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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-07 12:29:04 -05:00

Unpad inside of parens

This commit is contained in:
Jbleezy
2023-12-16 20:01:17 -08:00
parent c87c2da9a0
commit d9b261f49e
158 changed files with 10853 additions and 10853 deletions

View File

@ -11,13 +11,13 @@
machine_selector()
{
while ( true )
while (true)
{
level waittill( "random_perk_moving" );
level waittill("random_perk_moving");
machines = getentarray( "random_perk_machine", "targetname" );
machines = getentarray("random_perk_machine", "targetname");
if ( machines.size == 1 )
if (machines.size == 1)
{
new_machine = machines[0];
new_machine thread machine_think();
@ -25,49 +25,49 @@ machine_selector()
}
do
new_machine = machines[randomint( machines.size )];
new_machine = machines[randomint(machines.size)];
while ( new_machine == level.random_perk_start_machine );
while (new_machine == level.random_perk_start_machine);
level.random_perk_start_machine = new_machine;
new_machine thread machine_think();
}
}
trigger_visible_to_player( player )
trigger_visible_to_player(player)
{
self setinvisibletoplayer( player );
self setinvisibletoplayer(player);
visible = 1;
if ( isdefined( self.stub.trigger_target.machine_user ) )
if (isdefined(self.stub.trigger_target.machine_user))
{
if ( player != self.stub.trigger_target.machine_user )
if (player != self.stub.trigger_target.machine_user)
visible = 0;
}
else if ( !player can_buy_perk() )
else if (!player can_buy_perk())
visible = 0;
if ( !visible )
if (!visible)
return false;
self setvisibletoplayer( player );
self setvisibletoplayer(player);
return true;
}
can_buy_perk()
{
if ( isdefined( self.is_drinking ) && self.is_drinking > 0 )
if (isdefined(self.is_drinking) && self.is_drinking > 0)
return false;
current_weapon = self getcurrentweapon();
if ( is_equipment_that_blocks_purchase( current_weapon ) )
if (is_equipment_that_blocks_purchase(current_weapon))
return false;
if ( self in_revive_trigger() )
if (self in_revive_trigger())
return false;
if ( current_weapon == "none" )
if (current_weapon == "none")
return false;
return true;