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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-08 04:48:13 -05:00

Unpad inside of parens

This commit is contained in:
Jbleezy
2023-12-16 20:01:17 -08:00
parent c87c2da9a0
commit d9b261f49e
158 changed files with 10853 additions and 10853 deletions

View File

@ -6,20 +6,20 @@
init()
{
level.brutus_spawners = getentarray( "brutus_zombie_spawner", "script_noteworthy" );
level.brutus_spawners = getentarray("brutus_zombie_spawner", "script_noteworthy");
if ( level.brutus_spawners.size == 0 )
if (level.brutus_spawners.size == 0)
return;
array_thread( level.brutus_spawners, ::add_spawn_function, ::brutus_prespawn );
array_thread(level.brutus_spawners, ::add_spawn_function, ::brutus_prespawn);
for ( i = 0; i < level.brutus_spawners.size; i++ )
for (i = 0; i < level.brutus_spawners.size; i++)
{
level.brutus_spawners[i].is_enabled = 1;
level.brutus_spawners[i].script_forcespawn = 1;
}
level.brutus_spawn_positions = getstructarray( "brutus_location", "script_noteworthy" );
level.brutus_spawn_positions = getstructarray("brutus_location", "script_noteworthy");
level thread setup_interaction_matrix();
level.sndbrutusistalking = 0;
level.brutus_health = 500;
@ -59,13 +59,13 @@ init()
level.brutus_respawn_after_despawn = 1;
level.brutus_in_grief = 0;
if ( getdvar( "ui_gametype" ) == "zgrief" )
if (getdvar("ui_gametype") == "zgrief")
level.brutus_in_grief = 1;
level.brutus_shotgun_damage_mod = 1.5;
level.brutus_custom_goalradius = 48;
registerclientfield( "actor", "helmet_off", 9000, 1, "int" );
registerclientfield( "actor", "brutus_lock_down", 9000, 1, "int" );
registerclientfield("actor", "helmet_off", 9000, 1, "int");
registerclientfield("actor", "brutus_lock_down", 9000, 1, "int");
level thread maps\mp\zombies\_zm_ai_brutus::brutus_spawning_logic();
level thread maps\mp\zombies\_zm_ai_brutus::get_brutus_interest_points();
@ -106,7 +106,7 @@ setup_interaction_matrix()
level.interaction_types["perk_machine"].num_times_to_scale = 3;
level.interaction_types["perk_machine"].unlock_cost = 2000;
if ( !is_gametype_active( "zgrief" ) )
if (!is_gametype_active("zgrief"))
{
level.interaction_types["blocker"] = spawnstruct();
level.interaction_types["blocker"].priority = 5;
@ -168,24 +168,24 @@ setup_interaction_matrix()
}
level.interaction_priority = [];
interaction_types = getarraykeys( level.interaction_types );
interaction_types = getarraykeys(level.interaction_types);
for ( i = 0; i < interaction_types.size; i++ )
for (i = 0; i < interaction_types.size; i++)
{
int_type = interaction_types[i];
interaction = level.interaction_types[int_type];
assert( !isdefined( level.interaction_priority[interaction.priority] ) );
assert(!isdefined(level.interaction_priority[interaction.priority]));
level.interaction_priority[interaction.priority] = int_type;
}
}
check_craftable_table_valid( player )
check_craftable_table_valid(player)
{
if ( !isdefined( self.stub ) && ( isdefined( self.is_locked ) && self.is_locked ) )
if (!isdefined(self.stub) && (isdefined(self.is_locked) && self.is_locked))
{
if ( player.score >= self.locked_cost )
if (player.score >= self.locked_cost)
{
player minus_to_player_score( self.locked_cost );
player minus_to_player_score(self.locked_cost);
self.is_locked = 0;
self.locked_cost = undefined;
self.lock_fx delete();
@ -193,15 +193,15 @@ check_craftable_table_valid( player )
return false;
}
else if ( isdefined( self.stub ) && ( isdefined( self.stub.is_locked ) && self.stub.is_locked ) )
else if (isdefined(self.stub) && (isdefined(self.stub.is_locked) && self.stub.is_locked))
