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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-06 11:58:41 -05:00

Unpad inside of parens

This commit is contained in:
Jbleezy
2023-12-16 20:01:17 -08:00
parent c87c2da9a0
commit d9b261f49e
158 changed files with 10853 additions and 10853 deletions

View File

@ -9,43 +9,43 @@
player_handle_cymbal_monkey()
{
self notify( "starting_monkey_watch" );
self endon( "disconnect" );
self endon( "starting_monkey_watch" );
self notify("starting_monkey_watch");
self endon("disconnect");
self endon("starting_monkey_watch");
attract_dist_diff = level.monkey_attract_dist_diff;
if ( !isdefined( attract_dist_diff ) )
if (!isdefined(attract_dist_diff))
attract_dist_diff = 45;
num_attractors = level.num_monkey_attractors;
if ( !isdefined( num_attractors ) )
if (!isdefined(num_attractors))
num_attractors = 96;
max_attract_dist = level.monkey_attract_dist;
if ( !isdefined( max_attract_dist ) )
if (!isdefined(max_attract_dist))
max_attract_dist = 1536;
while ( true )
while (true)
{
grenade = get_thrown_monkey();
self thread player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff );
self thread player_throw_cymbal_monkey(grenade, num_attractors, max_attract_dist, attract_dist_diff);
}
}
player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff )
player_throw_cymbal_monkey(grenade, num_attractors, max_attract_dist, attract_dist_diff)
{
self endon( "disconnect" );
self endon( "starting_monkey_watch" );
self endon("disconnect");
self endon("starting_monkey_watch");
if ( isdefined( grenade ) )
if (isdefined(grenade))
{
grenade endon( "death" );
grenade endon("death");
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
if (self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
if ( isdefined( grenade.damagearea ) )
if (isdefined(grenade.damagearea))
grenade.damagearea delete();
grenade delete();
@ -53,43 +53,43 @@ player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_d
}
grenade hide();
model = spawn( "script_model", grenade.origin );
model setmodel( level.cymbal_monkey_model );
model useanimtree( #animtree );
model linkto( grenade );
model = spawn("script_model", grenade.origin);
model setmodel(level.cymbal_monkey_model);
model useanimtree(#animtree);
model linkto(grenade);
model.angles = grenade.angles;
model thread monkey_cleanup( grenade );
model thread monkey_cleanup(grenade);
clone = undefined;
if ( isdefined( level.cymbal_monkey_dual_view ) && level.cymbal_monkey_dual_view )
if (isdefined(level.cymbal_monkey_dual_view) && level.cymbal_monkey_dual_view)
{
model setvisibletoallexceptteam( level.zombie_team );
clone = maps\mp\zombies\_zm_clone::spawn_player_clone( self, vectorscale( ( 0, 0, -1 ), 999.0 ), level.cymbal_monkey_clone_weapon, undefined );
model setvisibletoallexceptteam(level.zombie_team);
clone = maps\mp\zombies\_zm_clone::spawn_player_clone(self, vectorscale((0, 0, -1), 999.0), level.cymbal_monkey_clone_weapon, undefined);
model.simulacrum = clone;
clone maps\mp\zombies\_zm_clone::clone_animate( "idle" );
clone thread clone_player_angles( self );
clone maps\mp\zombies\_zm_clone::clone_animate("idle");
clone thread clone_player_angles(self);
clone notsolid();
clone ghost();
}
grenade thread watch_for_dud( model, clone );
grenade thread watch_for_emp( model, clone );
grenade thread watch_for_dud(model, clone);
grenade thread watch_for_emp(model, clone);
info = spawnstruct();
info.sound_attractors = [];
grenade thread monitor_zombie_groans( info );
grenade thread monitor_zombie_groans(info);
grenade waittill( "stationary" );
grenade waittill("stationary");
if ( isdefined( level.grenade_planted ) )
self thread [[ level.grenade_planted ]]( grenade, model );
if (isdefined(level.grenade_planted))
self thread [[ level.grenade_planted ]](grenade, model);
if ( isdefined( grenade ) )
if (isdefined(grenade))
{
if ( isdefined( model ) )
