\dieOnRespawn\1\noThirdPersonDropsOrRaises\0\continuousFire\0\useAsMelee\0\antiQuickScope\0\noPing\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useOnlyAltWeaoponHideTagsInAltMode\0\altWeaponAdsOnly\0\altWeaponDisableSwitching\0\killIcon\zom_hud_icon_buildable_chop_complete\killIconRatio\1:1\flipKillIcon\0\dpadIcon\zom_hud_icon_buildable_chop_complete\dpadIconRatio\1:1\noAmmoOnDpadIcon\0\noPartialReload\0\segmentedReload\0\noADSAutoReload\0\reloadAmmoAdd\0\reloadStartAdd\0\attachmentUnique\\altWeapon\\DualWieldWeapon\\grenadeWeapon\\dropAmmoMin\1\dropAmmoMax\1\dropClipAmmoMin\0\dropClipAmmoMax\0\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\256\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\205\explosionOuterDamage\75\damageConeAngle\180\projectileSpeed\300\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileTakeParentVel\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projectileModel\t6_wpn_zmb_chopper\projExplosionType\grenade\projExplosionEffect\weapon/satchel/fx_explosion_satchel_generic\projExplosionEffectForceNormalUp\0\projExplosionEffect2\\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\wpn_grenade_explode\projDudEffect\\projDudSound\\projImpactExplode\0\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Stick 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\ No newline at end of file diff --git a/weapons/zm/equip_springpad_zm b/weapons/zm/equip_springpad_zm index e3b1f5ff..d7b8dd79 100644 --- a/weapons/zm/equip_springpad_zm +++ b/weapons/zm/equip_springpad_zm @@ -1 +1 @@ -WEAPONFILE\displayName\ZM_HIGHRISE_EQUIP_SPRINGPAD\AIOverlayDescription\\modeName\\playerAnimType\hold\gunModel\tag_origin\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\\hideTags\\notetrackSoundMap\\idleAnim\viewmodel_tazor_knuckles_idle\idleAnimLeft\\emptyIdleAnim\viewmodel_tazor_knuckles_idle\emptyIdleAnimLeft\\fireIntroAnim\\fireAnim\viewmodel_motion_sensor_fire\fireAnimLeft\\holdFireAnim\viewmodel_tazor_knuckles_idle\lastShotAnim\viewmodel_motion_sensor_fire\lastShotAnimLeft\\flourishAnim\\flourishAnimLeft\\detonateAnim\viewmodel_motion_sensor_fire\rechamberAnim\\meleeAnim\\meleeAnimEmpty\\meleeAnim1\\meleeAnim2\\meleeAnim3\\meleeChargeAnim\\meleeChargeAnimEmpty\\reloadAnim\\reloadAnimRight\\reloadAnimLeft\\reloadEmptyAnim\\reloadEmptyAnimLeft\\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_tazor_knuckles_idle\dropAnim\viewmodel_tazor_knuckles_idle\firstRaiseAnim\viewmodel_tazor_knuckles_idle\altRaiseAnim\viewmodel_tazor_knuckles_idle\altDropAnim\viewmodel_tazor_knuckles_idle\quickRaiseAnim\viewmodel_tazor_knuckles_idle\quickDropAnim\viewmodel_tazor_knuckles_idle\emptyRaiseAnim\viewmodel_tazor_knuckles_idle\emptyDropAnim\viewmodel_tazor_knuckles_idle\sprintInAnim\viewmodel_tazor_knuckles_idle\sprintLoopAnim\viewmodel_tazor_knuckles_idle\sprintOutAnim\viewmodel_tazor_knuckles_idle\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\crawlInAnim\\crawlForwardAnim\\crawlBackAnim\\crawlRightAnim\\crawlLeftAnim\\crawlOutAnim\\crawlEmptyInAnim\\crawlEmptyForwardAnim\\crawlEmptyBackAnim\\crawlEmptyRightAnim\\crawlEmptyLeftAnim\\crawlEmptyOutAnim\\deployAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\\adsDownAnim\\adsUpOtherScopeAnim\\adsFireIntroAnim\\breakdownAnim\\dtp_in\viewmodel_motion_sensor_d2p_in\dtp_loop\viewmodel_motion_sensor_d2p_loop\dtp_out\viewmodel_motion_sensor_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\script\\weaponType\grenade\weaponClass\grenade\penetrateType\none\impactType\grenade_explode\inventoryType\item\fireType\Full 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\ No newline at end of file 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\ No newline at end of file diff --git a/weapons/zm/equip_subwoofer_zm b/weapons/zm/equip_subwoofer_zm index 1e76692c..f1a1cdd0 100644 --- a/weapons/zm/equip_subwoofer_zm +++ b/weapons/zm/equip_subwoofer_zm @@ -1 +1 @@ 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\ No newline at end of file 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\ No newline at end of file diff --git a/weapons/zm/equip_turbine_zm b/weapons/zm/equip_turbine_zm index 9e2cf2bc..2927a3e4 100644 --- a/weapons/zm/equip_turbine_zm +++ b/weapons/zm/equip_turbine_zm @@ -1 +1 @@ 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\ No newline at end of file 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\ No newline at end of file diff --git a/weapons/zm/equip_turret_zm b/weapons/zm/equip_turret_zm index 6084bafb..3c1bbc1e 100644 --- a/weapons/zm/equip_turret_zm +++ b/weapons/zm/equip_turret_zm @@ -1 +1 @@ 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\ No newline at end of file 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\ No newline at end of file diff --git a/weapons/zm/evoskorpion_upgraded_zm b/weapons/zm/evoskorpion_upgraded_zm new file mode 100644 index 00000000..8146088e --- /dev/null +++ b/weapons/zm/evoskorpion_upgraded_zm @@ -0,0 +1,7 @@ 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\ No newline at end of file diff --git a/weapons/zm/fiveseven_upgraded_zm b/weapons/zm/fiveseven_upgraded_zm index 9565560b..2e6a2f6d 100644 --- a/weapons/zm/fiveseven_upgraded_zm +++ b/weapons/zm/fiveseven_upgraded_zm @@ -1,4 +1,4 @@ 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\ No newline at end of file diff --git a/weapons/zm/fivesevendw_zm b/weapons/zm/fivesevendw_zm index 5f3f3735..6f44f021 100644 --- a/weapons/zm/fivesevendw_zm +++ b/weapons/zm/fivesevendw_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/fnp45_upgraded_zm b/weapons/zm/fnp45_upgraded_zm index fbc39df3..efdcb7c7 100644 --- a/weapons/zm/fnp45_upgraded_zm +++ b/weapons/zm/fnp45_upgraded_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/fnp45_zm b/weapons/zm/fnp45_zm index 4df8015b..c9aca961 100644 --- a/weapons/zm/fnp45_zm +++ b/weapons/zm/fnp45_zm @@ -1,3 +1,3 @@ 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dw\attachmentUniques\au_fnp45_none au_fnp45_dw \ No newline at end of file diff --git a/weapons/zm/fnp45lh_upgraded_zm b/weapons/zm/fnp45lh_upgraded_zm index fd355136..8e4e319d 100644 --- a/weapons/zm/fnp45lh_upgraded_zm +++ b/weapons/zm/fnp45lh_upgraded_zm @@ -1 +1 @@ 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\ No newline at end of file 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\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV\0\mmsAspect\0\mmsMaxDist\0\ikLeftHandIdlePosF\0\ikLeftHandIdlePosR\0\ikLeftHandIdlePosU\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\usingLeftHandProneIK\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\\doGibbing\0\maxGibDistance\0\altScopeADSTransInTime\0\altScopeADSTransOutTime\0\meleeSwipeEffect\\meleeImpactEffect\\meleeImpactNoBloodEffect\\throwBackType\\camo\camo_fnp45\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0\attachments\\attachmentUniques\ \ No newline at end of file diff --git a/weapons/zm/hamr_upgraded_zm b/weapons/zm/hamr_upgraded_zm index c996fca3..2ee2110f 100644 --- a/weapons/zm/hamr_upgraded_zm +++ b/weapons/zm/hamr_upgraded_zm @@ -1,4 +1,4 @@ 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acog grip reflex\attachmentUniques\au_hamr_none diff --git a/weapons/zm/hamr_zm b/weapons/zm/hamr_zm index b4c08c1a..48585e2c 100644 --- a/weapons/zm/hamr_zm +++ b/weapons/zm/hamr_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/judge_upgraded_zm b/weapons/zm/judge_upgraded_zm new file mode 100644 index 00000000..6115e62f --- /dev/null +++ b/weapons/zm/judge_upgraded_zm @@ -0,0 +1,5 @@ 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\ No newline at end of file diff --git a/weapons/zm/ksg_upgraded_zm b/weapons/zm/ksg_upgraded_zm new file mode 100644 index 00000000..1ce364b8 --- /dev/null +++ b/weapons/zm/ksg_upgraded_zm @@ -0,0 +1,3 @@ 