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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-06 11:58:41 -05:00
Unpad inside of parens
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@ -13,23 +13,23 @@ init()
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stats_init();
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level.a_m_challenge_boards = [];
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level.a_uts_challenge_boxes = [];
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a_m_challenge_boxes = getentarray( "challenge_box", "targetname" );
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array_thread( a_m_challenge_boxes, ::box_init );
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onplayerconnect_callback( ::onplayerconnect );
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n_bits = getminbitcountfornum( 14 );
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registerclientfield( "toplayer", "challenge_complete_1", 14000, 1, "int" );
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registerclientfield( "toplayer", "challenge_complete_2", 14000, 1, "int" );
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registerclientfield( "toplayer", "challenge_complete_3", 14000, 1, "int" );
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registerclientfield( "toplayer", "challenge_complete_4", 14000, 1, "int" );
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a_m_challenge_boxes = getentarray("challenge_box", "targetname");
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array_thread(a_m_challenge_boxes, ::box_init);
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onplayerconnect_callback(::onplayerconnect);
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n_bits = getminbitcountfornum(14);
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registerclientfield("toplayer", "challenge_complete_1", 14000, 1, "int");
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registerclientfield("toplayer", "challenge_complete_2", 14000, 1, "int");
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registerclientfield("toplayer", "challenge_complete_3", 14000, 1, "int");
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registerclientfield("toplayer", "challenge_complete_4", 14000, 1, "int");
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}
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#using_animtree("fxanim_props_dlc4");
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box_init()
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{
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self useanimtree( #animtree );
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self useanimtree(#animtree);
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s_unitrigger_stub = spawnstruct();
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s_unitrigger_stub.origin = self.origin + ( 0, 0, 0 );
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s_unitrigger_stub.origin = self.origin + (0, 0, 0);
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s_unitrigger_stub.angles = self.angles;
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s_unitrigger_stub.radius = 64;
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s_unitrigger_stub.script_length = 64;
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@ -39,66 +39,66 @@ box_init()
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s_unitrigger_stub.hint_string = &"";
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s_unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
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s_unitrigger_stub.prompt_and_visibility_func = ::box_prompt_and_visiblity;
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s_unitrigger_stub ent_flag_init( "waiting_for_grab" );
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s_unitrigger_stub ent_flag_init( "reward_timeout" );
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s_unitrigger_stub ent_flag_init("waiting_for_grab");
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s_unitrigger_stub ent_flag_init("reward_timeout");
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s_unitrigger_stub.b_busy = 0;
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s_unitrigger_stub.m_box = self;
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s_unitrigger_stub.b_disable_trigger = 0;
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if ( isdefined( self.script_string ) )
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if (isdefined(self.script_string))
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s_unitrigger_stub.str_location = self.script_string;
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if ( isdefined( s_unitrigger_stub.m_box.target ) )
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if (isdefined(s_unitrigger_stub.m_box.target))
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{
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s_unitrigger_stub.m_board = getent( s_unitrigger_stub.m_box.target, "targetname" );
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s_unitrigger_stub board_init( s_unitrigger_stub.m_board );
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s_unitrigger_stub.m_board = getent(s_unitrigger_stub.m_box.target, "targetname");
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s_unitrigger_stub board_init(s_unitrigger_stub.m_board);
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}
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unitrigger_force_per_player_triggers( s_unitrigger_stub, 1 );
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unitrigger_force_per_player_triggers(s_unitrigger_stub, 1);
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level.a_uts_challenge_boxes[level.a_uts_challenge_boxes.size] = s_unitrigger_stub;
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maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( s_unitrigger_stub, ::box_think );
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maps\mp\zombies\_zm_unitrigger::register_static_unitrigger(s_unitrigger_stub, ::box_think);
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}
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box_think()
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{
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self endon( "kill_trigger" );
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self endon("kill_trigger");
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s_team = level._challenges.s_team;
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while ( true )
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while (true)
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{
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self waittill( "trigger", player );
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self waittill("trigger", player);
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if ( !is_player_valid( player ) )
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if (!is_player_valid(player))
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continue;
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if ( self.stub.b_busy )
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if (self.stub.b_busy)
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{
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current_weapon = player getcurrentweapon();
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if ( isdefined( player.intermission ) && player.intermission || is_melee_weapon( current_weapon ) || is_placeable_mine( current_weapon ) || is_equipment_that_blocks_purchase( current_weapon ) || current_weapon == "none" || player maps\mp\zombies\_zm_laststand::player_is_in_laststand() || player isthrowinggrenade() || player in_revive_trigger() || player isswitchingweapons() || player.is_drinking > 0 )
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if (isdefined(player.intermission) && player.intermission || is_melee_weapon(current_weapon) || is_placeable_mine(current_weapon) || is_equipment_that_blocks_purchase(current_weapon) || current_weapon == "none" || player maps\mp\zombies\_zm_laststand::player_is_in_laststand() || player isthrowinggrenade() || player in_revive_trigger() || player isswitchingweapons() || player.is_drinking > 0)
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{
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wait 0.1;
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continue;
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}
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if ( self.stub ent_flag( "waiting_for_grab" ) )
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if (self.stub ent_flag("waiting_for_grab"))
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{
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if ( !isdefined( self.stub.player_using ) )
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if (!isdefined(self.stub.player_using))
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self.stub.player_using = player;
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if ( player == self.stub.player_using )
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self.stub ent_flag_clear( "waiting_for_grab" );
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if (player == self.stub.player_using)
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self.stub ent_flag_clear("waiting_for_grab");
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}
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wait 0.05;
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continue;
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}
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if ( self.b_can_open )
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if (self.b_can_open)
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{
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self.stub.hint_string = &"";
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self sethintstring( self.stub.hint_string );
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level thread open_box( player, self.stub );
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self sethintstring(self.stub.hint_string);
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level thread open_box(player, self.stub);
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}
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}
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}
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