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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-04 19:08:53 -05:00

Unpad inside of parens

This commit is contained in:
Jbleezy
2023-12-16 20:01:17 -08:00
parent c87c2da9a0
commit d9b261f49e
158 changed files with 10853 additions and 10853 deletions

View File

@ -16,15 +16,15 @@
init()
{
maps\mp\zombies\_zm_riotshield::init();
set_zombie_var( "riotshield_cylinder_radius", 360 );
set_zombie_var( "riotshield_fling_range", 90 );
set_zombie_var( "riotshield_gib_range", 90 );
set_zombie_var( "riotshield_gib_damage", 75 );
set_zombie_var( "riotshield_knockdown_range", 90 );
set_zombie_var( "riotshield_knockdown_damage", 15 );
set_zombie_var( "riotshield_hit_points", 2250 );
set_zombie_var( "riotshield_fling_damage_shield", 100 );
set_zombie_var( "riotshield_knockdown_damage_shield", 15 );
set_zombie_var("riotshield_cylinder_radius", 360);
set_zombie_var("riotshield_fling_range", 90);
set_zombie_var("riotshield_gib_range", 90);
set_zombie_var("riotshield_gib_damage", 75);
set_zombie_var("riotshield_knockdown_range", 90);
set_zombie_var("riotshield_knockdown_damage", 15);
set_zombie_var("riotshield_hit_points", 2250);
set_zombie_var("riotshield_fling_damage_shield", 100);
set_zombie_var("riotshield_knockdown_damage_shield", 15);
level.riotshield_network_choke_count = 0;
level.riotshield_gib_refs = [];
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "guts";
@ -34,10 +34,10 @@ init()
level.deployed_riotshield_damage_callback = ::deployed_damage_shield;
level.transferriotshield = ::transferriotshield;
level.cantransferriotshield = ::cantransferriotshield;
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::riotshield_zombie_damage_response );
maps\mp\zombies\_zm_equipment::register_equipment( "riotshield_zm", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING", &"ZOMBIE_EQUIP_RIOTSHIELD_HOWTO", "riotshield_zm_icon", "riotshield", ::riotshield_activation_watcher_thread, undefined, ::dropshield, ::pickupshield );
maps\mp\gametypes_zm\_weaponobjects::createretrievablehint( "riotshield", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING" );
onplayerconnect_callback( ::onplayerconnect );
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback(::riotshield_zombie_damage_response);
maps\mp\zombies\_zm_equipment::register_equipment("riotshield_zm", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING", &"ZOMBIE_EQUIP_RIOTSHIELD_HOWTO", "riotshield_zm_icon", "riotshield", ::riotshield_activation_watcher_thread, undefined, ::dropshield, ::pickupshield);
maps\mp\gametypes_zm\_weaponobjects::createretrievablehint("riotshield", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING");
onplayerconnect_callback(::onplayerconnect);
}
onplayerconnect()
@ -50,30 +50,30 @@ onplayerconnect()
self thread player_watch_laststand();
}
player_damage_shield( idamage, bheld )
player_damage_shield(idamage, bheld)
{
damagemax = level.zombie_vars["riotshield_hit_points"];
if ( !isdefined( self.shielddamagetaken ) )
if (!isdefined(self.shielddamagetaken))
self.shielddamagetaken = 0;
self.shielddamagetaken += idamage;
if ( self.shielddamagetaken >= damagemax )
if (self.shielddamagetaken >= damagemax)
{
if ( bheld || !isdefined( self.shield_ent ) )
if (bheld || !isdefined(self.shield_ent))
{
self playrumbleonentity( "damage_heavy" );
earthquake( 1.0, 0.75, self.origin, 100 );
self playsound( "wpn_riotshield_zm_destroy" );
self playrumbleonentity("damage_heavy");
earthquake(1.0, 0.75, self.origin, 100);
self playsound("wpn_riotshield_zm_destroy");
self thread player_take_riotshield();
}
else
{
shield_origin = self.shield_ent.origin;
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
playsoundatposition("fly_riotshield_zm_impact_zombies", shield_origin);
if ( is_true( self.shield_ent.destroy_begun ) )
if (is_true(self.shield_ent.destroy_begun))
return;
self.shield_ent.destroy_begun = 1;
@ -82,28 +82,28 @@ player_damage_shield( idamage, bheld )
}
else
{
if ( bheld || !isdefined( self.shield_ent ) )
if (bheld || !isdefined(self.shield_ent))
{
self playrumbleonentity( "damage_light" );
earthquake( 0.5, 0.5, self.origin, 100 );
self playsound( "fly_riotshield_zm_impact_zombies" );
self playrumbleonentity("damage_light");
earthquake(0.5, 0.5, self.origin, 100);
self playsound("fly_riotshield_zm_impact_zombies");
}
else
{
shield_origin = self.shield_ent.origin;
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
playsoundatposition("fly_riotshield_zm_impact_zombies", shield_origin);
}
self player_set_shield_health( self.shielddamagetaken, damagemax );
self player_set_shield_health(self.shielddamagetaken, damagemax);
}
}
player_wait_and_take_riotshield()
{
shield_origin = self.shield_ent.origin;