{
if ( player.score >= self.stub.locked_cost )
if (player.score >= self.stub.locked_cost)
{
player minus_to_player_score( self.stub.locked_cost );
player minus_to_player_score(self.stub.locked_cost);
self.stub.is_locked = 0;
self.stub.locked_cost = undefined;
self.stub.lock_fx delete();
self scripts\zm\zm_prison\zm_prison_reimagined::craftabletrigger_update_prompt( player );
self scripts\zm\zm_prison\zm_prison_reimagined::craftabletrigger_update_prompt(player);
}
return false;
@ -212,36 +212,36 @@ check_craftable_table_valid( player )
brutus_round_tracker()
{
level.next_brutus_round = level.round_number + randomintrange( level.brutus_min_round_fq, level.brutus_max_round_fq );
level.next_brutus_round = level.round_number + randomintrange(level.brutus_min_round_fq, level.brutus_max_round_fq);
old_spawn_func = level.round_spawn_func;
old_wait_func = level.round_wait_func;
flag_wait_any( "activate_cellblock_east", "activate_cellblock_west" );
flag_wait_any("activate_cellblock_east", "activate_cellblock_west");
while ( true )
while (true)
{
level waittill( "between_round_over" );
level waittill("between_round_over");
players = get_players();
if ( level.round_number < 9 && ( isdefined( level.is_forever_solo_game ) && level.is_forever_solo_game ) )
if (level.round_number < 9 && (isdefined(level.is_forever_solo_game) && level.is_forever_solo_game))
continue;
else if ( level.next_brutus_round <= level.round_number )
else if (level.next_brutus_round <= level.round_number)
{
if ( maps\mp\zm_alcatraz_utility::is_team_on_golden_gate_bridge() )
if (maps\mp\zm_alcatraz_utility::is_team_on_golden_gate_bridge())
{
level.next_brutus_round = level.round_number + 1;
continue;
}
wait( randomfloatrange( level.brutus_min_spawn_delay, level.brutus_max_spawn_delay ) );
wait(randomfloatrange(level.brutus_min_spawn_delay, level.brutus_max_spawn_delay));
if ( attempt_brutus_spawn( level.brutus_zombie_per_round ) )
if (attempt_brutus_spawn(level.brutus_zombie_per_round))
{
level.music_round_override = 1;
level thread maps\mp\zombies\_zm_audio::change_zombie_music( "brutus_round_start" );
level thread maps\mp\zombies\_zm_audio::change_zombie_music("brutus_round_start");
level thread sndforcewait();
level.next_brutus_round = level.round_number + randomintrange( level.brutus_min_round_fq, level.brutus_max_round_fq );
level.next_brutus_round = level.round_number + randomintrange(level.brutus_min_round_fq, level.brutus_max_round_fq);
}
}
}
@ -249,55 +249,55 @@ brutus_round_tracker()
craftable_table_lock()
{
self endon( "death" );
self endon("death");
table_struct = self.priority_item;
if ( !isdefined( table_struct ) )
if (!isdefined(table_struct))
{
return;
}
craftable_table = table_struct get_trigger_for_craftable();
int_struct = level.interaction_types["craftable_table"];
craftable_table.lock_fx = spawn( "script_model", table_struct.origin );
craftable_table.lock_fx = spawn("script_model", table_struct.origin);
craftable_table.lock_fx.angles = table_struct.angles;
craftable_table.lock_fx = offset_fx_struct( int_struct, craftable_table.lock_fx );
craftable_table.lock_fx setmodel( "tag_origin" );
playfxontag( level._effect["brutus_lockdown_lg"], craftable_table.lock_fx, "tag_origin" );
craftable_table.lock_fx playsound( "zmb_ai_brutus_clang" );
craftable_table.lock_fx = offset_fx_struct(int_struct, craftable_table.lock_fx);
craftable_table.lock_fx setmodel("tag_origin");
playfxontag(level._effect["brutus_lockdown_lg"], craftable_table.lock_fx, "tag_origin");
