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Arthur: fix not running back to jail if traversing
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@ -432,8 +432,6 @@ sloth_trap()
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who maps\mp\zombies\_zm_score::minus_to_player_score( trig.cost );
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play_sound_at_pos( "purchase", trig.origin );
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who maps\mp\zombies\_zm_stats::increment_client_stat( "buried_sloth_candy_protect", 0 );
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who maps\mp\zombies\_zm_stats::increment_player_stat( "buried_sloth_candy_protect" );
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who thread maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "sloth_generic_feed" );
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who maps\mp\zm_buried_buildables::onuseplantobject_key( who );
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@ -447,6 +445,11 @@ sloth_trap()
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wait 30;
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while (level.sloth maps\mp\zombies\_zm_ai_sloth_utility::sloth_is_traversing())
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{
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wait 0.05;
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}
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level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "jail_run", 0 );
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while (level.sloth.state == "jail_run")
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