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https://github.com/JezuzLizard/BO2-Reimagined.git
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Rename _zm_reimagined_zgrief to zgrief_reimagined Removes need for mod.gsc Makes grief code only load on grief gamemode Fixes maps without grief not being able to load
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@ -109,8 +109,8 @@ builddynamicwallbuys()
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builddynamicwallbuy( "church", "svu_zm" );
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builddynamicwallbuy( "mansion", "an94_zm" );
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scripts/zm/main/_zm_reimagined::wallbuy_increase_trigger_radius();
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scripts/zm/main/_zm_reimagined::wallbuy_decrease_upgraded_ammo_cost();
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scripts/zm/_zm_reimagined::wallbuy_increase_trigger_radius();
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scripts/zm/_zm_reimagined::wallbuy_decrease_upgraded_ammo_cost();
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}
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builddynamicwallbuy( location, weaponname )
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@ -159,7 +159,7 @@ builddynamicwallbuy( location, weaponname )
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model hide();
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chalk_fx = weaponname + "_fx";
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thread scripts/zm/main/_zm_reimagined::playchalkfx( chalk_fx, origin, wallbuy.angles );
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thread scripts/zm/_zm_reimagined::playchalkfx( chalk_fx, origin, wallbuy.angles );
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}
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maps/mp/zombies/_zm_weapons::add_dynamic_wallbuy( weaponname, wallbuy.targetname, 1 );
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@ -404,7 +404,7 @@ move_quickrevive_machine()
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use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
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powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
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maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/main/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
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maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
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}
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move_speedcola_machine()
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@ -495,7 +495,7 @@ move_speedcola_machine()
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use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
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powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
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maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/main/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
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maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
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}
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move_staminup_machine()
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@ -590,5 +590,5 @@ move_staminup_machine()
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use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
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powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
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maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/main/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
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maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
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}
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@ -4840,7 +4840,7 @@ town_move_quickrevive_machine()
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use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
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powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
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maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/main/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
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maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
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}
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town_move_staminup_machine()
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@ -1,14 +0,0 @@
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#include scripts/zm/main/_zm_reimagined;
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#include scripts/zm/main/_zm_reimagined_zgrief;
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main()
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{
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scripts/zm/main/_zm_reimagined::main();
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scripts/zm/main/_zm_reimagined_zgrief::main();
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}
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init()
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{
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scripts/zm/main/_zm_reimagined::init();
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scripts/zm/main/_zm_reimagined_zgrief::init();
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}
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@ -191,11 +191,11 @@ round_end(winner, force_win)
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{
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if(player.team == team)
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{
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player thread scripts/zm/main/_zm_reimagined_zgrief::show_grief_hud_msg( "You won the round" );
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player thread scripts/zm/zgrief/zgrief_reimagined::show_grief_hud_msg( "You won the round" );
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}
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else
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{
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player thread scripts/zm/main/_zm_reimagined_zgrief::show_grief_hud_msg( "You lost the round" );
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player thread scripts/zm/zgrief/zgrief_reimagined::show_grief_hud_msg( "You lost the round" );
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}
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}
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}
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@ -203,7 +203,7 @@ round_end(winner, force_win)
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{
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foreach(player in players)
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{
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player thread scripts/zm/main/_zm_reimagined_zgrief::show_grief_hud_msg( &"ZOMBIE_GRIEF_RESET" );
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player thread scripts/zm/zgrief/zgrief_reimagined::show_grief_hud_msg( &"ZOMBIE_GRIEF_RESET" );
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}
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}
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@ -239,7 +239,7 @@ zombie_goto_round(target_round)
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level thread player_respawn_award();
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level thread scripts/zm/main/_zm_reimagined_zgrief::round_start_wait(5);
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level thread scripts/zm/zgrief/zgrief_reimagined::round_start_wait(5);
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}
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player_respawn_award()
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