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ksg\clipName\ksg\maxAmmo\4\clipSize\14\shotCount\1\sharedAmmoCapName\\sharedAmmoCap\0\unlimitedAmmo\0\ammoCountClipRelative\1\sharedAmmo\0\jamFireTime\0.05\overheatWeapon\0\overheatRate\60\cooldownRate\10\overheatEndVal\25\coolWhileFiring\0\fuelTankWeapon\0\tankLifeTime\0\damage\800\minDamage\100\maxDamageRange\550\minDamageRange\1251\damage2\0\damage3\0\damage4\0\damage5\0\damageRange2\0\damageRange3\0\damageRange4\0\damageRange5\0\damageDuration\0\damageInterval\0\playerDamage\30\meleeDamage\25\minPlayerDamage\0\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.25\meleeChargeDelay\0\spinUpTime\1\spinDownTime\1\spinRate\1\spinLoopSound\\spinLoopSoundPlayer\\startSpinSound\\startSpinSoundPlayer\\stopSpinSound\\stopSpinSoundPlayer\\applySpinPitch\1\introFireTime\0.1\introFireLength\0\fireTime\0.224\flourishTime\0.224\lastFireTime\0.512\rechamberTime\0.55\rechamberBoltTime\0\holdFireTime\0.1\burstFireDelay\0\detonateTime\0\detonateDelay\0\meleeTime\0.7\meleeChargeTime\0\reloadTime\0.567\reloadShowRocketTime\0\reloadEmptyTime\0.567\reloadAddTime\0.25\reloadEmptyAddTime\0.4\reloadQuickAddTime\0.3\reloadQuickEmptyAddTime\0\reloadStartTime\0.8\reloadStartAddTime\0.6\reloadEndTime\0.7\reloadQuickTime\0.567\reloadQuickEmptyTime\0.567\dropTime\0.4\raiseTime\0.55\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.5\firstRaiseTime\1.15\emptyRaiseTime\0.65\emptyDropTime\0.33\sprintInTime\0.15\sprintLoopTime\0.75\sprintOutTime\0.15\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0.5\contFireLoopTime\0.5\contFireOutTime\0.5\dtpInTime\0.15\dtpLoopTime\0.6\dtpOutTime\0.25\crawlInTime\0.3\crawlForwardTime\1.1\crawlBackTime\1\crawlRightTime\1.2\crawlLeftTime\1.1\crawlOutFireTime\0.048\crawlOutTime\0.1\slideInTime\0.5\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockOnRadius\0\lockOnSpeed\0\requireLockonToFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\stackFire\0\stackFireSpread\0\stackFireAccuracyDecay\0\stackSound\\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\mountableWeapon\0\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.4\gunMaxPitch\8\gunMaxYaw\25\swayMaxAngle\5\swayLerpSpeed\6\swayPitchScale\-2\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.3\swayShellShockScale\0.1\adsSwayMaxAngle\0.75\adsSwayLerpSpeed\5.5\adsSwayPitchScale\0.15\adsSwayYawScale\0.15\adsSwayHorizScale\0.15\adsSwayVertScale\0.15\meleeChargeRange\0\rifleBullet\0\armorPiercing\0\boltAction\1\shotsBeforeRechamber\0\useAltTagFlash\0\useAntiLagRewind\0\isCarriedKillstreakWeapon\0\aimDownSight\1\rechamberWhileAds\1\reloadWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\canUseInVehicle\0\noDropsOrRaises\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSight\0\laserSightDuringNightvision\0\bayonet\0\dualWield\0\hideThirdPerson\0\explodeOnGround\0\throwBack\0\retrievable\0\dieOnRespawn\0\noThirdPersonDropsOrRaises\0\continuousFire\0\useAsMelee\0\antiQuickScope\0\noPing\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useOnlyAltWeaoponHideTagsInAltMode\0\altWeaponAdsOnly\0\altWeaponDisableSwitching\0\killIcon\menu_mp_weapons_ksg\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\noAmmoOnDpadIcon\1\noPartialReload\0\segmentedReload\1\noADSAutoReload\0\reloadAmmoAdd\1\reloadStartAdd\1\attachmentUnique\\altWeapon\\DualWieldWeapon\\grenadeWeapon\\dropAmmoMin\1\dropAmmoMax\1\dropClipAmmoMin\0\dropClipAmmoMax\1000\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\0\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeed\0\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileTakeParentVel\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionEffect2\\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Don't 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style\hasDetonator\0\plantable\0\timedDetonation\0\noCrumpleMissile\0\rotate\0\keepRolling\0\holdButtonToThrow\0\offhandHoldIsCancelable\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\explosionTag\\bDisallowAtMatchStart\0\isCameraSensor\0\isAcousticSensor\0\isLaserSensor\0\isHoldUseGrenade\0\parallelDefaultBounce\0\parallelAsphaltBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelCeramicBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelCushionBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelFruitBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaintedMetalBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelPlasticBounce\0\parallelRockBounce\0\parallelRubberBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelRiotShieldBounce\0\perpendicularDefaultBounce\0\perpendicularAsphaltBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularCeramicBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularCushionBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularFruitBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaintedMetalBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularPlasticBounce\0\perpendicularRockBounce\0\perpendicularRubberBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularRiotShieldBounce\0\projTrailEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsTransInTime\0.25\adsTransOutTime\0.25\adsIdleAmount\2\adsIdleSpeed\1\adsZoomFov1\55\adsZoomFov2\55\adsZoomFov3\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\adsBobFactor\0.7\adsViewBobMult\0.275\holdBreathToSteady\0\adsAimPitch\-0.1\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.9\adsReloadTransTime\0.5\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\35\adsGunKickPitchMax\45\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\adsViewKickPitchMin\60\adsViewKickPitchMax\80\adsViewKickMinMagnitude\30\adsViewKickYawMin\-55\adsViewKickYawMax\55\adsRecoilReductionRate\0\adsRecoilReductionLimit\0\adsRecoilReturnRate\1\adsViewKickCenterSpeed\1000\adsViewKickCenterDuckedScale\1\adsViewKickCenterProneScale\1\adsSpread\0\antiQuickScopeTime\0.15\antiQuickScopeScale\8\antiQuickScopeSpreadMultiplier\1\antiQuickScopeSpreadMax\25\antiQuickScopeSwayFactor\20\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadDecayRate\4\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\2\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\60\hipViewKickPitchMax\80\hipViewKickMinMagnitude\30\hipViewKickYawMin\-55\hipViewKickYawMax\55\hipViewKickCenterSpeed\1000\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\cameraShakeScale\0\cameraShakeDuration\0\cameraShakeRadius\0\explosionCameraShakeScale\0\explosionCameraShakeDuration\0\explosionCameraShakeRadius\0\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\locNone\1\locHelmet\2\locHead\2\locNeck\2\locTorsoUpper\1.5\locTorsoMid\1.5\locTorsoLower\1.5\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\shotgun_fire\meleeImpactRumble\\reloadRumble\\explosionRumble\\tracerType\assaultrifle\enemyTracerType\assaultrifle_enemy\adsDofStart\1.7\adsDofEnd\4.3\scanSpeed\0\scanAccel\0\scanPauseTime\0\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV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\ No newline at end of file diff --git a/weapons/zm/lsat_upgraded_zm b/weapons/zm/lsat_upgraded_zm index 179e3b4c..fbe353b0 100644 --- a/weapons/zm/lsat_upgraded_zm +++ b/weapons/zm/lsat_upgraded_zm @@ -1,5 +1,5 @@ WEAPONFILE\displayName\ZMWEAPON_LSAT_UPGRADED\AIOverlayDescription\\modeName\\playerAnimType\beltfed\gunModel\t6_wpn_lmg_lsat_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\\hideTags\tag_sights_off 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style\hasDetonator\0\plantable\0\timedDetonation\0\noCrumpleMissile\0\rotate\0\keepRolling\0\holdButtonToThrow\0\offhandHoldIsCancelable\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\explosionTag\\bDisallowAtMatchStart\0\isCameraSensor\0\isAcousticSensor\0\isLaserSensor\0\isHoldUseGrenade\0\projTrailEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsTransInTime\0.475\adsTransOutTime\0.45\adsIdleAmount\10\adsIdleSpeed\1.25\adsZoomFov1\45\adsZoomFov2\45\adsZoomFov3\45\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\480\adsOverlayHeight\480\adsOverlayAlphaScale\1\adsBobFactor\0.7\adsViewBobMult\0.2\holdBreathToSteady\0\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.45\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\95\adsGunKickPitchMin\-8\adsGunKickPitchMax\-8\adsGunKickYawMin\-5\adsGunKickYawMax\5\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\adsViewKickPitchMin\-35\adsViewKickPitchMax\55\adsViewKickMinMagnitude\34\adsViewKickYawMin\-50\adsViewKickYawMax\50\adsRecoilReductionRate\0\adsRecoilReductionLimit\0\adsRecoilReturnRate\1\adsViewKickCenterSpeed\1750\adsViewKickCenterDuckedScale\1.1\adsViewKickCenterProneScale\1.2\adsSpread\0\antiQuickScopeTime\0.15\antiQuickScopeScale\8\antiQuickScopeSpreadMultiplier\1\antiQuickScopeSpreadMax\25\antiQuickScopeSwayFactor\20\hipSpreadStandMin\4\hipSpreadDuckedMin\5\hipSpreadProneMin\2\hipSpreadMax\8\hipSpreadDuckedMax\9\hipSpreadProneMax\4\hipSpreadDecayRate\4\hipSpreadFireAdd\0.4\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipReticleSidePos\0\hipIdleAmount\17\hipIdleSpeed\4\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\15\hipGunKickPitchMax\-15\hipGunKickYawMin\15\hipGunKickYawMax\-15\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\hipViewKickPitchMin\-16\hipViewKickPitchMax\30\hipViewKickMinMagnitude\25\hipViewKickYawMin\-25\hipViewKickYawMax\25\hipViewKickCenterSpeed\1750\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\cameraShakeScale\0\cameraShakeDuration\0\cameraShakeRadius\0\explosionCameraShakeScale\0\explosionCameraShakeDuration\0\explosionCameraShakeRadius\0\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\locNone\1\locHelmet\4\locHead\4\locNeck\3\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\lmg_fire\meleeImpactRumble\\reloadRumble\\explosionRumble\\tracerType\lmg\enemyTracerType\lmg_enemy\adsDofStart\2.4\adsDofEnd\4.2\scanSpeed\0\scanAccel\0\scanPauseTime\0\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV\25\mmsAspect\1\mmsMaxDist\1200\ikLeftHandIdlePosF\0\ikLeftHandIdlePosR\0\ikLeftHandIdlePosU\0\ikLeftHandOffsetF\1\ikLeftHandOffsetR\0\ikLeftHandOffsetU\-0.5\ikLeftHandRotationP\40\ikLeftHandRotationY\0\ikLeftHandRotationR\0\usingLeftHandProneIK\1\ikLeftHandProneOffsetF\0.3\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\-0.3\ikLeftHandProneRotationP\40\ikLeftHandProneRotationY\15\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\lsat\doGibbing\0\maxGibDistance\1000\altScopeADSTransInTime\0\altScopeADSTransOutTime\0\meleeSwipeEffect\\meleeImpactEffect\\meleeImpactNoBloodEffect\\throwBackType\\camo\camo_lsat\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0\attachments\defaultattachment