level thread maps\mp\zombies\_zm_equipment::equipment_disappear_fx( shield_origin, level._riotshield_dissapear_fx );
level thread maps\mp\zombies\_zm_equipment::equipment_disappear_fx(shield_origin, level._riotshield_dissapear_fx);
wait 1;
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
playsoundatposition("wpn_riotshield_zm_destroy", shield_origin);
self thread player_take_riotshield();
}
@ -111,16 +111,16 @@ watchriotshieldmelee()
{
for (;;)
{
self waittill( "weapon_melee", weapon );
self waittill("weapon_melee", weapon);
if ( weapon == level.riotshield_name )
if (weapon == level.riotshield_name)
self riotshield_melee();
}
}
riotshield_melee()
{
if ( !isdefined( level.riotshield_knockdown_enemies ) )
if (!isdefined(level.riotshield_knockdown_enemies))
{
level.riotshield_knockdown_enemies = [];
level.riotshield_knockdown_gib = [];
@ -132,21 +132,21 @@ riotshield_melee()
shield_damage = 0;
level.riotshield_network_choke_count = 0;
for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
for (i = 0; i < level.riotshield_fling_enemies.size; i++)
{
riotshield_network_choke();
if ( isdefined( level.riotshield_fling_enemies[i] ) )
if (isdefined(level.riotshield_fling_enemies[i]))
{
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie(self, level.riotshield_fling_vecs[i], i);
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
}
}
for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
for (i = 0; i < level.riotshield_knockdown_enemies.size; i++)
{
riotshield_network_choke();
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie(self, level.riotshield_knockdown_gib[i]);
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
}
@ -155,77 +155,77 @@ riotshield_melee()
level.riotshield_fling_enemies = [];
level.riotshield_fling_vecs = [];
if ( shield_damage )
self player_damage_shield( shield_damage, 0 );
if (shield_damage)
self player_damage_shield(shield_damage, 0);
}
riotshield_fling_zombie( player, fling_vec, index )
riotshield_fling_zombie(player, fling_vec, index)
{
if ( !isdefined( self ) || !isalive( self ) )
if (!isdefined(self) || !isalive(self))
return;
if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
if (isdefined(self.ignore_riotshield) && self.ignore_riotshield)
return;
if ( isdefined( self.riotshield_fling_func ) )
if (isdefined(self.riotshield_fling_func))
{
self [[ self.riotshield_fling_func ]]( player );
self [[ self.riotshield_fling_func ]](player);
return;
}
damage = 2500;
self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
self dodamage(damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name);
if ( self.health < 1 )
if (self.health < 1)
{
self.riotshield_death = 1;
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
player maps\mp\zombies\_zm_score::player_add_points("death", "MOD_MELEE");
self startragdoll();
self launchragdoll( fling_vec );
self launchragdoll(fling_vec);
}
else
{
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
player maps\mp\zombies\_zm_score::player_add_points("damage_light");
}
}
zombie_knockdown( player, gib )
zombie_knockdown(player, gib)
{
if ( isdefined( level.override_riotshield_damage_func ) )
self [[ level.override_riotshield_damage_func ]]( player, gib );
if (isdefined(level.override_riotshield_damage_func))
self [[ level.override_riotshield_damage_func ]](player, gib);
else
{
if ( gib )
if (gib)
{
self.a.gib_ref = random( level.riotshield_gib_refs );
self.a.gib_ref = random(level.riotshield_gib_refs);
self thread maps\mp\animscripts\zm_death::do_gib();
}
}
}
riotshield_knockdown_zombie( player, gib )
riotshield_knockdown_zombie(player, gib)
{
self endon( "death" );
playsoundatposition( "vox_riotshield_forcehit", self.origin );
playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
self endon("death");
playsoundatposition("vox_riotshield_forcehit", self.origin);
playsoundatposition("wpn_riotshield_proj_impact", self.origin);
if ( !isdefined( self ) || !isalive( self ) )
if (!isdefined(self) || !isalive(self))
return;
if ( isdefined( self.riotshield_knockdown_func ) )
self [[ self.riotshield_knockdown_func ]]( player, gib );
if (isdefined(self.riotshield_knockdown_func))
self [[ self.riotshield_knockdown_func ]](player, gib);
else
self zombie_knockdown( player, gib );
self zombie_knockdown(player, gib);
self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
self playsound( "fly_riotshield_forcehit" );
self dodamage(level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name);
self playsound("fly_riotshield_forcehit");
if ( self.health < 1 )
if (self.health < 1)
{
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
player maps\mp\zombies\_zm_score::player_add_points("death", "MOD_MELEE");
}
else
{
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
player maps\mp\zombies\_zm_score::player_add_points("damage_light");
}
}