craftable_table.lock_fx playsound("zmb_ai_brutus_clang");
craftable_table.is_locked = 1;
craftable_table.locked_cost = get_scaling_lock_cost( "craftable_table", craftable_table );
craftable_table.hint_string = get_lock_hint_string( craftable_table.locked_cost );
craftable_table.locked_cost = get_scaling_lock_cost("craftable_table", craftable_table);
craftable_table.hint_string = get_lock_hint_string(craftable_table.locked_cost);
if ( !isdefined( craftable_table.equipname ) )
if (!isdefined(craftable_table.equipname))
{
craftable_table sethintstring( craftable_table.hint_string );
craftable_table sethintstring(craftable_table.hint_string);
}
if ( isdefined( craftable_table.targetname ) && craftable_table.targetname == "blundergat_upgrade" )
if (isdefined(craftable_table.targetname) && craftable_table.targetname == "blundergat_upgrade")
{
level.lockdown_track["craft_kit"] = 1;
t_upgrade = getent( "blundergat_upgrade", "targetname" );
t_upgrade = getent("blundergat_upgrade", "targetname");
t_upgrade.is_locked = 1;
t_upgrade sethintstring( craftable_table.hint_string );
t_upgrade sethintstring(craftable_table.hint_string);
}
if ( isdefined( craftable_table.weaponname ) && craftable_table.weaponname == "alcatraz_shield_zm" )
if (isdefined(craftable_table.weaponname) && craftable_table.weaponname == "alcatraz_shield_zm")
{
level.lockdown_track["craft_shield"] = 1;
}
level notify( "brutus_locked_object" );
level notify("brutus_locked_object");
self.priority_item = undefined;
}
brutus_find_flesh()
{
self endon( "death" );
level endon( "intermission" );
self endon("death");
level endon("intermission");
if ( level.intermission )
if (level.intermission)
return;
self.ai_state = "idle";
@ -310,22 +310,22 @@ brutus_find_flesh()
self thread brutus_goal_watcher();
self thread watch_for_player_dist();
while ( true )
while (true)
{
if ( self.not_interruptable )
if (self.not_interruptable)
{
wait 0.05;
continue;
}
player = brutus_get_closest_valid_player();
brutus_zone = get_zone_from_position( self.origin );
brutus_zone = get_zone_from_position(self.origin);
if ( !isdefined( brutus_zone ) )
if (!isdefined(brutus_zone))
{
brutus_zone = self.prev_zone;
if ( !isdefined( brutus_zone ) )
if (!isdefined(brutus_zone))
{
wait 1;
continue;
@ -335,33 +335,33 @@ brutus_find_flesh()
player_zone = undefined;
self.prev_zone = brutus_zone;
if ( !isdefined( player ) )
self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
if (!isdefined(player))
self.priority_item = self get_priority_item_for_brutus(brutus_zone, 1);
else
{
player_zone = player get_player_zone();
if ( isdefined( player_zone ) )
self.priority_item = self get_priority_item_for_brutus( player_zone );
if (isdefined(player_zone))
self.priority_item = self get_priority_item_for_brutus(player_zone);
else
self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
self.priority_item = self get_priority_item_for_brutus(brutus_zone, 1);
}
if ( isdefined( player ) && distancesquared( self.origin, player.origin ) < level.brutus_aggro_dist_sq && isdefined( player_zone ) && should_brutus_aggro( player_zone, brutus_zone ) )
if (isdefined(player) && distancesquared(self.origin, player.origin) < level.brutus_aggro_dist_sq && isdefined(player_zone) && should_brutus_aggro(player_zone, brutus_zone))
{
self.favorite_enemy = player;
self.goal_pos = player.origin;
brutus_start_basic_find_flesh();
}
else if ( isdefined( self.priority_item ) )
else if (isdefined(self.priority_item))
{
brutus_stop_basic_find_flesh();
self.goalradius = 12;
self.custom_goalradius_override = 12;
