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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-06 11:58:41 -05:00
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@ -9,43 +9,43 @@
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player_handle_cymbal_monkey()
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{
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self notify( "starting_monkey_watch" );
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self endon( "disconnect" );
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self endon( "starting_monkey_watch" );
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self notify("starting_monkey_watch");
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self endon("disconnect");
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self endon("starting_monkey_watch");
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attract_dist_diff = level.monkey_attract_dist_diff;
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if ( !isdefined( attract_dist_diff ) )
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if (!isdefined(attract_dist_diff))
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attract_dist_diff = 45;
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num_attractors = level.num_monkey_attractors;
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if ( !isdefined( num_attractors ) )
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if (!isdefined(num_attractors))
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num_attractors = 96;
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max_attract_dist = level.monkey_attract_dist;
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if ( !isdefined( max_attract_dist ) )
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if (!isdefined(max_attract_dist))
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max_attract_dist = 1536;
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while ( true )
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while (true)
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{
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grenade = get_thrown_monkey();
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self thread player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff );
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self thread player_throw_cymbal_monkey(grenade, num_attractors, max_attract_dist, attract_dist_diff);
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}
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}
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player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff )
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player_throw_cymbal_monkey(grenade, num_attractors, max_attract_dist, attract_dist_diff)
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{
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self endon( "disconnect" );
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self endon( "starting_monkey_watch" );
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self endon("disconnect");
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self endon("starting_monkey_watch");
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if ( isdefined( grenade ) )
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if (isdefined(grenade))
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{
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grenade endon( "death" );
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grenade endon("death");
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if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
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if (self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
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{
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if ( isdefined( grenade.damagearea ) )
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if (isdefined(grenade.damagearea))
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grenade.damagearea delete();
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grenade delete();
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@ -53,43 +53,43 @@ player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_d
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}
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grenade hide();
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model = spawn( "script_model", grenade.origin );
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model setmodel( level.cymbal_monkey_model );
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model useanimtree( #animtree );
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model linkto( grenade );
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model = spawn("script_model", grenade.origin);
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model setmodel(level.cymbal_monkey_model);
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model useanimtree(#animtree);
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model linkto(grenade);
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model.angles = grenade.angles;
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model thread monkey_cleanup( grenade );
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model thread monkey_cleanup(grenade);
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clone = undefined;
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if ( isdefined( level.cymbal_monkey_dual_view ) && level.cymbal_monkey_dual_view )
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if (isdefined(level.cymbal_monkey_dual_view) && level.cymbal_monkey_dual_view)
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{
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model setvisibletoallexceptteam( level.zombie_team );
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clone = maps\mp\zombies\_zm_clone::spawn_player_clone( self, vectorscale( ( 0, 0, -1 ), 999.0 ), level.cymbal_monkey_clone_weapon, undefined );
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model setvisibletoallexceptteam(level.zombie_team);
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clone = maps\mp\zombies\_zm_clone::spawn_player_clone(self, vectorscale((0, 0, -1), 999.0), level.cymbal_monkey_clone_weapon, undefined);
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model.simulacrum = clone;
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clone maps\mp\zombies\_zm_clone::clone_animate( "idle" );
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clone thread clone_player_angles( self );
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clone maps\mp\zombies\_zm_clone::clone_animate("idle");
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clone thread clone_player_angles(self);
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clone notsolid();
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clone ghost();
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}
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grenade thread watch_for_dud( model, clone );
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grenade thread watch_for_emp( model, clone );
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grenade thread watch_for_dud(model, clone);
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grenade thread watch_for_emp(model, clone);
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info = spawnstruct();
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info.sound_attractors = [];
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grenade thread monitor_zombie_groans( info );
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grenade thread monitor_zombie_groans(info);
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grenade waittill( "stationary" );
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grenade waittill("stationary");
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if ( isdefined( level.grenade_planted ) )
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self thread [[ level.grenade_planted ]]( grenade, model );
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if (isdefined(level.grenade_planted))
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self thread [[ level.grenade_planted ]](grenade, model);
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if ( isdefined( grenade ) )
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if (isdefined(grenade))
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{
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if ( isdefined( model ) )
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if (isdefined(model))
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{
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model setanim( %o_monkey_bomb );
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model setanim(%o_monkey_bomb);