acog grip rangefinder diff --git a/weapons/zm/lsat_zm b/weapons/zm/lsat_zm index 423a9ede..329ebd51 100644 --- a/weapons/zm/lsat_zm +++ b/weapons/zm/lsat_zm @@ -1,5 +1,5 @@ WEAPONFILE\displayName\WEAPON_LSAT\AIOverlayDescription\\modeName\\playerAnimType\beltfed\gunModel\t6_wpn_lmg_lsat_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\\hideTags\tag_sights_off 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acog grip rangefinder diff --git a/weapons/zm/m1911_upgraded_zm b/weapons/zm/m1911_upgraded_zm index bab0bb91..3ae6ee4e 100644 --- a/weapons/zm/m1911_upgraded_zm +++ b/weapons/zm/m1911_upgraded_zm @@ -1 +1 @@ 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\ No newline at end of file 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\ No newline at end of file diff --git a/weapons/zm/m1911_zm b/weapons/zm/m1911_zm index a4f6c071..afa7a9d6 100644 --- a/weapons/zm/m1911_zm +++ b/weapons/zm/m1911_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/m1911lh_upgraded_zm b/weapons/zm/m1911lh_upgraded_zm index 0ccc92e9..2725d20a 100644 --- a/weapons/zm/m1911lh_upgraded_zm +++ b/weapons/zm/m1911lh_upgraded_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/m32_upgraded_zm b/weapons/zm/m32_upgraded_zm new file mode 100644 index 00000000..54649e62 --- /dev/null +++ b/weapons/zm/m32_upgraded_zm @@ -0,0 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/mg08_upgraded_zm b/weapons/zm/mg08_upgraded_zm index 7175e339..537a7cd5 100644 --- a/weapons/zm/mg08_upgraded_zm +++ b/weapons/zm/mg08_upgraded_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/mg08_zm b/weapons/zm/mg08_zm index 286687ae..810d045a 100644 --- a/weapons/zm/mg08_zm +++ b/weapons/zm/mg08_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/mp40_stalker_upgraded_zm b/weapons/zm/mp40_stalker_upgraded_zm index a3c67633..b38b836c 100644 --- a/weapons/zm/mp40_stalker_upgraded_zm +++ b/weapons/zm/mp40_stalker_upgraded_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/mp40_stalker_zm b/weapons/zm/mp40_stalker_zm index 34ed0df9..a5f4cd77 100644 --- a/weapons/zm/mp40_stalker_zm +++ b/weapons/zm/mp40_stalker_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/mp40_upgraded_zm b/weapons/zm/mp40_upgraded_zm index 32e4fa0e..1d67e99a 100644 --- a/weapons/zm/mp40_upgraded_zm +++ b/weapons/zm/mp40_upgraded_zm @@ -1 +1 @@ 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style\hasDetonator\0\plantable\0\timedDetonation\0\noCrumpleMissile\0\rotate\0\keepRolling\0\holdButtonToThrow\0\offhandHoldIsCancelable\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\explosionTag\\projTrailEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsTransInTime\0.2\adsTransOutTime\0.2\adsIdleAmount\2\adsIdleSpeed\0.9\adsZoomFov1\50\adsZoomFov2\50\adsZoomFov3\50\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\480\adsOverlayHeight\480\adsOverlayAlphaScale\1\adsBobFactor\0.7\adsViewBobMult\0.2\holdBreathToSteady\0\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.3\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\100\adsGunKickPitchMin\7\adsGunKickPitchMax\22\adsGunKickYawMin\-7\adsGunKickYawMax\14\adsGunKickAccel\1000\adsGunKickSpeedMax\2986\adsGunKickSpeedDecay\52\adsGunKickStaticDecay\14\adsViewKickPitchMin\-44\adsViewKickPitchMax\104\adsViewKickMinMagnitude\30\adsViewKickYawMin\104\adsViewKickYawMax\-119\adsRecoilReductionRate\0\adsRecoilReductionLimit\0\adsRecoilReturnRate\1\adsViewKickCenterSpeed\2538\adsViewKickCenterDuckedScale\1\adsViewKickCenterProneScale\1\adsSpread\0\antiQuickScopeTime\0.15\antiQuickScopeScale\8\antiQuickScopeSpreadMultiplier\1\antiQuickScopeSpreadMax\25\antiQuickScopeSwayFactor\20\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadDecayRate\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipReticleSidePos\0\hipIdleAmount\12\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\52\hipGunKickPitchMax\59\hipGunKickYawMin\-37\hipGunKickYawMax\37\hipGunKickAccel\1000\hipGunKickSpeedMax\1792\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\hipViewKickPitchMin\-44\hipViewKickPitchMax\100\hipViewKickMinMagnitude\30\hipViewKickYawMin\100\hipViewKickYawMax\-100\hipViewKickCenterSpeed\2538\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\cameraShakeScale\0\cameraShakeDuration\0\cameraShakeRadius\0\explosionCameraShakeScale\0\explosionCameraShakeDuration\0\explosionCameraShakeRadius\0\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\smg.accu\aiVsPlayerAccuracyGraph\smg.accu\locNone\1\locHelmet\5\locHead\5\locNeck\5\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\smg_fire\meleeImpactRumble\\reloadRumble\\explosionRumble\\tracerType\smg\enemyTracerType\\adsDofStart\0\adsDofEnd\3.7\scanSpeed\0\scanAccel\0\scanPauseTime\0\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV\25\mmsAspect\1\mmsMaxDist\1200\ikLeftHandIdlePosF\0\ikLeftHandIdlePosR\0\ikLeftHandIdlePosU\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\1\ikLeftHandRotationP\40\ikLeftHandRotationY\0\ikLeftHandRotationR\0\usingLeftHandProneIK\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\mp40\doGibbing\0\maxGibDistance\1000\altScopeADSTransInTime\0\altScopeADSTransOutTime\0\meleeSwipeEffect\\meleeImpactEffect\\meleeImpactNoBloodEffect\\throwBackType\\camo\camo_mp40\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0\attachments\\attachmentUniques\ \ No newline at end of file diff --git a/weapons/zm/mp40_zm b/weapons/zm/mp40_zm index 032c1a2d..16a03e16 100644 --- a/weapons/zm/mp40_zm +++ b/weapons/zm/mp40_zm @@ -1 +1 @@ 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ar57\clipName\ar57\maxAmmo\4\clipSize\50\shotCount\1\sharedAmmoCapName\\sharedAmmoCap\0\unlimitedAmmo\0\ammoCountClipRelative\1\sharedAmmo\0\jamFireTime\0.05\overheatWeapon\0\overheatRate\20\cooldownRate\15\overheatEndVal\25\coolWhileFiring\0\fuelTankWeapon\0\tankLifeTime\0\damage\90\minDamage\90\maxDamageRange\425\minDamageRange\1351\damage2\0\damage3\0\damage4\0\damage5\0\damageRange2\0\damageRange3\0\damageRange4\0\damageRange5\0\damageDuration\0\damageInterval\0\playerDamage\70\meleeDamage\25\minPlayerDamage\0\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.25\meleeChargeDelay\0\spinUpTime\1\spinDownTime\1\spinRate\1\spinLoopSound\\spinLoopSoundPlayer\\startSpinSound\\startSpinSoundPlayer\\stopSpinSound\\stopSpinSoundPlayer\\applySpinPitch\1\introFireTime\0.1\introFireLength\0\fireTime\0.08\flourishTime\0.08\lastFireTime\0\rechamberTime\0.1\rechamberBoltTime\0\holdFireTime\0.1\burstFireDelay\0\detonateTime\0\detonateDelay\0\meleeTime\0.7\meleeChargeTime\0\reloadTime\2.6\reloadShowRocketTime\0\reloadEmptyTime\3.2\reloadAddTime\1.7\reloadEmptyAddTime\0\reloadQuickAddTime\1.05\reloadQuickEmptyAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\reloadQuickTime\2.6\reloadQuickEmptyTime\3.2\dropTime\0.35\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.3\firstRaiseTime\1.25\emptyRaiseTime\0.7\emptyDropTime\0.7\sprintInTime\0.15\sprintLoopTime\0.7\sprintOutTime\0.15\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.3\contFireInTime\0.5\contFireLoopTime\0.5\contFireOutTime\0.5\dtpInTime\0.15\dtpLoopTime\0.6\dtpOutTime\0.25\crawlInTime\0.3\crawlForwardTime\1.1\crawlBackTime\1\crawlRightTime\1.2\crawlLeftTime\1.1\crawlOutFireTime\0.036\crawlOutTime\0.1\slideInTime\0.5\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockOnRadius\0\lockOnSpeed\0\requireLockonToFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\stackFire\0\stackFireSpread\0\stackFireAccuracyDecay\0\stackSound\\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\mountableWeapon\0\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1.05\adsMoveSpeedScale\2.1\sprintDurationScale\1\idleCrouchFactor\0.75\