self.goal_pos = self get_interact_offset( self.priority_item, self.ai_state );
self setgoalpos( self.goal_pos );
self.goal_pos = self get_interact_offset(self.priority_item, self.ai_state);
self setgoalpos(self.goal_pos);
}
else if ( isdefined( player ) )
else if (isdefined(player))
{
self.favorite_enemy = player;
self.goal_pos = self.favorite_enemy.origin;
@ -371,57 +371,57 @@ brutus_find_flesh()
{
self.goal_pos = self.origin;
self.ai_state = "idle";
self setanimstatefromasd( "zm_idle" );
self setgoalpos( self.goal_pos );
self setanimstatefromasd("zm_idle");
self setgoalpos(self.goal_pos);
}
wait 1;
}
}
get_brutus_spawn_pos_val( brutus_pos )
get_brutus_spawn_pos_val(brutus_pos)
{
score = 0;
zone_name = brutus_pos.zone_name;
if ( !maps\mp\zombies\_zm_zonemgr::zone_is_enabled( zone_name ) )
if (!maps\mp\zombies\_zm_zonemgr::zone_is_enabled(zone_name))
return 0;
a_players_in_zone = get_players_in_zone( zone_name, 1 );
a_players_in_zone = get_players_in_zone(zone_name, 1);
if ( a_players_in_zone.size == 0 )
if (a_players_in_zone.size == 0)
return 0;
else
{
n_score_addition = 1;
for ( i = 0; i < a_players_in_zone.size; i++ )
for (i = 0; i < a_players_in_zone.size; i++)
{
if ( findpath( brutus_pos.origin, a_players_in_zone[i].origin, self, 0, 0 ) )
if (findpath(brutus_pos.origin, a_players_in_zone[i].origin, self, 0, 0))
{
n_dist = distance2d( brutus_pos.origin, a_players_in_zone[i].origin );
n_score_addition += linear_map( n_dist, 2000, 0, 0, level.brutus_players_in_zone_spawn_point_cap );
n_dist = distance2d(brutus_pos.origin, a_players_in_zone[i].origin);
n_score_addition += linear_map(n_dist, 2000, 0, 0, level.brutus_players_in_zone_spawn_point_cap);
}
}
if ( n_score_addition > level.brutus_players_in_zone_spawn_point_cap )
if (n_score_addition > level.brutus_players_in_zone_spawn_point_cap)
n_score_addition = level.brutus_players_in_zone_spawn_point_cap;
score += n_score_addition;
}
interaction_types = getarraykeys( level.interaction_types );
interaction_types = getarraykeys(level.interaction_types);
interact_array = level.interaction_types;
for ( i = 0; i < interaction_types.size; i++ )
for (i = 0; i < interaction_types.size; i++)
{
int_type = interaction_types[i];
interaction = interact_array[int_type];
interact_points = [[ interaction.get_func ]]( zone_name );
interact_points = [[ interaction.get_func ]](zone_name);
for ( j = 0; j < interact_points.size; j++ )
for (j = 0; j < interact_points.size; j++)
{
if ( interact_points[j] [[ interaction.validity_func ]]() )
if (interact_points[j] [[ interaction.validity_func ]]())
score += interaction.spawn_bias;
}
}
@ -429,12 +429,12 @@ get_brutus_spawn_pos_val( brutus_pos )
return score;
}
brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name )
brutus_spawn(starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name)
{
level.num_pulls_since_brutus_spawn = 0;
self set_zombie_run_cycle( "run" );
self set_zombie_run_cycle("run");
if ( !isDefined( has_helmet ) )
if (!isDefined(has_helmet))
{
self.has_helmet = 1;
}
@ -443,7 +443,7 @@ brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zon
self.has_helmet = has_helmet;
}
if ( !isDefined( helmet_hits ) )
if (!isDefined(helmet_hits))
{
self.helmet_hits = 0;
}
@ -452,7 +452,7 @@ brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zon
self.helmet_hits = helmet_hits;
}
if ( !isDefined( explosive_dmg_taken ) )
if (!isDefined(explosive_dmg_taken))
{
self.explosive_dmg_taken = 0;
}
@ -461,7 +461,7 @@ brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zon
self.explosive_dmg_taken = explosive_dmg_taken;
}
