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Containment on Nuketown: add zones
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@ -2944,6 +2944,13 @@ containment_get_zones()
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containment_zones = array("zone_amb_cornfield", "zone_cornfield_prototype");
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containment_zones = array("zone_amb_cornfield", "zone_cornfield_prototype");
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}
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}
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}
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}
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else if (level.script == "zm_nuked")
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{
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if (level.scr_zm_map_start_location == "nuked")
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{
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containment_zones = array("culdesac_yellow_zone", "culdesac_green_zone", "openhouse1_f1_zone", "openhouse2_f1_zone", "openhouse1_f2_zone", "openhouse2_f2_zone", "openhouse1_backyard_zone", "openhouse2_backyard_zone");
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}
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}
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else if (level.script == "zm_prison")
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else if (level.script == "zm_prison")
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{
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{
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if (level.scr_zm_map_start_location == "cellblock")
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if (level.scr_zm_map_start_location == "cellblock")
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@ -3060,7 +3067,11 @@ containment_set_obj_waypoint_off_screen(zone_name, zone, next_obj = false)
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hud.z = zone.volumes[0].origin[2];
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hud.z = zone.volumes[0].origin[2];
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}
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}
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if (level.script == "zm_buried" && zone_name == "zone_maze")
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if (level.script == "zm_nuked" && zone_name == "openhouse1_f1_zone")
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{
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hud.z -= 50;
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}
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else if (level.script == "zm_buried" && zone_name == "zone_maze")
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{
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{
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hud.z += 200;
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hud.z += 200;
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}
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}
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