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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
MOTD and Origins: show initial parts on HUD at correct time
MOTD and Origins: space out items on HUD evenly MOTD: add initial key state on HUD Origins: fix crash from record color change on HUD
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@ -1682,8 +1682,7 @@ temp_disable_offhand_weapons()
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buildbuildables()
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buildbuildables()
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{
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{
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// need a wait or else some buildables dont build
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wait 1; // need a wait or else some buildables dont build
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wait 1;
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if (is_classic())
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if (is_classic())
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{
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{
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@ -1926,8 +1925,12 @@ unregister_tower_unitriggers()
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// MOTD\Origins style buildables
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// MOTD\Origins style buildables
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buildcraftables()
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buildcraftables()
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{
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{
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// need a wait or else some buildables dont build
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flag_wait("initial_blackscreen_passed");
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wait 1;
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if (is_true(level.zombiemode_using_afterlife))
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{
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flag_wait("afterlife_start_over");
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}
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if (is_classic())
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if (is_classic())
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{
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{
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@ -116,4 +116,25 @@ include_craftables()
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refuelable_plane.triggerthink = ::planefuelable;
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refuelable_plane.triggerthink = ::planefuelable;
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plane.custom_craftablestub_update_prompt = ::prison_plane_update_prompt;
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plane.custom_craftablestub_update_prompt = ::prison_plane_update_prompt;
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include_craftable(refuelable_plane);
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include_craftable(refuelable_plane);
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}
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planecraftable()
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{
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level thread alcatraz_craftable_trigger_think("plane_craftable_trigger", "plane", "plane", "", 1, 0);
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level setclientfield("quest_plane_craft_complete", 0);
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level thread setclientfield_quest_states_init();
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}
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setclientfield_quest_states_init()
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{
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flag_wait("initial_blackscreen_passed");
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if (is_true(level.zombiemode_using_afterlife))
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{
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flag_wait("afterlife_start_over");
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}
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for (i = 1; i <= 5; i++)
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level setclientfield("quest_state" + i, 2);
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}
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}
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@ -604,6 +604,8 @@ run_gramophone_door(str_vinyl_record)
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while (!trig_position.has_vinyl)
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while (!trig_position.has_vinyl)
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wait 0.05;
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wait 0.05;
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wait 0.05;
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t_door.initial_placed = 1;
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t_door.initial_placed = 1;
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trig_position.gramophone_model = spawn("script_model", trig_position.origin);
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trig_position.gramophone_model = spawn("script_model", trig_position.origin);
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trig_position.gramophone_model.angles = trig_position.angles;
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trig_position.gramophone_model.angles = trig_position.angles;
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@ -50,7 +50,7 @@ LUI.createMenu.CraftablesTombArea = function(f1_arg0)
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f1_local8.shouldFadeOutQuestStatus = true
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f1_local8.shouldFadeOutQuestStatus = true
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f1_local8.highlightRecentItem = true
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f1_local8.highlightRecentItem = true
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end
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end
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local f1_local9 = f1_local6 + 100
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local f1_local9 = f1_local6 + 90
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local f1_local10 = LUI.UIVerticalList.new()
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local f1_local10 = LUI.UIVerticalList.new()
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f1_local10:setLeftRight(true, true, 0, 0)
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f1_local10:setLeftRight(true, true, 0, 0)
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f1_local10:setTopBottom(true, false, f1_local9, f1_local9 + CoD.CraftablesTomb.ContainerHeight)
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f1_local10:setTopBottom(true, false, f1_local9, f1_local9 + CoD.CraftablesTomb.ContainerHeight)
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@ -16,7 +16,7 @@ LUI.createMenu.CraftablesArea = function(f1_arg0)
