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Containment: gain score by most alive players
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@ -476,7 +476,7 @@
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* 25000 health Brutus
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### Containment
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* Gain score by being the only team in the containment zone
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* Gain score by being the team with the most alive players in the containment zone
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* First team to gain 250 score wins the game
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* Zombies only go after players in the containment zone
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* Players respawn after being down for 10 seconds
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@ -1228,7 +1228,7 @@ grief_intro_text()
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{
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self iPrintLn("Welcome to Containment!");
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wait 5;
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self iPrintLn("Gain score by being the only team in the containment zone.");
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self iPrintLn("Gain score by being in the containment zone.");
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wait 5;
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self iPrintLn("First team to gain 250 score wins the game.");
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wait 5;
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@ -2162,7 +2162,7 @@ containment_think()
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}
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}
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if(in_containment_zone["axis"] > 0 && in_containment_zone["allies"] > 0)
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if(in_containment_zone["axis"] == in_containment_zone["allies"] && in_containment_zone["axis"] > 0 && in_containment_zone["allies"] > 0)
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{
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foreach(player in players)
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{
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@ -2172,7 +2172,7 @@ containment_think()
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held_time["axis"] = undefined;
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held_time["allies"] = undefined;
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}
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else if(in_containment_zone["axis"] > 0)
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else if(in_containment_zone["axis"] > in_containment_zone["allies"])
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{
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foreach(player in players)
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{
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@ -2197,7 +2197,7 @@ containment_think()
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increment_score("axis");
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}
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}
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else if(in_containment_zone["allies"] > 0)
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else if(in_containment_zone["allies"] > in_containment_zone["axis"])
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{
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foreach(player in players)
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{
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