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if ( !( isdefined( grenade.backlinked ) && grenade.backlinked ) )
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if (!(isdefined(grenade.backlinked) && grenade.backlinked))
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{
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model unlink();
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model.origin = grenade.origin;
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@ -97,78 +97,78 @@ player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_d
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}
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}
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if ( isdefined( clone ) )
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if (isdefined(clone))
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{
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clone forceteleport( grenade.origin, grenade.angles );
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clone thread hide_owner( self );
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grenade thread proximity_detonate( self );
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clone forceteleport(grenade.origin, grenade.angles);
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clone thread hide_owner(self);
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grenade thread proximity_detonate(self);
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clone show();
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clone setinvisibletoall();
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clone setvisibletoteam( level.zombie_team );
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clone setvisibletoteam(level.zombie_team);
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}
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grenade resetmissiledetonationtime();
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playfxontag( level._effect["monkey_glow"], model, "origin_animate_jnt" );
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valid_poi = check_point_in_enabled_zone( grenade.origin, undefined, undefined );
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playfxontag(level._effect["monkey_glow"], model, "origin_animate_jnt");
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valid_poi = check_point_in_enabled_zone(grenade.origin, undefined, undefined);
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if ( isdefined( level.check_valid_poi ) )
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valid_poi = grenade [[ level.check_valid_poi ]]( valid_poi );
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if (isdefined(level.check_valid_poi))
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valid_poi = grenade [[ level.check_valid_poi ]](valid_poi);
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if ( valid_poi )
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if (valid_poi)
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{
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grenade create_zombie_point_of_interest( max_attract_dist, num_attractors, 10000 );
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grenade create_zombie_point_of_interest(max_attract_dist, num_attractors, 10000);
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grenade.attract_to_origin = 1;
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grenade thread create_zombie_point_of_interest_attractor_positions( 4, attract_dist_diff );
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grenade thread create_zombie_point_of_interest_attractor_positions(4, attract_dist_diff);
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grenade thread wait_for_attractor_positions_complete();
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grenade thread do_monkey_sound( model, info );
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grenade thread do_monkey_sound(model, info);
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level.cymbal_monkeys[level.cymbal_monkeys.size] = grenade;
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}
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else
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{
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grenade.script_noteworthy = undefined;
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self thread grenade_stolen_by_sam( grenade, model, clone );
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self thread grenade_stolen_by_sam(grenade, model, clone);
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}
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}
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else
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{
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grenade.script_noteworthy = undefined;
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self thread grenade_stolen_by_sam( grenade, model, clone );
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self thread grenade_stolen_by_sam(grenade, model, clone);
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}
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}
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}
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grenade_stolen_by_sam( ent_grenade, ent_model, ent_actor )
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grenade_stolen_by_sam(ent_grenade, ent_model, ent_actor)
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{
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if ( !isdefined( ent_model ) )
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if (!isdefined(ent_model))
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return;
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direction = ent_model.origin;
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direction = ( direction[1], direction[0], 0 );
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direction = (direction[1], direction[0], 0);
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if ( direction[1] < 0 || direction[0] > 0 && direction[1] > 0 )
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direction = ( direction[0], direction[1] * -1, 0 );
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else if ( direction[0] < 0 )
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direction = ( direction[0] * -1, direction[1], 0 );
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if (direction[1] < 0 || direction[0] > 0 && direction[1] > 0)
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direction = (direction[0], direction[1] * -1, 0);
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else if (direction[0] < 0)
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direction = (direction[0] * -1, direction[1], 0);
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self playlocalsound( level.zmb_laugh_alias );
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self playlocalsound(level.zmb_laugh_alias);
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playfxontag( level._effect["grenade_samantha_steal"], ent_model, "tag_origin" );
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ent_model movez( 60, 1.0, 0.25, 0.25 );
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ent_model vibrate( direction, 1.5, 2.5, 1.0 );
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playfxontag(level._effect["grenade_samantha_steal"], ent_model, "tag_origin");
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ent_model movez(60, 1.0, 0.25, 0.25);
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ent_model vibrate(direction, 1.5, 2.5, 1.0);
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ent_model waittill( "movedone" );
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ent_model waittill("movedone");
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if ( isdefined( self.damagearea ) )
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if (isdefined(self.damagearea))
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self.damagearea delete();
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ent_model delete();
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if ( isdefined( ent_actor ) )
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if (isdefined(ent_actor))
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ent_actor delete();
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if ( isdefined( ent_grenade ) )
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if (isdefined(ent_grenade))
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{
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if ( isdefined( ent_grenade.damagearea ) )
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if (isdefined(ent_grenade.damagearea))
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ent_grenade.damagearea delete();
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ent_grenade delete();
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