idleProneFactor\0.4\gunMaxPitch\6\gunMaxYaw\6\swayMaxAngle\5\swayLerpSpeed\6\swayPitchScale\-1.5\swayYawScale\-1\swayHorizScale\0.25\swayVertScale\0.3\swayShellShockScale\0.1\adsSwayMaxAngle\0.6\adsSwayLerpSpeed\5.5\adsSwayPitchScale\0.125\adsSwayYawScale\0.125\adsSwayHorizScale\0.125\adsSwayVertScale\0.125\meleeChargeRange\0\rifleBullet\0\armorPiercing\0\boltAction\0\shotsBeforeRechamber\0\useAltTagFlash\0\useAntiLagRewind\0\isCarriedKillstreakWeapon\0\aimDownSight\1\rechamberWhileAds\1\reloadWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\canUseInVehicle\0\noDropsOrRaises\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSight\0\laserSightDuringNightvision\0\bayonet\0\dualWield\0\hideThirdPerson\0\explodeOnGround\0\throwBack\0\retrievable\0\dieOnRespawn\0\noThirdPersonDropsOrRaises\0\continuousFire\0\useAsMelee\0\antiQuickScope\0\noPing\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useOnlyAltWeaoponHideTagsInAltMode\0\altWeaponAdsOnly\0\altWeaponDisableSwitching\0\killIcon\menu_mp_weapons_ar57\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\noAmmoOnDpadIcon\1\noPartialReload\0\segmentedReload\0\noADSAutoReload\0\reloadAmmoAdd\0\reloadStartAdd\0\attachmentUnique\\altWeapon\\DualWieldWeapon\\grenadeWeapon\\dropAmmoMin\1\dropAmmoMax\1\dropClipAmmoMin\0\dropClipAmmoMax\1000\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\0\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeed\0\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileTakeParentVel\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionEffect2\\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Don't stick\rotateType\Rotate both axis, grenade 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\ No newline at end of file diff --git a/weapons/zm/qcw05_upgraded_zm b/weapons/zm/qcw05_upgraded_zm index a9fd4515..6851a5e4 100644 --- a/weapons/zm/qcw05_upgraded_zm +++ b/weapons/zm/qcw05_upgraded_zm @@ -1,4 +1,4 @@ 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qcw05\clipName\qcw05\maxAmmo\8\clipSize\48\shotCount\1\sharedAmmoCapName\\sharedAmmoCap\0\unlimitedAmmo\0\ammoCountClipRelative\1\sharedAmmo\0\jamFireTime\0\overheatWeapon\0\overheatRate\60\cooldownRate\10\overheatEndVal\25\coolWhileFiring\0\fuelTankWeapon\0\tankLifeTime\0\damage\160\minDamage\120\maxDamageRange\600\minDamageRange\1400\damage2\0\damage3\0\damage4\0\damage5\0\damageRange2\0\damageRange3\0\damageRange4\0\damageRange5\0\damageDuration\0\damageInterval\0\playerDamage\100\meleeDamage\25\minPlayerDamage\0\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.25\meleeChargeDelay\0\spinUpTime\1\spinDownTime\1\spinRate\1\spinLoopSound\\spinLoopSoundPlayer\\startSpinSound\\startSpinSoundPlayer\\stopSpinSound\\stopSpinSoundPlayer\\applySpinPitch\1\introFireTime\0.064\introFireLength\0\fireTime\0.048\flourishTime\0.048\lastFireTime\0\rechamberTime\0.1\rechamberBoltTime\0\holdFireTime\0.1\burstFireDelay\0\detonateTime\0\detonateDelay\0\meleeTime\0.7\meleeChargeTime\0\reloadTime\2.1\reloadShowRocketTime\0\reloadEmptyTime\2.7\reloadAddTime\1.4\reloadEmptyAddTime\0\reloadQuickAddTime\0.8\reloadQuickEmptyAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\reloadQuickTime\2.1\reloadQuickEmptyTime\2.7\dropTime\0.35\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.5\firstRaiseTime\1\emptyRaiseTime\0.5\emptyDropTime\0.35\sprintInTime\0.15\sprintLoopTime\0.7\sprintOutTime\0.15\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0.5\contFireLoopTime\0.5\contFireOutTime\0.5\dtpInTime\0.15\dtpLoopTime\0.65\dtpOutTime\0.25\crawlInTime\0.15\crawlForwardTime\1.1\crawlBackTime\1\crawlRightTime\1.2\crawlLeftTime\1.1\crawlOutFireTime\0.036\crawlOutTime\0.2\slideInTime\0.5\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockOnRadius\0\lockOnSpeed\0\requireLockonToFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\stackFire\0\stackFireSpread\0\stackFireAccuracyDecay\0\stackSound\\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\mountableWeapon\0\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1.05\adsMoveSpeedScale\2.1\sprintDurationScale\1\idleCrouchFactor\0.75\idleProneFactor\0.4\gunMaxPitch\6\gunMaxYaw\6\swayMaxAngle\5\swayLerpSpeed\6\swayPitchScale\-2\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.3\swayShellShockScale\0.1\adsSwayMaxAngle\1.2\adsSwayLerpSpeed\5.5\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.2\adsSwayVertScale\0.17\meleeChargeRange\0\rifleBullet\0\armorPiercing\0\boltAction\0\shotsBeforeRechamber\0\useAltTagFlash\0\useAntiLagRewind\0\isCarriedKillstreakWeapon\0\aimDownSight\1\rechamberWhileAds\1\reloadWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\canUseInVehicle\0\noDropsOrRaises\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSight\0\laserSightDuringNightvision\0\bayonet\0\dualWield\0\hideThirdPerson\0\explodeOnGround\0\throwBack\0\retrievable\0\dieOnRespawn\0\noThirdPersonDropsOrRaises\0\continuousFire\0\useAsMelee\0\antiQuickScope\0\noPing\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useOnlyAltWeaoponHideTagsInAltMode\0\altWeaponAdsOnly\0\altWeaponDisableSwitching\0\killIcon\menu_mp_weapons_qcw\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\noAmmoOnDpadIcon\1\noPartialReload\0\segmentedReload\0\noADSAutoReload\0\reloadAmmoAdd\0\reloadStartAdd\0\attachmentUnique\au_qcw05_upgraded\altWeapon\\DualWieldWeapon\\grenadeWeapon\\dropAmmoMin\1\dropAmmoMax\1\dropClipAmmoMin\0\dropClipAmmoMax\1000\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\0\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeed\0\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileTakeParentVel\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionEffect2\\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Don't 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dualclip grip reflex diff --git a/weapons/zm/qcw05_zm b/weapons/zm/qcw05_zm index 2a11d2fd..4696422e 100644 --- a/weapons/zm/qcw05_zm +++ b/weapons/zm/qcw05_zm @@ -1 +1 @@ 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style\hasDetonator\0\plantable\0\timedDetonation\0\noCrumpleMissile\0\rotate\0\keepRolling\0\holdButtonToThrow\0\offhandHoldIsCancelable\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\explosionTag\\bDisallowAtMatchStart\0\isCameraSensor\0\isAcousticSensor\0\isLaserSensor\0\isHoldUseGrenade\0\projTrailEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsTransInTime\0.2\adsTransOutTime\0.2\adsIdleAmount\10\adsIdleSpeed\4\adsZoomFov1\55\adsZoomFov2\55\adsZoomFov3\55\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\480\adsOverlayHeight\480\adsOverlayAlphaScale\1\adsBobFactor\0.7\adsViewBobMult\0.3\holdBreathToSteady\0\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.3\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\95\adsGunKickPitchMin\-5\adsGunKickPitchMax\-15\adsGunKickYawMin\-10\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\adsViewKickPitchMin\-45\adsViewKickPitchMax\55\adsViewKickMinMagnitude\30\adsViewKickYawMin\-50\adsViewKickYawMax\50\adsRecoilReductionRate\0\adsRecoilReductionLimit\0\adsRecoilReturnRate\1\adsViewKickCenterSpeed\1625\adsViewKickCenterDuckedScale\1\adsViewKickCenterProneScale\1\adsSpread\0\antiQuickScopeTime\0.15\antiQuickScopeScale\8\antiQuickScopeSpreadMultiplier\1\antiQuickScopeSpreadMax\25\antiQuickScopeSwayFactor\20\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\4.75\hipSpreadDuckedMax\4.25\hipSpreadProneMax\4\hipSpreadDecayRate\4\hipSpreadFireAdd\0.3\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\65\hipGunKickPitchMin\-20\hipGunKickPitchMax\20\hipGunKickYawMin\-20\hipGunKickYawMax\20\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\hipViewKickPitchMin\-22\hipViewKickPitchMax\32\hipViewKickMinMagnitude\0\hipViewKickYawMin\-27\hipViewKickYawMax\27\hipViewKickCenterSpeed\1625\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\cameraShakeScale\0\cameraShakeDuration\0\cameraShakeRadius\0\explosionCameraShakeScale\0\explosionCameraShakeDuration\0\explosionCameraShakeRadius\0\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\locNone\1\locHelmet\4\locHead\4\locNeck\4\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\smg_fire\meleeImpactRumble\\reloadRumble\\explosionRumble\\tracerType\smg\enemyTracerType\\adsDofStart\3.7\adsDofEnd\5.8\scanSpeed\0\scanAccel\0\scanPauseTime\0\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV\25\mmsAspect\1\mmsMaxDist\1200\ikLeftHandIdlePosF\0\ikLeftHandIdlePosR\0\ikLeftHandIdlePosU\0\ikLeftHandOffsetF\-3\ikLeftHandOffsetR\0.2\ikLeftHandOffsetU\0\ikLeftHandRotationP\30\ikLeftHandRotationY\0\ikLeftHandRotationR\0\usingLeftHandProneIK\0\ikLeftHandProneOffsetF\-4\ikLeftHandProneOffsetR\-0.5\ikLeftHandProneOffsetU\1.5\ikLeftHandProneRotationP\50\ikLeftHandProneRotationY\20\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\5\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\40\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\qcw05\doGibbing\0\maxGibDistance\1000\altScopeADSTransInTime\0\altScopeADSTransOutTime\0\meleeSwipeEffect\\meleeImpactEffect\\meleeImpactNoBloodEffect\\throwBackType\\camo\camo_chicom\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0\attachments\\attachmentUniques\ \ No newline at end of file diff --git a/weapons/zm/ray_gun_upgraded_zm b/weapons/zm/ray_gun_upgraded_zm index 77a7dae3..194142a5 100644 --- a/weapons/zm/ray_gun_upgraded_zm +++ b/weapons/zm/ray_gun_upgraded_zm @@ -7,4 +7,4 @@ knife_pull_plr knife_pull_plr knife_slash_plr knife_slash_plr bowie_swing bowie_swing bowie_stab bowie_stab -bowie_pull 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\ No newline at end of file +bowie_pull 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torIcon\\indicatorIconRatio\1:1\ammoCounterIcon\\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\200\ammoDisplayName\\ammoName\ray_gun\clipName\ray_gun_upgraded\maxAmmo\200\clipSize\40\shotCount\0\sharedAmmoCapName\\sharedAmmoCap\0\unlimitedAmmo\0\ammoCountClipRelative\0\sharedAmmo\0\jamFireTime\0\overheatWeapon\0\overheatRate\60\cooldownRate\30\overheatEndVal\0\coolWhileFiring\0\fuelTankWeapon\0\tankLifeTime\0\damage\2000\minDamage\0\maxDamageRange\999999\minDamageRange\999999\damage2\0\damage3\0\damage4\0\damage5\0\damageRange2\0\damageRange3\0\damageRange4\0\damageRange5\0\damageDuration\0\damageInterval\0\playerDamage\30\meleeDamage\25\minPlayerDamage\0\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.25\meleeChargeDelay\0\spinUpTime\0\spinDownTime\0\spinRate\0\spinLoopSound\\spinLoopSoundPlayer\\startSpinSound\\startSpinSoundPlayer\\stopSpinSound\\stopSpinSoundPlayer\\applySpinPitch\0\introFireTime\0\introFireLength\0\fireTime\0.33\flourishTime\0.33\lastFireTime\0\rechamberTime\0.1\rechamberBoltTime\0\holdFireTime\0\burstFireDelay\0\detonateTime\0\detonateDelay\0\meleeTime\0.7\meleeChargeTime\0\reloadTime\3\reloadShowRocketTime\0\reloadEmptyTime\2\reloadAddTime\1.9\reloadEmptyAddTime\0\reloadQuickAddTime\0\reloadQuickEmptyAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\reloadQuickTime\0\reloadQuickEmptyTime\0\dropTime\0.8\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.9\emptyRaiseTime\0.8\emptyDropTime\0.8\sprintInTime\0.2\sprintLoopTime\0.6\sprintOutTime\0.2\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0\contFireLoopTime\0\contFireOutTime\0\dtpInTime\0.08\dtpLoopTime\0.6\dtpOutTime\0.25\crawlInTime\0.3\crawlForwardTime\1.1\crawlBackTime\1\crawlRightTime\1.2\crawlLeftTime\1.1\crawlOutFireTime\0.064\crawlOutTime\0.3\slideInTime\0.5\deployTime\0\breakdownTime\0\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockOnRadius\60\lockOnSpeed\2000\requireLockonToFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\stackFire\0\stackFireSpread\15\stackFireAccuracyDecay\0\stackSound\\autoAimRange\500\aimAssistRange\3200\aimAssistRangeAds\3200\mountableWeapon\0\aimPadding\0\enemyCrosshairRange\320\crosshairColorChange\1\moveSpeedScale\1.05\adsMoveSpeedScale\2.1\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.4\gunMaxPitch\2\gunMaxYaw\8\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\meleeChargeRange\0\rifleBullet\0\armorPiercing\0\boltAction\0\shotsBeforeRechamber\0\useAltTagFlash\0\useAntiLagRewind\0\isCarriedKillstreakWeapon\0\aimDownSight\1\rechamberWhileAds\0\reloadWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\canUseInVehicle\0\noDropsOrRaises\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSight\0\laserSightDuringNightvision\0\bayonet\0\dualWield\0\hideThirdPerson\0\explodeOnGround\0\throwBack\0\retrievable\0\dieOnRespawn\0\noThirdPersonDropsOrRaises\0\continuousFire\0\useAsMelee\0\antiQuickScope\0\noPing\1\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useOnlyAltWeaoponHideTagsInAltMode\0\altWeaponAdsOnly\0\altWeaponDisableSwitching\0\killIcon\hud_icon_colt\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\noAmmoOnDpadIcon\1\noPartialReload\0\segmentedReload\0\noADSAutoReload\0\reloadAmmoAdd\0\reloadStartAdd\0\attachmentUnique\\altWeapon\\DualWieldWeapon\\grenadeWeapon\\dropAmmoMin\32\dropAmmoMax\48\dropClipAmmoMin\0\dropClipAmmoMax\0\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\64\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\2000\explosionOuterDamage\300\damageConeAngle\180\projectileSpeed\4200\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileTakeParentVel\0\projectileActivateDist\0\projectileLifetime\10\timeToAccelerate\0\projectileCurvature\0\projectileModel\tag_flash\projExplosionType\none\projExplosionEffect\misc/fx_exp_raygun_ug_impact\projExplosionEffectForceNormalUp\0\projExplosionEffect2\\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\weap_rgun_exp\projDudEffect\\projDudSound\\projImpactExplode\1\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Don't stick\rotateType\Rotate both axis, grenade style\hasDetonator\0\plantable\0\timedDetonation\0\noCrumpleMissile\0\rotate\0\keepRolling\0\holdButtonToThrow\0\offhandHoldIsCancelable\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\explosionTag\\bDisallowAtMatchStart\0\isCameraSensor\0\isAcousticSensor\0\isLaserSensor\0\isHoldUseGrenade\0\parallelDefaultBounce\0.5\parallelAsphaltBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelCeramicBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelCushionBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelFruitBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaintedMetalBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelPlasticBounce\0.5\parallelRockBounce\0.5\parallelRubberBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelRiotShieldBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularCushionBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.5\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularRiotShieldBounce\0.5\projTrailEffect\misc/fx_trail_raygun_ug_geotrail\projectileRed\0\projectileGreen\1\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\3000\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsTransInTime\0.245\adsTransOutTime\0.25\adsIdleAmount\25\adsIdleSpeed\0.93\adsZoomFov1\65\adsZoomFov2\65\adsZoomFov3\65\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\adsBobFactor\0.5\adsViewBobMult\0.3\holdBreathToSteady\0\adsAimPitch\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsReloadTransTime\0.2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickMinMagnitude\0\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsRecoilReductionRate\0\adsRecoilReductionLimit\0\adsRecoilReturnRate\0\adsViewKickCenterSpeed\1300\adsViewKickCenterDuckedScale\1\adsViewKickCenterProneScale\1\adsSpread\0\antiQuickScopeTime\0\antiQuickScopeScale\0\antiQuickScopeSpreadMultiplier\0\antiQuickScopeSpreadMax\0\antiQuickScopeSwayFactor\0\hipSpreadStandMin\1\hipSpreadDuckedMin\1\hipSpreadProneMin\1\hipSpreadMax\2\hipSpreadDuckedMax\2\hipSpreadProneMax\2\hipSpreadDecayRate\3.25\hipSpreadFireAdd\1\hipSpreadTurnAdd\0.25\hipSpreadMoveAdd\0.5\hipSpreadDuckedDecay\1.25\hipSpreadProneDecay\1.65\hipReticleSidePos\0\hipIdleAmount\32\hipIdleSpeed\1.2\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\40\hipViewKickPitchMax\45\hipViewKickMinMagnitude\0\hipViewKickYawMin\25\hipViewKickYawMax\-25\hipViewKickCenterSpeed\1200\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\cameraShakeScale\0\cameraShakeDuration\0\cameraShakeRadius\0\explosionCameraShakeScale\0.5\explosionCameraShakeDuration\500\explosionCameraShakeRadius\512\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\ray_gun.accu\aiVsPlayerAccuracyGraph\pistol.accu\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\fireRumble\defaultweapon_fire\meleeImpactRumble\\reloadRumble\\explosionRumble\\tracerType\\enemyTracerType\\adsDofStart\0\adsDofEnd\9\scanSpeed\0\scanAccel\0\scanPauseTime\0\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV\0\mmsAspect\0\mmsMaxDist\0\ikLeftHandIdlePosF\0\ikLeftHandIdlePosR\0\ikLeftHandIdlePosU\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\usingLeftHandProneIK\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\ray_gun\doGibbing\0\maxGibDistance\0\altScopeADSTransInTime\0\altScopeADSTransOutTime\0\meleeSwipeEffect\\meleeImpactEffect\\meleeImpactNoBloodEffect\\throwBackType\\camo\camo_raygun\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0\attachments\\attachmentUniques\ \ No newline at end of file diff --git a/weapons/zm/ray_gun_zm b/weapons/zm/ray_gun_zm index 88241351..571ab2d3 100644 --- a/weapons/zm/ray_gun_zm +++ b/weapons/zm/ray_gun_zm @@ -7,4 +7,4 @@ knife_pull_plr