if ( !isDefined( starting_health ) )
if (!isDefined(starting_health))
{
self brutus_health_increases();
self.maxhealth = level.brutus_health;
@ -475,8 +475,8 @@ brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zon
self.explosive_dmg_req = level.brutus_expl_dmg_req;
self.no_damage_points = 1;
self endon( "death" );
level endon( "intermission" );
self endon("death");
level endon("intermission");
self.animname = "brutus_zombie";
self.audio_type = "brutus";
self.has_legs = 1;
@ -490,46 +490,46 @@ brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zon
self.custom_item_dmg = 1000;
self.brutus_lockdown_state = 0;
recalc_zombie_array();
self setphysparams( 20, 0, 60 );
self setphysparams(20, 0, 60);
self.zombie_init_done = 1;
self notify( "zombie_init_done" );
self notify("zombie_init_done");
self.allowpain = 0;
self animmode( "normal" );
self orientmode( "face enemy" );
self animmode("normal");
self orientmode("face enemy");
self maps\mp\zombies\_zm_spawner::zombie_setup_attack_properties();
self setfreecameralockonallowed( 0 );
level thread maps\mp\zombies\_zm_spawner::zombie_death_event( self );
self setfreecameralockonallowed(0);
level thread maps\mp\zombies\_zm_spawner::zombie_death_event(self);
self thread maps\mp\zombies\_zm_spawner::enemy_death_detection();
if ( isDefined( zone_name ) && zone_name == "zone_golden_gate_bridge" )
if (isDefined(zone_name) && zone_name == "zone_golden_gate_bridge")
{
wait randomfloat( 1.5 );
spawn_pos = get_random_brutus_spawn_pos( zone_name );
wait randomfloat(1.5);
spawn_pos = get_random_brutus_spawn_pos(zone_name);
}
else
{
spawn_pos = get_best_brutus_spawn_pos( zone_name );
spawn_pos = get_best_brutus_spawn_pos(zone_name);
}
if ( !isDefined( spawn_pos ) )
if (!isDefined(spawn_pos))
{
self delete();
return;
}
if ( !isDefined( spawn_pos.angles ) )
if (!isDefined(spawn_pos.angles))
{
spawn_pos.angles = ( 0, 0, 0 );
spawn_pos.angles = (0, 0, 0);
}
if ( isDefined( level.brutus_do_prologue ) && level.brutus_do_prologue )
if (isDefined(level.brutus_do_prologue) && level.brutus_do_prologue)
{
self brutus_spawn_prologue( spawn_pos );
self brutus_spawn_prologue(spawn_pos);
}
if ( !self.has_helmet )
if (!self.has_helmet)
{
self detach( "c_zom_cellbreaker_helmet" );
self detach("c_zom_cellbreaker_helmet");
}
level.brutus_count++;
@ -538,30 +538,30 @@ brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zon
self thread brutus_death();
self thread brutus_check_zone();
self thread brutus_watch_enemy();
self forceteleport( spawn_pos.origin, spawn_pos.angles );
self forceteleport(spawn_pos.origin, spawn_pos.angles);
self.cant_melee = 1;
self.not_interruptable = 1;
self.actor_damage_func = ::brutus_damage_override;
self.non_attacker_func = ::brutus_non_attacker_damage_override;
self thread brutus_lockdown_client_effects( 0.5 );
playfx( level._effect[ "brutus_spawn" ], self.origin );
playsoundatposition( "zmb_ai_brutus_spawn", self.origin );
self animscripted( spawn_pos.origin, spawn_pos.angles, "zm_spawn" );
self thread maps\mp\animscripts\zm_shared::donotetracks( "spawn_anim" );
self waittillmatch( "spawn_anim" );
self thread brutus_lockdown_client_effects(0.5);
playfx(level._effect[ "brutus_spawn" ], self.origin);
playsoundatposition("zmb_ai_brutus_spawn", self.origin);
self animscripted(spawn_pos.origin, spawn_pos.angles, "zm_spawn");
self thread maps\mp\animscripts\zm_shared::donotetracks("spawn_anim");
self waittillmatch("spawn_anim");
self.not_interruptable = 0;
self.cant_melee = 0;
self thread brutus_chest_flashlight();
self thread brutus_find_flesh();
