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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-07 12:29:04 -05:00
Unpad inside of parens
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@ -11,13 +11,13 @@
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machine_selector()
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{
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while ( true )
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while (true)
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{
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level waittill( "random_perk_moving" );
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level waittill("random_perk_moving");
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machines = getentarray( "random_perk_machine", "targetname" );
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machines = getentarray("random_perk_machine", "targetname");
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if ( machines.size == 1 )
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if (machines.size == 1)
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{
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new_machine = machines[0];
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new_machine thread machine_think();
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@ -25,49 +25,49 @@ machine_selector()
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}
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do
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new_machine = machines[randomint( machines.size )];
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new_machine = machines[randomint(machines.size)];
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while ( new_machine == level.random_perk_start_machine );
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while (new_machine == level.random_perk_start_machine);
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level.random_perk_start_machine = new_machine;
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new_machine thread machine_think();
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}
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}
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trigger_visible_to_player( player )
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trigger_visible_to_player(player)
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{
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self setinvisibletoplayer( player );
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self setinvisibletoplayer(player);
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visible = 1;
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if ( isdefined( self.stub.trigger_target.machine_user ) )
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if (isdefined(self.stub.trigger_target.machine_user))
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{
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if ( player != self.stub.trigger_target.machine_user )
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if (player != self.stub.trigger_target.machine_user)
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visible = 0;
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}
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else if ( !player can_buy_perk() )
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else if (!player can_buy_perk())
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visible = 0;
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if ( !visible )
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if (!visible)
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return false;
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self setvisibletoplayer( player );
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self setvisibletoplayer(player);
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return true;
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}
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can_buy_perk()
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{
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if ( isdefined( self.is_drinking ) && self.is_drinking > 0 )
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if (isdefined(self.is_drinking) && self.is_drinking > 0)
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return false;
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current_weapon = self getcurrentweapon();
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if ( is_equipment_that_blocks_purchase( current_weapon ) )
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if (is_equipment_that_blocks_purchase(current_weapon))
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return false;
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if ( self in_revive_trigger() )
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if (self in_revive_trigger())
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return false;
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if ( current_weapon == "none" )
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if (current_weapon == "none")
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return false;
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return true;
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