knife_pull_plr knife_slash_plr knife_slash_plr bowie_swing bowie_swing bowie_stab bowie_stab -bowie_pull 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\\tankShellSound\\stickiness\Don't 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\ No newline at end of file +bowie_pull 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stick\rotateType\Rotate both axis, grenade style\hasDetonator\0\plantable\0\timedDetonation\0\noCrumpleMissile\0\rotate\0\keepRolling\0\holdButtonToThrow\0\offhandHoldIsCancelable\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\explosionTag\\bDisallowAtMatchStart\0\isCameraSensor\0\isAcousticSensor\0\isLaserSensor\0\isHoldUseGrenade\0\parallelDefaultBounce\0.5\parallelAsphaltBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelCeramicBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelCushionBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelFruitBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaintedMetalBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelPlasticBounce\0.5\parallelRockBounce\0.5\parallelRubberBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelRiotShieldBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularCushionBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.5\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularRiotShieldBounce\0.5\projTrailEffect\misc/fx_trail_raygun_geotrail\projectileRed\0\projectileGreen\1\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\3000\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsTransInTime\0.245\adsTransOutTime\0.25\adsIdleAmount\25\adsIdleSpeed\0.93\adsZoomFov1\65\adsZoomFov2\65\adsZoomFov3\65\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\adsBobFactor\0.5\adsViewBobMult\0.3\holdBreathToSteady\0\adsAimPitch\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsReloadTransTime\0.2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickMinMagnitude\0\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsRecoilReductionRate\0\adsRecoilReductionLimit\0\adsRecoilReturnRate\0\adsViewKickCenterSpeed\1300\adsViewKickCenterDuckedScale\1\adsViewKickCenterProneScale\1\adsSpread\0\antiQuickScopeTime\0\antiQuickScopeScale\0\antiQuickScopeSpreadMultiplier\0\antiQuickScopeSpreadMax\0\antiQuickScopeSwayFactor\0\hipSpreadStandMin\1\hipSpreadDuckedMin\1\hipSpreadProneMin\1\hipSpreadMax\2\hipSpreadDuckedMax\2\hipSpreadProneMax\2\hipSpreadDecayRate\3.25\hipSpreadFireAdd\1\hipSpreadTurnAdd\0.25\hipSpreadMoveAdd\0.5\hipSpreadDuckedDecay\1.25\hipSpreadProneDecay\1.65\hipReticleSidePos\0\hipIdleAmount\32\hipIdleSpeed\1.2\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\40\hipViewKickPitchMax\45\hipViewKickMinMagnitude\0\hipViewKickYawMin\25\hipViewKickYawMax\-25\hipViewKickCenterSpeed\1200\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\cameraShakeScale\0\cameraShakeDuration\0\cameraShakeRadius\0\explosionCameraShakeScale\0.5\explosionCameraShakeDuration\500\explosionCameraShakeRadius\512\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\ray_gun.accu\aiVsPlayerAccuracyGraph\pistol.accu\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\fireRumble\defaultweapon_fire\meleeImpactRumble\\reloadRumble\\explosionRumb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\ No newline at end of file diff --git a/weapons/zm/raygun_mark2_upgraded_zm b/weapons/zm/raygun_mark2_upgraded_zm index 4b73bce2..d7fd3a7d 100644 --- a/weapons/zm/raygun_mark2_upgraded_zm +++ b/weapons/zm/raygun_mark2_upgraded_zm @@ -7,4 +7,4 @@ knife_pull_plr knife_pull_plr knife_slash_plr knife_slash_plr bowie_swing bowie_swing bowie_stab bowie_stab -bowie_pull 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\ No newline at end of file +bowie_pull 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k2_upgraded\maxAmmo\201\clipSize\42\shotCount\0\sharedAmmoCapName\\sharedAmmoCap\0\unlimitedAmmo\0\ammoCountClipRelative\0\sharedAmmo\0\jamFireTime\0\overheatWeapon\0\overheatRate\60\cooldownRate\30\overheatEndVal\0\coolWhileFiring\0\fuelTankWeapon\0\tankLifeTime\0\damage\3500\minDamage\0\maxDamageRange\999999\minDamageRange\999999\damage2\0\damage3\0\damage4\0\damage5\0\damageRange2\0\damageRange3\0\damageRange4\0\damageRange5\0\damageDuration\0\damageInterval\0\playerDamage\30\meleeDamage\25\minPlayerDamage\0\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.25\meleeChargeDelay\0\spinUpTime\0\spinDownTime\0\spinRate\0\spinLoopSound\\spinLoopSoundPlayer\\startSpinSound\\startSpinSoundPlayer\\stopSpinSound\\stopSpinSoundPlayer\\applySpinPitch\0\introFireTime\0\introFireLength\0\fireTime\0.12\flourishTime\0.12\lastFireTime\0\rechamberTime\0.1\rechamberBoltTime\0\holdFireTime\0\burstFireDelay\0\detonateTime\0\detonateDelay\0\meleeTime\0.7\meleeChargeTime\0\reloadTime\3\reloadShowRocketTime\0\reloadEmptyTime\2\reloadAddTime\2.1\reloadEmptyAddTime\0\reloadQuickAddTime\0\reloadQuickEmptyAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\reloadQuickTime\0\reloadQuickEmptyTime\0\dropTime\0.5\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.45\firstRaiseTime\1.3\emptyRaiseTime\0.25\emptyDropTime\0.25\sprintInTime\0.2\sprintLoopTime\0.65\sprintOutTime\0.2\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0\contFireLoopTime\0\contFireOutTime\0\dtpInTime\0.15\dtpLoopTime\0.65\dtpOutTime\0.25\crawlInTime\0.3\crawlForwardTime\1.1\crawlBackTime\1\crawlRightTime\1.2\crawlLeftTime\1.1\crawlOutFireTime\0.064\crawlOutTime\0.3\slideInTime\0.5\deployTime\0\breakdownTime\0\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockOnRadius\60\lockOnSpeed\2000\requireLockonToFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\stackFire\0\stackFireSpread\15\stackFireAccuracyDecay\0\stackSound\\autoAimRange\500\aimAssistRange\3200\aimAssistRangeAds\3200\mountableWeapon\0\aimPadding\0\enemyCrosshairRange\320\crosshairColorChange\1\moveSpeedScale\1.05\adsMoveSpeedScale\2.1\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.4\gunMaxPitch\2\gunMaxYaw\8\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\meleeChargeRange\0\rifleBullet\0\armorPiercing\0\boltAction\0\shotsBeforeRechamber\0\useAltTagFlash\0\useAntiLagRewind\0\isCarriedKillstreakWeapon\0\aimDownSight\1\rechamberWhileAds\0\reloadWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\canUseInVehicle\0\noDropsOrRaises\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSight\0\laserSightDuringNightvision\0\bayonet\0\dualWield\0\hideThirdPerson\0\explodeOnGround\0\throwBack\0\retrievable\0\dieOnRespawn\0\noThirdPersonDropsOrRaises\0\continuousFire\0\useAsMelee\0\antiQuickScope\0\noPing\1\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useOnlyAltWeaoponHideTagsInAltMode\0\altWeaponAdsOnly\0\altWeaponDisableSwitching\0\killIcon\hud_obit_hind\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\noAmmoOnDpadIcon\1\noPartialReload\0\segmentedReload\0\noADSAutoReload\0\reloadAmmoAdd\0\reloadStartAdd\0\attachmentUnique\\altWeapon\\DualWieldWeapon\\grenadeWeapon\\dropAmmoMin\33\dropAmmoMax\48\dropClipAmmoMin\0\dropClipAmmoMax\0\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\0\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeed\4200\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileTakeParentVel\0\projectileActivateDist\0\projectileLifetime\10\timeToAccelerate\0\projectileCurvature\0\projectileModel\tag_flash\projExplosionType\none\projExplosionEffect\weapon/raygun2/fx_zm_raygun2_ug_impact\projExplosionEffectForceNormalUp\0\projExplosionEffect2\weapon/raygun2/fx_zm_raygun2_ug_impact_flesh\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\wpn_rgunmk2_exp\projDudEffect\\projDudSound\\projImpactExplode\0\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Don't stick\rotateType\Rotate both axis, grenade