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Mystery Box: add weapon cycle

This commit is contained in:
Jbleezy
2023-03-26 13:58:29 -07:00
parent 4c2ae23d37
commit d8e2f99286
3 changed files with 38 additions and 1 deletions

View File

@ -117,4 +117,39 @@ timer_til_despawn( v_float )
{
self delete();
}
}
treasure_chest_chooseweightedrandomweapon( player )
{
keys = array_randomize( getarraykeys( level.zombie_weapons ) );
if ( isdefined( level.customrandomweaponweights ) )
keys = player [[ level.customrandomweaponweights ]]( keys );
pap_triggers = getentarray( "specialty_weapupgrade", "script_noteworthy" );
if (!isDefined(player.random_weapons_acquired))
{
player.random_weapons_acquired = [];
}
for ( i = 0; i < keys.size; i++ )
{
if ( treasure_chest_canplayerreceiveweapon( player, keys[i], pap_triggers ) )
{
if (!isInArray(player.random_weapons_acquired, keys[i]))
{
player.random_weapons_acquired[player.random_weapons_acquired.size] = keys[i];
return keys[i];
}
}
}
if (player.random_weapons_acquired.size > 0)
{
player.random_weapons_acquired = [];
return treasure_chest_chooseweightedrandomweapon(player);
}
return keys[0];
}