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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Change file locations

Rename _zm_reimagined_zgrief to zgrief_reimagined
Removes need for mod.gsc
Makes grief code only load on grief gamemode
Fixes maps without grief not being able to load
This commit is contained in:
Jbleezy
2022-01-02 13:26:21 -08:00
parent b22cbc49b8
commit d3931f4436
5 changed files with 11 additions and 25 deletions

View File

@ -4840,7 +4840,7 @@ town_move_quickrevive_machine()
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/main/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
town_move_staminup_machine()

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@ -1,14 +0,0 @@
#include scripts/zm/main/_zm_reimagined;
#include scripts/zm/main/_zm_reimagined_zgrief;
main()
{
scripts/zm/main/_zm_reimagined::main();
scripts/zm/main/_zm_reimagined_zgrief::main();
}
init()
{
scripts/zm/main/_zm_reimagined::init();
scripts/zm/main/_zm_reimagined_zgrief::init();
}

View File

@ -191,11 +191,11 @@ round_end(winner, force_win)
{
if(player.team == team)
{
player thread scripts/zm/main/_zm_reimagined_zgrief::show_grief_hud_msg( "You won the round" );
player thread scripts/zm/zgrief/zgrief_reimagined::show_grief_hud_msg( "You won the round" );
}
else
{
player thread scripts/zm/main/_zm_reimagined_zgrief::show_grief_hud_msg( "You lost the round" );
player thread scripts/zm/zgrief/zgrief_reimagined::show_grief_hud_msg( "You lost the round" );
}
}
}
@ -203,7 +203,7 @@ round_end(winner, force_win)
{
foreach(player in players)
{
player thread scripts/zm/main/_zm_reimagined_zgrief::show_grief_hud_msg( &"ZOMBIE_GRIEF_RESET" );
player thread scripts/zm/zgrief/zgrief_reimagined::show_grief_hud_msg( &"ZOMBIE_GRIEF_RESET" );
}
}
@ -239,7 +239,7 @@ zombie_goto_round(target_round)
level thread player_respawn_award();
level thread scripts/zm/main/_zm_reimagined_zgrief::round_start_wait(5);
level thread scripts/zm/zgrief/zgrief_reimagined::round_start_wait(5);
}
player_respawn_award()