style\hasDetonator\0\plantable\0\timedDetonation\0\noCrumpleMissile\0\rotate\0\keepRolling\0\holdButtonToThrow\0\offhandHoldIsCancelable\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\explosionTag\\bDisallowAtMatchStart\0\isCameraSensor\0\isAcousticSensor\0\isLaserSensor\0\isHoldUseGrenade\0\parallelDefaultBounce\0.5\parallelAsphaltBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelCeramicBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelCushionBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelFruitBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaintedMetalBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelPlasticBounce\0.5\parallelRockBounce\0.5\parallelRubberBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelRiotShieldBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularCushionBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.5\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularRiotShieldBounce\0.5\projTrailEffect\weapon/raygun2/fx_zm_raygun2_ug_bolt_emit\projectileRed\0\projectileGreen\1\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\3000\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsTransInTime\0.245\adsTransOutTime\0.25\adsIdleAmount\25\adsIdleSpeed\0.93\adsZoomFov1\65\adsZoomFov2\65\adsZoomFov3\65\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\adsBobFactor\0.5\adsViewBobMult\0.3\holdBreathToSteady\0\adsAimPitch\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsReloadTransTime\0.2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickMinMagnitude\0\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsRecoilReductionRate\0\adsRecoilReductionLimit\0\adsRecoilReturnRate\0\adsViewKickCenterSpeed\1300\adsViewKickCenterDuckedScale\1\adsViewKickCenterProneScale\1\adsSpread\0\antiQuickScopeTime\0\antiQuickScopeScale\0\antiQuickScopeSpreadMultiplier\0\antiQuickScopeSpreadMax\0\antiQuickScopeSwayFactor\0\hipSpreadStandMin\1\hipSpreadDuckedMin\1\hipSpreadProneMin\1\hipSpreadMax\2\hipSpreadDuckedMax\2\hipSpreadProneMax\2\hipSpreadDecayRate\3.25\hipSpreadFireAdd\1\hipSpreadTurnAdd\0.25\hipSpreadMoveAdd\0.5\hipSpreadDuckedDecay\1.25\hipSpreadProneDecay\1.65\hipReticleSidePos\0\hipIdleAmount\32\hipIdleSpeed\1.2\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\40\hipViewKickPitchMax\45\hipViewKickMinMagnitude\0\hipViewKickYawMin\25\hipViewKickYawMax\-25\hipViewKickCenterSpeed\1200\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\cameraShakeScale\0\cameraShakeDuration\0\cameraShakeRadius\0\explosionCameraShakeScale\0.5\explosionCameraShakeDuration\500\explosionCameraShakeRadius\512\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\ray_gun.accu\aiVsPlayerAccuracyGraph\pistol.accu\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\fireRumble\defaultweapon_fire\meleeImpactRumble\\reloadRumble\\explosionRumble\\tracerType\\enemyTracerType\\adsDofStart\0\adsDofEnd\9\scanSpeed\0\scanAccel\0\scanPauseTime\0\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV\0\mmsAspect\0\mmsMaxDist\0\ikLeftHandIdlePosF\0\ikLeftHandIdlePosR\0\ikLeftHandIdlePosU\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\usingLeftHandProneIK\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\raygun_mark2\doGibbing\0\maxGibDistance\0\altScopeADSTransInTime\0\altScopeADSTransOutTime\0\meleeSwipeEffect\\meleeImpactEffect\\meleeImpactNoBloodEffect\\throwBackType\\camo\camo_raygun_mark2\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\1\customBool1\0\customBool2\0\attachments\\attachmentUniques\ \ No newline at end of file diff --git a/weapons/zm/raygun_mark2_zm b/weapons/zm/raygun_mark2_zm index 7692cce8..b6eed98d 100644 --- a/weapons/zm/raygun_mark2_zm +++ b/weapons/zm/raygun_mark2_zm @@ -7,4 +7,4 @@ knife_pull_plr knife_pull_plr knife_slash_plr knife_slash_plr bowie_swing bowie_swing bowie_stab bowie_stab -bowie_pull 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osionRumble\\tracerType\\enemyTracerType\\adsDofStart\0\adsDofEnd\9\scanSpeed\0\scanAccel\0\scanPauseTime\0\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV\0\mmsAspect\0\mmsMaxDist\0\ikLeftHandIdlePosF\0\ikLeftHandIdlePosR\0\ikLeftHandIdlePosU\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\usingLeftHandProneIK\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\raygun_mark2\doGibbing\0\maxGibDistance\0\altScopeADSTransInTime\0\altScopeADSTransOutTime\0\meleeSwipeEffect\\meleeImpactEffect\\meleeImpactNoBloodEffect\\throwBackType\\camo\camo_raygun_mark2\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\1\customBool1\0\customBool2\0\attachments\\attachmentUniques\ \ No newline at end of file +bowie_pull 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osionRumble\\tracerType\\enemyTracerType\\adsDofStart\0\adsDofEnd\9\scanSpeed\0\scanAccel\0\scanPauseTime\0\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV\0\mmsAspect\0\mmsMaxDist\0\ikLeftHandIdlePosF\0\ikLeftHandIdlePosR\0\ikLeftHandIdlePosU\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\usingLeftHandProneIK\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\raygun_mark2\doGibbing\0\maxGibDistance\0\altScopeADSTransInTime\0\altScopeADSTransOutTime\0\meleeSwipeEffect\\meleeImpactEffect\\meleeImpactNoBloodEffect\\throwBackType\\camo\camo_raygun_mark2\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\1\customBool1\0\customBool2\0\attachments\\attachmentUniques\ \ No newline at end of file diff --git a/weapons/zm/rnma_upgraded_zm b/weapons/zm/rnma_upgraded_zm new file mode 100644 index 00000000..c74dc2dd --- /dev/null +++ b/weapons/zm/rnma_upgraded_zm @@ -0,0 +1 @@ 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magnum 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\ No newline at end of file diff --git a/weapons/zm/rnma_zm b/weapons/zm/rnma_zm new file mode 100644 index 00000000..2f8c05f8 --- /dev/null +++ b/weapons/zm/rnma_zm @@ -0,0 +1 @@ +WEAPONFILE\displayName\ZMWEAPON_RNMA\AIOverlayDescription\\modeName\\playerAnimType\default\gunModel\t6_wpn_pistol_rnma_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\\hideTags\\notetrackSoundMap\\idleAnim\viewmodel_rnma_idle\idleAnimLeft\\emptyIdleAnim\viewmodel_rnma_idle\emptyIdleAnimLeft\\fireIntroAnim\\fireAnim\viewmodel_rnma_fire\fireAnimLeft\\holdFireAnim\\lastShotAnim\viewmodel_rnma_fire\lastShotAnimLeft\\flourishAnim\\flourishAnimLeft\\detonateAnim\\rechamberAnim\\meleeAnim\\meleeAnimEmpty\\meleeAnim1\\meleeAnim2\\meleeAnim3\\meleeChargeAnim\\meleeChargeAnimEmpty\\reloadAnim\viewmodel_rnma_reload\reloadAnimRight\\reloadAnimLeft\\reloadEmptyAnim\viewmodel_rnma_reload\reloadEmptyAnimLeft\\reloadStartAnim\viewmodel_rnma_reload_in\reloadEndAnim\viewmodel_rnma_reload_out\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_rnma_pullout\dropAnim\viewmodel_rnma_putaway\firstRaiseAnim\viewmodel_rnma_first_raise\altRaiseAnim\viewmodel_rnma_pullout\altDropAnim\viewmodel_rnma_putaway\quickRaiseAnim\viewmodel_rnma_pullout\quickDropAnim\viewmodel_rnma_putaway\emptyRaiseAnim\viewmodel_rnma_pullout\emptyDropAnim\viewmodel_rnma_putaway\sprintInAnim\viewmodel_rnma_sprint_in\sprintLoopAnim\viewmodel_rnma_sprint_loop\sprintOutAnim\viewmodel_rnma_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\crawlInAnim\viewmodel_rnma_crawl_in\crawlForwardAnim\viewmodel_rnma_crawl_forward\crawlBackAnim\viewmodel_rnma_crawl_back\crawlRightAnim\viewmodel_rnma_crawl_right\crawlLeftAnim\viewmodel_rnma_crawl_left\crawlOutAnim\viewmodel_rnma_crawl_out\crawlEmptyInAnim\viewmodel_rnma_crawl_in\crawlEmptyForwardAnim\viewmodel_rnma_crawl_forward\crawlEmptyBackAnim\viewmodel_rnma_crawl_back\crawlEmptyRightAnim\viewmodel_rnma_crawl_right\crawlEmptyLeftAnim\viewmodel_rnma_crawl_left\crawlEmptyOutAnim\viewmodel_rnma_crawl_out\deployAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_rnma_ads_fire\adsLastShotAnim\viewmodel_rnma_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_rnma_ads_up\adsDownAnim\viewmodel_rnma_ads_down\adsUpOtherScopeAnim\\adsFireIntroAnim\\breakdownAnim\\dtp_in\viewmodel_rnma_d2p_in\dtp_loop\viewmodel_rnma_d2p_loop\dtp_out\viewmodel_rnma_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\t5_viewmodel_camera_mantle\script\\weaponType\bullet\weaponClass\pistol\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single 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magnum python\clipName\rnma\maxAmmo\14\clipSize\6\shotCount\1\sharedAmmoCapName\\sharedAmmoCap\0\unlimitedAmmo\0\ammoCountClipRelative\1\sharedAmmo\0\jamFireTime\0.05\overheatWeapon\0\overheatRate\1\cooldownRate\30\overheatEndVal\25\coolWhileFiring\0\fuelTankWeapon\0\tankLifeTime\0\damage\1000\minDamage\300\maxDamageRange\384\minDamageRange\1200\damage2\0\damage3\0\damage4\0\damage5\0\damageRange2\0\damageRange3\0\damageRange4\0\damageRange5\0\damageDuration\0\damageInterval\0\playerDamage\150\meleeDamage\25\minPlayerDamage\0\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.25\meleeChargeDelay\0\spinUpTime\1\spinDownTime\1\spinRate\1\spinLoopSound\\spinLoopSoundPlayer\\startSpinSound\\startSpinSoundPlayer\\stopSpinSound\\stopSpinSoundPlayer\\applySpinPitch\1\introFireTime\0.1\introFireLength\0\fireTime\0.096\flourishTime\0.096\lastFireTime\0\rechamberTime\0.1\rechamberBoltTime\0\holdFireTime\0.1\burstFireDelay\0.2\detonateTime\0\detonateDelay\0\meleeTime\0.7\meleeChargeTime\0\reloadTime\3.25\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\2.2\reloadEmptyAddTime\2.2\reloadQuickAddTime\0\reloadQuickEmptyAddTime\0\reloadStartTime\1.6\reloadStartAddTime\2.6\reloadEndTime\0.95\reloadQuickTime\0\reloadQuickEmptyTime\0\dropTime\0.3\raiseTime\0.3\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.1\emptyRaiseTime\0.25\emptyDropTime\0.45\sprintInTime\0.15\sprintLoopTime\0.6\sprintOutTime\0.2\