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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Change file locations

Rename _zm_reimagined_zgrief to zgrief_reimagined
Removes need for mod.gsc
Makes grief code only load on grief gamemode
Fixes maps without grief not being able to load
This commit is contained in:
Jbleezy 2022-01-02 13:26:21 -08:00
parent b22cbc49b8
commit d3931f4436
5 changed files with 11 additions and 25 deletions

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@ -109,8 +109,8 @@ builddynamicwallbuys()
builddynamicwallbuy( "church", "svu_zm" );
builddynamicwallbuy( "mansion", "an94_zm" );
scripts/zm/main/_zm_reimagined::wallbuy_increase_trigger_radius();
scripts/zm/main/_zm_reimagined::wallbuy_decrease_upgraded_ammo_cost();
scripts/zm/_zm_reimagined::wallbuy_increase_trigger_radius();
scripts/zm/_zm_reimagined::wallbuy_decrease_upgraded_ammo_cost();
}
builddynamicwallbuy( location, weaponname )
@ -159,7 +159,7 @@ builddynamicwallbuy( location, weaponname )
model hide();
chalk_fx = weaponname + "_fx";
thread scripts/zm/main/_zm_reimagined::playchalkfx( chalk_fx, origin, wallbuy.angles );
thread scripts/zm/_zm_reimagined::playchalkfx( chalk_fx, origin, wallbuy.angles );
}
maps/mp/zombies/_zm_weapons::add_dynamic_wallbuy( weaponname, wallbuy.targetname, 1 );
@ -404,7 +404,7 @@ move_quickrevive_machine()
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/main/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
move_speedcola_machine()
@ -495,7 +495,7 @@ move_speedcola_machine()
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/main/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
move_staminup_machine()
@ -590,5 +590,5 @@ move_staminup_machine()
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/main/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}

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@ -4840,7 +4840,7 @@ town_move_quickrevive_machine()
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/main/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
town_move_staminup_machine()

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@ -1,14 +0,0 @@
#include scripts/zm/main/_zm_reimagined;
#include scripts/zm/main/_zm_reimagined_zgrief;
main()
{
scripts/zm/main/_zm_reimagined::main();
scripts/zm/main/_zm_reimagined_zgrief::main();
}
init()
{
scripts/zm/main/_zm_reimagined::init();
scripts/zm/main/_zm_reimagined_zgrief::init();
}

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@ -191,11 +191,11 @@ round_end(winner, force_win)
{
if(player.team == team)
{
player thread scripts/zm/main/_zm_reimagined_zgrief::show_grief_hud_msg( "You won the round" );
player thread scripts/zm/zgrief/zgrief_reimagined::show_grief_hud_msg( "You won the round" );
}
else
{
player thread scripts/zm/main/_zm_reimagined_zgrief::show_grief_hud_msg( "You lost the round" );
player thread scripts/zm/zgrief/zgrief_reimagined::show_grief_hud_msg( "You lost the round" );
}
}
}
@ -203,7 +203,7 @@ round_end(winner, force_win)
{
foreach(player in players)
{
player thread scripts/zm/main/_zm_reimagined_zgrief::show_grief_hud_msg( &"ZOMBIE_GRIEF_RESET" );
player thread scripts/zm/zgrief/zgrief_reimagined::show_grief_hud_msg( &"ZOMBIE_GRIEF_RESET" );
}
}
@ -239,7 +239,7 @@ zombie_goto_round(target_round)
level thread player_respawn_award();
level thread scripts/zm/main/_zm_reimagined_zgrief::round_start_wait(5);
level thread scripts/zm/zgrief/zgrief_reimagined::round_start_wait(5);
}
player_respawn_award()