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local f1_local3 = CoD.QuestItemDisplay.ContainerSize / 4
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local f1_local3 = CoD.QuestItemDisplay.ContainerSize / 4
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if CoD.Zombie.SoloQuestMode == false then
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if CoD.Zombie.SoloQuestMode == false then
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CoD.QuestItemDisplay.AddPersistentIcon(f1_local2)
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CoD.QuestItemDisplay.AddPersistentIcon(f1_local2)
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f1_local2:addSpacer(f1_local3 * 2)
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f1_local2:addSpacer(90 - CoD.QuestItemDisplay.ContainerSize)
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end
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end
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local f1_local4 = false
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local f1_local4 = false
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local f1_local5 = true
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local f1_local5 = true
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@ -30,7 +30,7 @@ LUI.createMenu.CraftablesArea = function(f1_arg0)
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end
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end
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local f1_local6 = LUI.UIVerticalList.new()
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local f1_local6 = LUI.UIVerticalList.new()
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f1_local6:setLeftRight(true, true, 0, 0)
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f1_local6:setLeftRight(true, true, 0, 0)
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f1_local6:setTopBottom(true, true, 200, 0)
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f1_local6:setTopBottom(true, true, 180, 0)
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local f1_local7 = CoD.CraftableItemDisplay.new(f1_local6)
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local f1_local7 = CoD.CraftableItemDisplay.new(f1_local6)
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f1_local0.scaleContainer:addElement(f1_local7)
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f1_local0.scaleContainer:addElement(f1_local7)
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if not CoD.Zombie.LocalSplitscreenMultiplePlayers then
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if not CoD.Zombie.LocalSplitscreenMultiplePlayers then
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@ -161,9 +161,9 @@ end
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CoD.PersistentItemTombDisplay.UpdateQuestContainerAndTitle = function(f4_arg0, f4_arg1, updateRecord)
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CoD.PersistentItemTombDisplay.UpdateQuestContainerAndTitle = function(f4_arg0, f4_arg1, updateRecord)
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if f4_arg1.oldValue ~= 0 or f4_arg1.newValue ~= 0 then
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if f4_arg1.oldValue ~= 0 or f4_arg1.newValue ~= 0 then
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if updateRecord ~= nil then
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if updateRecord ~= nil then
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if f4_arg1.newValue <= 1 then
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if f4_arg1.newValue == 1 then
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f4_arg0.statusIcons[2].icon:setRGB(1, 1, 1)
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f4_arg0.statusIcons[2].icon:setRGB(1, 1, 1)
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else
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elseif f4_arg1.newValue >= 2 and f4_arg1.newValue <= 5 then
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local recordColor = CoD.QuestItemTombDisplay.ClientFieldNames[f4_arg1.newValue - 1].color
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local recordColor = CoD.QuestItemTombDisplay.ClientFieldNames[f4_arg1.newValue - 1].color
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f4_arg0.statusIcons[2].icon:setRGB(recordColor.r, recordColor.g, recordColor.b)
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f4_arg0.statusIcons[2].icon:setRGB(recordColor.r, recordColor.g, recordColor.b)
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end
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end
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@ -259,7 +259,7 @@ CoD.PersistentItemTombDisplay.UpdateQuestStates = function(f10_arg0, f10_arg1)
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f10_arg0:setAlpha(1)
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f10_arg0:setAlpha(1)
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f10_arg0.icon:setAlpha(1)
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f10_arg0.icon:setAlpha(1)
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f10_arg0.icon:setRGB(1, 1, 1)
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f10_arg0.icon:setRGB(1, 1, 1)
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else
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elseif f10_arg1 >= 2 and f10_arg1 <= 5 then
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local recordColor = CoD.QuestItemTombDisplay.ClientFieldNames[f10_arg1 - 1].color
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local recordColor = CoD.QuestItemTombDisplay.ClientFieldNames[f10_arg1 - 1].color
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f10_arg0:setAlpha(1)
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f10_arg0:setAlpha(1)
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f10_arg0.icon:setAlpha(1)
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f10_arg0.icon:setAlpha(1)
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@ -121,6 +121,7 @@ CoD.QuestItemDisplay.new = function(f1_arg0)
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f1_arg0:registerEventHandler(CoD.QuestItemDisplay.KeyClientFieldName, CoD.QuestItemDisplay.UpdateKeyStatus)
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f1_arg0:registerEventHandler(CoD.QuestItemDisplay.KeyClientFieldName, CoD.QuestItemDisplay.UpdateKeyStatus)
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f1_arg0:registerEventHandler(CoD.QuestItemDisplay.PlaneCraftedClientFieldName, CoD.QuestItemDisplay.UpdatedPlaneCompletedStatus)
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f1_arg0:registerEventHandler(CoD.QuestItemDisplay.PlaneCraftedClientFieldName, CoD.QuestItemDisplay.UpdatedPlaneCompletedStatus)
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f1_arg0.visible = true
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f1_arg0.visible = true
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CoD.QuestItemDisplay.QuestItemDisplayHUD = f1_arg0
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return f1_arg0
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return f1_arg0
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end
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end
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@ -164,7 +165,7 @@ CoD.QuestItemDisplay.AddPersistentIcon = function(f2_arg0)