self thread maps\mp\zombies\_zm_spawner::delayed_zombie_eye_glow();
level notify( "brutus_spawned", self, "spawn_complete" );
level notify("brutus_spawned", self, "spawn_complete");
logline1 = "INFO: _zm_ai_brutus.gsc brutus_spawn() completed its operation " + "\n";
logprint( logline1 );
logprint(logline1);
}
brutus_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex )
brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex)
{
if ( isDefined( attacker ) && isalive( attacker ) && isplayer( attacker ) && level.zombie_vars[ attacker.team ][ "zombie_insta_kill" ] || isDefined( attacker.personal_instakill ) && attacker.personal_instakill )
if (isDefined(attacker) && isalive(attacker) && isplayer(attacker) && level.zombie_vars[ attacker.team ][ "zombie_insta_kill" ] || isDefined(attacker.personal_instakill) && attacker.personal_instakill)
{
n_brutus_damage_percent = 1;
n_brutus_headshot_modifier = 2;
@ -572,28 +572,28 @@ brutus_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon
n_brutus_headshot_modifier = 1;
}
if ( isDefined( weapon ) && is_weapon_shotgun( weapon ) )
if (isDefined(weapon) && is_weapon_shotgun(weapon))
{
n_brutus_damage_percent *= level.brutus_shotgun_damage_mod;
n_brutus_headshot_modifier *= level.brutus_shotgun_damage_mod;
}
if ( isDefined( weapon ) && weapon == "bouncing_tomahawk_zm" && isDefined( inflictor ) )
if (isDefined(weapon) && weapon == "bouncing_tomahawk_zm" && isDefined(inflictor))
{
self playsound( "wpn_tomahawk_imp_zombie" );
self playsound("wpn_tomahawk_imp_zombie");
if ( self.has_helmet )
if (self.has_helmet)
{
if ( damage == 1 )
if (damage == 1)
{
return 0;
}
if ( isDefined( inflictor.n_cookedtime ) && inflictor.n_cookedtime >= 2000 )
if (isDefined(inflictor.n_cookedtime) && inflictor.n_cookedtime >= 2000)
{
self.helmet_hits = level.brutus_helmet_shots;
}
else if ( isDefined( inflictor.n_grenade_charge_power ) && inflictor.n_grenade_charge_power >= 2 )
else if (isDefined(inflictor.n_grenade_charge_power) && inflictor.n_grenade_charge_power >= 2)
{
self.helmet_hits = level.brutus_helmet_shots;
}
@ -602,25 +602,25 @@ brutus_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon
self.helmet_hits++;
}
if ( self.helmet_hits >= level.brutus_helmet_shots )
if (self.helmet_hits >= level.brutus_helmet_shots)
{
self thread brutus_remove_helmet( vdir );
self thread brutus_remove_helmet(vdir);
if ( level.brutus_in_grief )
if (level.brutus_in_grief)
{
player_points = level.brutus_points_for_helmet;
}
else
{
multiplier = maps\mp\zombies\_zm_score::get_points_multiplier( self );
player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 );
multiplier = maps\mp\zombies\_zm_score::get_points_multiplier(self);
player_points = multiplier * round_up_score(level.brutus_points_for_helmet, 5);
}
if ( isDefined( attacker ) && isplayer( attacker ) )
if (isDefined(attacker) && isplayer(attacker))
{
attacker add_to_player_score( player_points );
attacker add_to_player_score(player_points);
attacker.pers[ "score" ] = attacker.score;
level notify( "brutus_helmet_removed", attacker );
level notify("brutus_helmet_removed", attacker);
}
}
@ -632,27 +632,27 @@ brutus_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon
}
}
if ( ( meansofdeath == "MOD_MELEE" || meansofdeath == "MOD_IMPACT" ) && isDefined( meansofdeath ) )
if ((meansofdeath == "MOD_MELEE" || meansofdeath == "MOD_IMPACT") && isDefined(meansofdeath))
{
if ( weapon == "alcatraz_shield_zm" )
if (weapon == "alcatraz_shield_zm")
{
shield_damage = level.zombie_vars[ "riotshield_fling_damage_shield" ];
