diff --git a/README.md b/README.md index 7f3a59d8..b47ed9d1 100644 --- a/README.md +++ b/README.md @@ -241,12 +241,13 @@ * Tie round if both teams die within 5 seconds of eachother * Unlimited zombies * 2000 health zombies -* 1 second zombie spawn rate +* 0.5 second zombie spawn rate * Only sprinting zombies +* Zombies start spawning 10 seconds after the round starts * Players start each round with at least 10000 points * 2 lethal grenades and mines awarded each round * Unlimited barrier rebuild points -* Decrease stun time of unupgraded weapons from 0.75 to 0.5 +* Decreased stun time of unupgraded weapons from 0.75 to 0.5 * Meleeing enemy players that are already stunned will push them * Stunning enemy players steals 10 points from them * Downing enemy players awards 5% of their current points diff --git a/scripts/zm/main/_zm_reimagined_zgrief.gsc b/scripts/zm/main/_zm_reimagined_zgrief.gsc index 41946d73..be6d47a4 100644 --- a/scripts/zm/main/_zm_reimagined_zgrief.gsc +++ b/scripts/zm/main/_zm_reimagined_zgrief.gsc @@ -147,7 +147,7 @@ set_grief_vars() level.zombie_vars["zombie_health_start"] = 2000; level.zombie_vars["zombie_health_increase"] = 0; level.zombie_vars["zombie_health_increase_multiplier"] = 0; - level.zombie_vars["zombie_spawn_delay"] = 1; + level.zombie_vars["zombie_spawn_delay"] = 0.5; level.brutus_health = 20000; level.brutus_expl_dmg_req = 12000; level.global_damage_func = ::zombie_damage; @@ -476,7 +476,7 @@ round_start_wait(time, initial) flag_wait("initial_blackscreen_passed"); } - level thread zombie_spawn_wait(time + 5); + level thread zombie_spawn_wait(time + 10); players = get_players(); foreach(player in players)