mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Grief: add sudden death
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@ -234,6 +234,10 @@ perk_set_max_health_if_jugg( perk, set_premaxhealth, clamp_health_to_max_health
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{
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max_total_health += level.pers_jugg_upgrade_health_bonus;
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}
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if ( is_true( level.sudden_death ) && isDefined( level.sudden_death_health_loss ) )
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{
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max_total_health -= level.sudden_death_health_loss;
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}
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missinghealth = self.maxhealth - self.health;
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self setmaxhealth( max_total_health );
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self.health -= missinghealth;
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@ -57,6 +57,7 @@ init()
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level thread set_grief_vars();
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level thread powerup_hud_overlay();
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level thread round_start_wait(5, true);
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level thread sudden_death();
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level thread unlimited_zombies();
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level thread remove_round_number();
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level thread remove_status_icons_on_end_game();
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@ -1115,6 +1116,10 @@ show_grief_hud_msg( msg, msg_parm, offset, delay )
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{
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self notify( "show_grief_hud_msg" );
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}
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else
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{
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self notify( "show_grief_hud_msg2" );
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}
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self endon( "disconnect" );
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@ -1144,7 +1149,7 @@ show_grief_hud_msg( msg, msg_parm, offset, delay )
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zgrief_hudmsg endon( "death" );
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zgrief_hudmsg thread show_grief_hud_msg_cleanup(self);
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zgrief_hudmsg thread show_grief_hud_msg_cleanup(self, delay);
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while ( isDefined( level.hostmigrationtimer ) )
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{
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@ -1185,14 +1190,21 @@ show_grief_hud_msg( msg, msg_parm, offset, delay )
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}
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}
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show_grief_hud_msg_cleanup(player)
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show_grief_hud_msg_cleanup(player, delay)
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{
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self endon( "death" );
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self thread show_grief_hud_msg_cleanup_restart_round();
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self thread show_grief_hud_msg_cleanup_end_game();
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player waittill( "show_grief_hud_msg" );
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if(!isDefined(delay))
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{
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player waittill( "show_grief_hud_msg" );
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}
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else
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{
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player waittill( "show_grief_hud_msg2" );
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}
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if ( isDefined( self ) )
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{
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@ -1681,6 +1693,47 @@ grief_laststand_weapons_return()
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return 0;
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}
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sudden_death()
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{
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level endon("end_game");
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level.sudden_death = 0;
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level.sudden_death_time = 300;
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level.sudden_death_health_loss = 100;
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while(1)
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{
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level waittill("restart_round_start");
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level.sudden_death = 0;
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time = level waittill_notify_or_timeout("restart_round", level.sudden_death_time);
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if(!isDefined(time))
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{
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continue;
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}
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level.sudden_death = 1;
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players = get_players();
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foreach(player in players)
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{
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player thread show_grief_hud_msg( "Sudden Death!" );
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player thread show_grief_hud_msg( "Lose " + level.sudden_death_health_loss + " Health!", undefined, 30, 1 );
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health = player.health;
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player setMaxHealth(player.maxhealth - level.sudden_death_health_loss);
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if(player.health > health)
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{
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player.health = health;
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}
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player.premaxhealth -= level.sudden_death_health_loss;
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}
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}
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}
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unlimited_zombies()
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{
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while(1)
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