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https://github.com/JezuzLizard/BO2-Reimagined.git
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Unpad inside of parens
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@ -4,32 +4,32 @@
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inert_wakeup()
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{
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self endon( "death" );
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self endon( "stop_zombie_inert" );
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self endon("death");
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self endon("stop_zombie_inert");
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wait 0.1;
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self thread maps\mp\zombies\_zm_ai_basic::inert_damage();
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self thread maps\mp\zombies\_zm_ai_basic::inert_bump();
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while ( 1 )
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while (1)
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{
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current_time = getTime();
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players = get_players();
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foreach ( player in players )
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foreach (player in players)
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{
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dist_sq = distancesquared( self.origin, player.origin );
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dist_sq = distancesquared(self.origin, player.origin);
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if ( dist_sq < 4096 )
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if (dist_sq < 4096)
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{
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self maps\mp\zombies\_zm_ai_basic::stop_inert();
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return;
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}
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if ( dist_sq < 5760000 )
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if (dist_sq < 5760000)
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{
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if ( ( current_time - player.lastfiretime ) < 100 )
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if ((current_time - player.lastfiretime) < 100)
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{
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self maps\mp\zombies\_zm_ai_basic::stop_inert();
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return;
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