inflictor maps\mp\zombies\_zm_weap_riotshield_prison::player_damage_shield( shield_damage, 0 );
inflictor maps\mp\zombies\_zm_weap_riotshield_prison::player_damage_shield(shield_damage, 0);
return 0;
}
}
if ( isDefined( level.zombiemode_using_afterlife ) && level.zombiemode_using_afterlife && weapon == "lightning_hands_zm" )
if (isDefined(level.zombiemode_using_afterlife) && level.zombiemode_using_afterlife && weapon == "lightning_hands_zm")
{
self thread brutus_afterlife_teleport();
return 0;
}
if ( is_explosive_damage( meansofdeath ) && weapon != "raygun_mark2_zm" && weapon != "raygun_mark2_upgraded_zm" )
if (is_explosive_damage(meansofdeath) && weapon != "raygun_mark2_zm" && weapon != "raygun_mark2_upgraded_zm")
{
self.explosive_dmg_taken += damage;
if ( !self.has_helmet )
if (!self.has_helmet)
{
scaler = n_brutus_headshot_modifier;
}
@ -661,33 +661,33 @@ brutus_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon
scaler = level.brutus_damage_percent;
}
if ( self.explosive_dmg_taken >= self.explosive_dmg_req && isDefined( self.has_helmet ) && self.has_helmet )
if (self.explosive_dmg_taken >= self.explosive_dmg_req && isDefined(self.has_helmet) && self.has_helmet)
{
self thread brutus_remove_helmet( vectorScale( ( 0, 1, 0 ), 10 ) );
self thread brutus_remove_helmet(vectorScale((0, 1, 0), 10));
if ( level.brutus_in_grief )
if (level.brutus_in_grief)
{
player_points = level.brutus_points_for_helmet;
}
else
{
multiplier = maps\mp\zombies\_zm_score::get_points_multiplier( self );
player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 );
multiplier = maps\mp\zombies\_zm_score::get_points_multiplier(self);
player_points = multiplier * round_up_score(level.brutus_points_for_helmet, 5);
}
attacker add_to_player_score( player_points );
attacker add_to_player_score(player_points);
attacker.pers[ "score" ] = inflictor.score;
}
return damage * scaler;
}
else if ( shitloc != "head" && shitloc != "helmet" )
else if (shitloc != "head" && shitloc != "helmet")
{
return damage * n_brutus_damage_percent;
}
else
{
return int( self scale_helmet_damage( attacker, damage, n_brutus_headshot_modifier, n_brutus_damage_percent, vdir ) );
return int(self scale_helmet_damage(attacker, damage, n_brutus_headshot_modifier, n_brutus_damage_percent, vdir));
}
}
@ -698,28 +698,28 @@ brutus_health_increases()
return;
}
if ( level.round_number > level.brutus_last_spawn_round )
if (level.round_number > level.brutus_last_spawn_round)
{
players = getplayers();
n_player_modifier = 1;
if ( players.size > 1 )
if (players.size > 1)
{
n_player_modifier = players.size * 0.75;
}
level.brutus_round_count++;
level.brutus_health = int( level.brutus_health_increase * n_player_modifier * level.brutus_round_count );
level.brutus_expl_dmg_req = int( level.brutus_explosive_damage_increase * n_player_modifier * level.brutus_round_count );
level.brutus_health = int(level.brutus_health_increase * n_player_modifier * level.brutus_round_count);
level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * n_player_modifier * level.brutus_round_count);
if ( level.brutus_health >= ( 5000 * n_player_modifier ) )
if (level.brutus_health >= (5000 * n_player_modifier))
{
level.brutus_health = int( 5000 * n_player_modifier );
level.brutus_health = int(5000 * n_player_modifier);
}
if ( level.brutus_expl_dmg_req >= ( 4500 * n_player_modifier ) )
if (level.brutus_expl_dmg_req >= (4500 * n_player_modifier))
{
level.brutus_expl_dmg_req = int( 4500 * n_player_modifier );
level.brutus_expl_dmg_req = int(4500 * n_player_modifier);
}
level.brutus_last_spawn_round = level.round_number;