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https://github.com/JezuzLizard/BO2-Reimagined.git
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@ -19,17 +19,17 @@
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#include maps\mp\zm_tomb_craftables;
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#include maps\mp\zm_tomb_utility;
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flame_damage_fx( damageweapon, e_attacker, pct_damage = 1.0 )
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flame_damage_fx(damageweapon, e_attacker, pct_damage = 1.0)
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{
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was_on_fire = is_true( self.is_on_fire );
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n_initial_dmg = get_impact_damage( damageweapon ) * pct_damage;
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was_on_fire = is_true(self.is_on_fire);
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n_initial_dmg = get_impact_damage(damageweapon) * pct_damage;
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is_upgraded = damageweapon == "staff_fire_upgraded_zm" || damageweapon == "staff_fire_upgraded2_zm" || damageweapon == "staff_fire_upgraded3_zm";
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if ( is_upgraded )
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if (is_upgraded)
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{
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self do_damage_network_safe( e_attacker, self.health, damageweapon, "MOD_BURNED" );
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self do_damage_network_safe(e_attacker, self.health, damageweapon, "MOD_BURNED");
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if ( cointoss() )
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if (cointoss())
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self thread zombie_gib_all();
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else
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self thread zombie_gib_guts();
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@ -37,23 +37,23 @@ flame_damage_fx( damageweapon, e_attacker, pct_damage = 1.0 )
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return;
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}
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self endon( "death" );
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self endon("death");
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if ( !is_upgraded && !was_on_fire )
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if (!is_upgraded && !was_on_fire)
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{
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self.is_on_fire = 1;
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self thread zombie_set_and_restore_flame_state();
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wait 0.5;
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self thread flame_damage_over_time( e_attacker, damageweapon, pct_damage );
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self thread flame_damage_over_time(e_attacker, damageweapon, pct_damage);
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}
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if ( n_initial_dmg > 0 )
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self do_damage_network_safe( e_attacker, n_initial_dmg, damageweapon, "MOD_BURNED" );
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if (n_initial_dmg > 0)
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self do_damage_network_safe(e_attacker, n_initial_dmg, damageweapon, "MOD_BURNED");
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}
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get_impact_damage( damageweapon )
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get_impact_damage(damageweapon)
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{
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switch ( damageweapon )
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switch (damageweapon)
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{
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case "staff_fire_zm":
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return 2050;
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