if (isdefined(model))
{
model setanim( %o_monkey_bomb );
model setanim(%o_monkey_bomb);
if ( !( isdefined( grenade.backlinked ) && grenade.backlinked ) )
if (!(isdefined(grenade.backlinked) && grenade.backlinked))
{
model unlink();
model.origin = grenade.origin;
@ -97,78 +97,78 @@ player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_d
}
}
if ( isdefined( clone ) )
if (isdefined(clone))
{
clone forceteleport( grenade.origin, grenade.angles );
clone thread hide_owner( self );
grenade thread proximity_detonate( self );
clone forceteleport(grenade.origin, grenade.angles);
clone thread hide_owner(self);
grenade thread proximity_detonate(self);
clone show();
clone setinvisibletoall();
clone setvisibletoteam( level.zombie_team );
clone setvisibletoteam(level.zombie_team);
}
grenade resetmissiledetonationtime();
playfxontag( level._effect["monkey_glow"], model, "origin_animate_jnt" );
valid_poi = check_point_in_enabled_zone( grenade.origin, undefined, undefined );
playfxontag(level._effect["monkey_glow"], model, "origin_animate_jnt");
valid_poi = check_point_in_enabled_zone(grenade.origin, undefined, undefined);
if ( isdefined( level.check_valid_poi ) )
valid_poi = grenade [[ level.check_valid_poi ]]( valid_poi );
if (isdefined(level.check_valid_poi))
valid_poi = grenade [[ level.check_valid_poi ]](valid_poi);
if ( valid_poi )
if (valid_poi)
{
grenade create_zombie_point_of_interest( max_attract_dist, num_attractors, 10000 );
grenade create_zombie_point_of_interest(max_attract_dist, num_attractors, 10000);
grenade.attract_to_origin = 1;
grenade thread create_zombie_point_of_interest_attractor_positions( 4, attract_dist_diff );
grenade thread create_zombie_point_of_interest_attractor_positions(4, attract_dist_diff);
grenade thread wait_for_attractor_positions_complete();
grenade thread do_monkey_sound( model, info );
grenade thread do_monkey_sound(model, info);
level.cymbal_monkeys[level.cymbal_monkeys.size] = grenade;
}
else
{
grenade.script_noteworthy = undefined;
self thread grenade_stolen_by_sam( grenade, model, clone );
self thread grenade_stolen_by_sam(grenade, model, clone);
}
}
else
{
grenade.script_noteworthy = undefined;
self thread grenade_stolen_by_sam( grenade, model, clone );
self thread grenade_stolen_by_sam(grenade, model, clone);
}
}
}
grenade_stolen_by_sam( ent_grenade, ent_model, ent_actor )
grenade_stolen_by_sam(ent_grenade, ent_model, ent_actor)
{
if ( !isdefined( ent_model ) )
if (!isdefined(ent_model))
return;
direction = ent_model.origin;
direction = ( direction[1], direction[0], 0 );
direction = (direction[1], direction[0], 0);
if ( direction[1] < 0 || direction[0] > 0 && direction[1] > 0 )
direction = ( direction[0], direction[1] * -1, 0 );
else if ( direction[0] < 0 )
direction = ( direction[0] * -1, direction[1], 0 );
if (direction[1] < 0 || direction[0] > 0 && direction[1] > 0)
direction = (direction[0], direction[1] * -1, 0);
else if (direction[0] < 0)
direction = (direction[0] * -1, direction[1], 0);
self playlocalsound( level.zmb_laugh_alias );
self playlocalsound(level.zmb_laugh_alias);
playfxontag( level._effect["grenade_samantha_steal"], ent_model, "tag_origin" );
ent_model movez( 60, 1.0, 0.25, 0.25 );
ent_model vibrate( direction, 1.5, 2.5, 1.0 );
playfxontag(level._effect["grenade_samantha_steal"], ent_model, "tag_origin");
ent_model movez(60, 1.0, 0.25, 0.25);
ent_model vibrate(direction, 1.5, 2.5, 1.0);
ent_model waittill( "movedone" );
ent_model waittill("movedone");
if ( isdefined( self.damagearea ) )
if (isdefined(self.damagearea))
self.damagearea delete();
ent_model delete();
if ( isdefined( ent_actor ) )
if (isdefined(ent_actor))
ent_actor delete();
if ( isdefined( ent_grenade ) )
if (isdefined(ent_grenade))
{
if ( isdefined( ent_grenade.damagearea ) )
if (isdefined(ent_grenade.damagearea))
ent_grenade.damagearea delete();
ent_grenade delete();