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f2_local4.highlight:setTopBottom(true, true, 0, 0)
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f2_local4.highlight:setTopBottom(true, true, 0, 0)
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f2_local4.highlight:registerEventHandler("button_over", CoD.CraftablesIcon.HighlightButtonOver)
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f2_local4.highlight:registerEventHandler("button_over", CoD.CraftablesIcon.HighlightButtonOver)
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f2_local4.highlight:registerEventHandler("button_up", CoD.CraftablesIcon.HighlightButtonUp)
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f2_local4.highlight:registerEventHandler("button_up", CoD.CraftablesIcon.HighlightButtonUp)
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f2_local4:addElement(f2_local4.highlight)
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f2_local3:addElement(f2_local4.highlight)
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f2_arg0:addElement(self)
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f2_arg0:addElement(self)
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end
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end
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@ -309,6 +310,17 @@ CoD.QuestItemDisplay.PlayerPieceOwner = function(f4_arg0, f4_arg1)
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end
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end
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CoD.QuestItemDisplay.UpdateQuest = function(f5_arg0, f5_arg1)
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CoD.QuestItemDisplay.UpdateQuest = function(f5_arg0, f5_arg1)
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if f5_arg1.newValue == 0 then
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CoD.QuestItemDisplay.initKeyStatusUpdated = false
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end
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if f5_arg1.oldValue == 0 and f5_arg1.newValue == 2 then
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if not CoD.QuestItemDisplay.initKeyStatusUpdated then
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CoD.QuestItemDisplay.initKeyStatusUpdated = true
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CoD.QuestItemDisplay.UpdateKeyStatus(CoD.QuestItemDisplay.QuestItemDisplayHUD, f5_arg1, 1)
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end
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end
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CoD.QuestItemDisplay.UpdateQuestStatus(f5_arg0, f5_arg1)
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CoD.QuestItemDisplay.UpdateQuestStatus(f5_arg0, f5_arg1)
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if f5_arg1.oldValue ~= 0 or f5_arg1.newValue ~= 0 then
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if f5_arg1.oldValue ~= 0 or f5_arg1.newValue ~= 0 then
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if f5_arg0.questStatusContainer then
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if f5_arg0.questStatusContainer then
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@ -493,17 +505,31 @@ CoD.QuestItemDisplay.UpdatePersistentIconState = function(f13_arg0, f13_arg1, f1
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end
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end
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end
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end
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CoD.QuestItemDisplay.UpdateKeyStatus = function(f14_arg0, f14_arg1)
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CoD.QuestItemDisplay.UpdateKeyStatus = function(f14_arg0, f14_arg1, initKeyState)
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CoD.QuestItemDisplay.HaveKeyInScoreboard = true
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if not initKeyState then
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CoD.QuestItemDisplay.UpdateKeyIconState(f14_arg0, f14_arg1.oldValue, f14_arg1.newValue)
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CoD.QuestItemDisplay.HaveKeyInScoreboard = true
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end
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CoD.QuestItemDisplay.UpdateKeyIconState(f14_arg0, f14_arg1.oldValue, f14_arg1.newValue, initKeyState)
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end
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end
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CoD.QuestItemDisplay.UpdateKeyIconState = function(f15_arg0, f15_arg1, f15_arg2)
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CoD.QuestItemDisplay.UpdateKeyIconState = function(f15_arg0, f15_arg1, f15_arg2, initKeyState)
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if initKeyState then
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f15_arg2 = 1
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end
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if not CoD.QuestItemDisplay.CurrentMapName or f15_arg2 < 0 then
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if not CoD.QuestItemDisplay.CurrentMapName or f15_arg2 < 0 then
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return
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return
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elseif f15_arg0.craftableIcon and f15_arg1 == 0 and f15_arg2 == 1 then
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elseif f15_arg0.craftableIcon and f15_arg1 == 0 and f15_arg2 == 1 then
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f15_arg0.craftableIcon:setAlpha(1)
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f15_arg0.craftableIcon:setAlpha(1)
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f15_arg0.craftableIcon:setImage(CoD.QuestItemDisplay.KeyMaterial)
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f15_arg0.craftableIcon:setImage(CoD.QuestItemDisplay.KeyMaterial)
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if initKeyState then
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f15_arg0.craftableIcon:setAlpha(CoD.QuestItemDisplay.NeedItemAlpha)
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else
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f15_arg0.craftableIcon:setAlpha(1)
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end
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f15_arg0.craftableIcon.highlight:alternateStates(CoD.QuestItemDisplay.ONSCREEN_DURATION, CoD.CraftablesIcon.PulseRedBright, CoD.CraftablesIcon.PulseRedLow, 500, 500, CoD.CraftablesIcon.PulseWhite)
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f15_arg0.craftableIcon.highlight:alternateStates(CoD.QuestItemDisplay.ONSCREEN_DURATION, CoD.CraftablesIcon.PulseRedBright, CoD.CraftablesIcon.PulseRedLow, 500, 500, CoD.CraftablesIcon.PulseWhite)
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f15_arg0.craftableIcon.inUse = true
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f15_arg0.craftableIcon.inUse = true
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f15_arg0.persQuestContainer:setAlpha(1)
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f15_arg0.persQuestContainer:setAlpha(1)
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