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0.5\contFireLoopTime\0.5\contFireOutTime\0.5\dtpInTime\0.08\dtpLoopTime\0.6\dtpOutTime\0.25\crawlInTime\0.15\crawlForwardTime\1.1\crawlBackTime\1\crawlRightTime\1.2\crawlLeftTime\1.1\crawlOutFireTime\0.048\crawlOutTime\0.1\slideInTime\0.5\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockOnRadius\0\lockOnSpeed\0\requireLockonToFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\stackFire\0\stackFireSpread\0\stackFireAccuracyDecay\0\stackSound\\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\mountableWeapon\0\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1.1\adsMoveSpeedScale\2.2\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.6\gunMaxPitch\2\gunMaxYaw\8\swayMaxAngle\4\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\4\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\meleeChargeRange\0\rifleBullet\0\armorPiercing\0\boltAction\0\shotsBeforeRechamber\0\useAltTagFlash\0\useAntiLagRewind\0\isCarriedKillstreakWeapon\0\aimDownSight\1\rechamberWhileAds\1\reloadWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\canUseInVehicle\0\noDropsOrRaises\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSight\0\laserSightDuringNightvision\0\bayonet\0\dualWield\0\hideThirdPerson\0\explodeOnGround\0\throwBack\0\retrievable\0\dieOnRespawn\0\noThirdPersonDropsOrRaises\0\continuousFire\0\useAsMelee\0\antiQuickScope\0\noPing\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useOnlyAltWeaoponHideTagsInAltMode\0\altWeaponAdsOnly\0\altWeaponDisableSwitching\0\killIcon\menu_zm_weapons_rnma\killIconRatio\1:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\noAmmoOnDpadIcon\1\noPartialReload\0\segmentedReload\0\noADSAutoReload\0\reloadAmmoAdd\0\reloadStartAdd\0\attachmentUnique\\altWeapon\\DualWieldWeapon\\grenadeWeapon\\dropAmmoMin\1\dropAmmoMax\6\dropClipAmmoMin\0\dropClipAmmoMax\1000\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\0\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeed\0\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileTakeParentVel\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionEffect2\\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Don't stick\rotateType\Rotate both axis, grenade 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\ No newline at end of file diff --git a/weapons/zm/scar_upgraded_zm b/weapons/zm/scar_upgraded_zm new file mode 100644 index 00000000..9449dd73 --- /dev/null +++ b/weapons/zm/scar_upgraded_zm @@ -0,0 +1,9 @@ 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\ No newline at end of file diff --git a/weapons/zm/sf_qcw05_upgraded_zm b/weapons/zm/sf_qcw05_upgraded_zm index e95db759..e4be2a08 100644 --- a/weapons/zm/sf_qcw05_upgraded_zm +++ b/weapons/zm/sf_qcw05_upgraded_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/svu_upgraded_zm b/weapons/zm/svu_upgraded_zm new file mode 100644 index 00000000..5eb74bf8 --- /dev/null +++ b/weapons/zm/svu_upgraded_zm @@ -0,0 +1,3 @@ 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+vzoom\attachmentUniques\au_svu_none +au_svu_vzoom \ No newline at end of file diff --git a/weapons/zm/svu_zm b/weapons/zm/svu_zm index 7144eab8..d67df8ee 100644 --- a/weapons/zm/svu_zm +++ b/weapons/zm/svu_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/thompson_upgraded_zm b/weapons/zm/thompson_upgraded_zm new file mode 100644 index 00000000..bff20af0 --- /dev/null +++ b/weapons/zm/thompson_upgraded_zm @@ -0,0 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/thompson_zm b/weapons/zm/thompson_zm new file mode 100644 index 00000000..1b234560 --- /dev/null +++ b/weapons/zm/thompson_zm @@ -0,0 +1 @@ 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\\stowedModelOffsetsF\6.2\stowedModelOffsetsR\1.11\stowedModelOffsetsU\4.04\stowedModelOffsetsPitch\0\stowedModelOffsetsYaw\0\stowedModelOffsetsRoll\0\worldClipModel\\rocketModel\\mountedModel\\AdditionalMeleeModel\\fireTypeIcon\hud_mp_firerate_auto\hudIcon\menu_zm_weapons_thompson\hudIconRatio\2:1\indicatorIcon\\indicatorIconRatio\1:1\ammoCounterIcon\menu_zm_weapons_thompson\ammoCounterIconRatio\1:1\ammoCounterClip\Magazine\startAmmo\7\ammoDisplayName\\ammoName\9x19mm skorpion\clipName\skorpion\maxAmmo\7\clipSize\50\shotCount\1\sharedAmmoCapName\\sharedAmmoCap\0\unlimitedAmmo\0\ammoCountClipRelative\1\sharedAmmo\0\jamFireTime\0.05\overheatWeapon\0\overheatRate\70\cooldownRate\15\overheatEndVal\25\coolWhileFiring\0\fuelTankWeapon\0\tankLifeTime\0\damage\90\minDamage\60\maxDamageRange\400\minDamageRange\851\damage2\0\damage3\0\damage4\0\damage5\0\damageRange2\0\damageRange3\0\damageRange4\0\damageRange5\0\damageDuration\0\damageInterval\0\playerDamage\30\meleeDamage\25\minPlayerDamage\0\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.25\meleeChargeDelay\0\spinUpTime\1\spinDownTime\1\spinRate\1\spinLoopSound\\spinLoopSoundPlayer\\startSpinSound\\startSpinSoundPlayer\\stopSpinSound\\stopSpinSoundPlayer\\applySpinPitch\1\introFireTime\0\introFireLength\0\fireTime\0.064\flourishTime\0.064\lastFireTime\0\rechamberTime\0.1\rechamberBoltTime\0\holdFireTime\0.1\burstFireDelay\0\detonateTime\0\detonateDelay\0\meleeTime\0.7\meleeChargeTime\0\reloadTime\2.15\reloadShowRocketTime\0\reloadEmptyTime\2.65\reloadAddTime\1.4\reloadEmptyAddTime\0\reloadQuickAddTime\0.75\reloadQuickEmptyAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\reloadQuickTime\2\reloadQuickEmptyTime\2.5\dropTime\0.35\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.3\firstRaiseTime\1.3\emptyRaiseTime\0.8\emptyDropTime\0.42\sprintInTime\0.15\sprintLoopTime\0.65\sprintOutTime\0.2\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0.5\contFireLoopTime\0.5\contFireOutTime\0.5\dtpInTime\0.15\dtpLoopTime\0.6\dtpOutTime\0.25\crawlInTime\0.3\crawlForwardTime\1.05\crawlBackTime\1\crawlRightTime\1.2\crawlLeftTime\1.1\crawlOutFireTime\0.036\crawlOutTime\0.1\slideInTime\0.5\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockOnRadius\0\lockOnSpeed\0\requireLockonToFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\stackFire\0\stackFireSpread\0\stackFireAccuracyDecay\0\stackSound\\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\mountableWeapon\0\aimPadding\0\enemyCrosshairRange\750\crosshairColorChange\1\moveSpeedScale\1.05\adsMoveSpeedScale\2.1\sprintDurationScale\1\idleCrouchFactor\0.75\idleProneFactor\0.4\gunMaxPitch\6\gunMaxYaw\6\swayMaxAngle\5\swayLerpSpeed\6\swayPitchScale\-1.5\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.3\swayShellShockScale\0.1\adsSwayMaxAngle\1.6\adsSwayLerpSpeed\5.5\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.09\adsSwayVertScale\0.1\meleeChargeRange\0\rifleBullet\0\armorPiercing\0\boltAction\0\shotsBeforeRechamber\0\useAltTagFlash\0\useAntiLagRewind\0\isCarriedKillstreakWeapon\0\aimDownSight\1\rechamberWhileAds\1\reloadWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\canUseInVehicle\0\noDropsOrRaises\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSight\0\laserSightDuringNightvision\0\bayonet\0\dualWield\0\hideThirdPerson\0\explodeOnGround\0\throwBack\0\retrievable\0\dieOnRespawn\0\noThirdPersonDropsOrRaises\0\continuousFire\0\useAsMelee\0\antiQuickScope\0\noPing\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useOnlyAltWeaoponHideTagsInAltMode\0\altWeaponAdsOnly\0\altWeaponDisableSwitching\0\killIcon\menu_zm_weapons_thompson\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\noAmmoOnDpadIcon\1\noPartialReload\0\segmentedReload\0\noADSAutoReload\0\reloadAmmoAdd\0\reloadStartAdd\0\attachmentUnique\\altWeapon\\DualWieldWeapon\\grenadeWeapon\\dropAmmoMin\1\dropAmmoMax\1\dropClipAmmoMin\0\dropClipAmmoMax\1000\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\0\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeed\0\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileTakeParentVel\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionEffect2\\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Don't 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\ No newline at end of file diff --git a/weapons/zm/time_bomb_detonator_zm b/weapons/zm/time_bomb_detonator_zm index 684648b2..810aff96 100644 --- a/weapons/zm/time_bomb_detonator_zm +++ b/weapons/zm/time_bomb_detonator_zm @@ -1 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/time_bomb_zm b/weapons/zm/time_bomb_zm new file mode 100644 index 00000000..cb933ad5 --- /dev/null +++ b/weapons/zm/time_bomb_zm @@ -0,0 +1 @@ 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\ No newline at end of file diff --git a/weapons/zm/usrpg_upgraded_zm b/weapons/zm/usrpg_upgraded_zm new file mode 100644 index 00000000..9e18c216 --- /dev/null +++ b/weapons/zm/usrpg_upgraded_zm @@ -0,0 +1 @@ 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