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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-07 20:38:09 -05:00

Unpad inside of parens

This commit is contained in:
Jbleezy
2023-12-16 20:01:17 -08:00
parent c87c2da9a0
commit d9b261f49e
158 changed files with 10853 additions and 10853 deletions

View File

@ -23,46 +23,46 @@ init_time_bomb()
{
time_bomb_precache();
level thread time_bomb_post_init();
flag_init( "time_bomb_round_killed" );
flag_init( "time_bomb_enemies_restored" );
flag_init( "time_bomb_zombie_respawning_done" );
flag_init( "time_bomb_restore_active" );
flag_init( "time_bomb_restore_done" );
flag_init( "time_bomb_global_restore_done" );
flag_init( "time_bomb_detonation_enabled" );
flag_init( "time_bomb_stores_door_state" );
registerclientfield( "world", "time_bomb_saved_round_number", 12000, 8, "int" );
registerclientfield( "world", "time_bomb_lua_override", 12000, 1, "int" );
registerclientfield( "world", "time_bomb_hud_toggle", 12000, 1, "int" );
registerclientfield( "toplayer", "sndTimebombLoop", 12000, 2, "int" );
maps\mp\zombies\_zm_weapons::register_zombie_weapon_callback( "time_bomb_zm", ::player_give_time_bomb );
flag_init("time_bomb_round_killed");
flag_init("time_bomb_enemies_restored");
flag_init("time_bomb_zombie_respawning_done");
flag_init("time_bomb_restore_active");
flag_init("time_bomb_restore_done");
flag_init("time_bomb_global_restore_done");
flag_init("time_bomb_detonation_enabled");
flag_init("time_bomb_stores_door_state");
registerclientfield("world", "time_bomb_saved_round_number", 12000, 8, "int");
registerclientfield("world", "time_bomb_lua_override", 12000, 1, "int");
registerclientfield("world", "time_bomb_hud_toggle", 12000, 1, "int");
registerclientfield("toplayer", "sndTimebombLoop", 12000, 2, "int");
maps\mp\zombies\_zm_weapons::register_zombie_weapon_callback("time_bomb_zm", ::player_give_time_bomb);
level.zombiemode_time_bomb_give_func = ::player_give_time_bomb;
include_weapon( "time_bomb_zm", 1 );
maps\mp\zombies\_zm_weapons::add_limited_weapon( "time_bomb_zm", 1 );
include_weapon("time_bomb_zm", 1);
maps\mp\zombies\_zm_weapons::add_limited_weapon("time_bomb_zm", 1);
add_time_bomb_to_mystery_box();
register_equipment_for_level( "time_bomb_zm" );
register_equipment_for_level( "time_bomb_detonator_zm" );
register_equipment_for_level("time_bomb_zm");
register_equipment_for_level("time_bomb_detonator_zm");
if ( !isdefined( level.round_wait_func ) )
if (!isdefined(level.round_wait_func))
level.round_wait_func = ::time_bomb_round_wait;
level.zombie_round_change_custom = ::time_bomb_custom_round_change;
level._effect["time_bomb_set"] = loadfx( "weapon/time_bomb/fx_time_bomb_detonate" );
level._effect["time_bomb_ammo_fx"] = loadfx( "misc/fx_zombie_powerup_on" );
level._effect["time_bomb_respawns_enemy"] = loadfx( "maps/zombie_buried/fx_buried_time_bomb_spawn" );
level._effect["time_bomb_kills_enemy"] = loadfx( "maps/zombie_buried/fx_buried_time_bomb_death" );
level._effect["time_bomb_set"] = loadfx("weapon/time_bomb/fx_time_bomb_detonate");
level._effect["time_bomb_ammo_fx"] = loadfx("misc/fx_zombie_powerup_on");
level._effect["time_bomb_respawns_enemy"] = loadfx("maps/zombie_buried/fx_buried_time_bomb_spawn");
level._effect["time_bomb_kills_enemy"] = loadfx("maps/zombie_buried/fx_buried_time_bomb_death");
level._time_bomb = spawnstruct();
level._time_bomb.enemy_type = [];
register_time_bomb_enemy( "zombie", ::is_zombie_round, ::time_bomb_saves_zombie_data, ::time_bomb_respawns_zombies );
register_time_bomb_enemy_default( "zombie" );
register_time_bomb_enemy("zombie", ::is_zombie_round, ::time_bomb_saves_zombie_data, ::time_bomb_respawns_zombies);
register_time_bomb_enemy_default("zombie");
level._time_bomb.last_round_restored = -1;
flag_set( "time_bomb_detonation_enabled" );
flag_set("time_bomb_detonation_enabled");
}
player_give_time_bomb()
{
assert( isplayer( self ), "player_give_time_bomb can only be used on players!" );
self giveweapon( "time_bomb_zm" );
assert(isplayer(self), "player_give_time_bomb can only be used on players!");
self giveweapon("time_bomb_zm");
self swap_weapon_to_time_bomb();
self thread show_time_bomb_hints();
self thread time_bomb_think();
@ -74,17 +74,17 @@ player_give_time_bomb()
show_time_bomb_hints()
{
self endon( "death_or_disconnect" );
self endon( "player_lost_time_bomb" );
self endon("death_or_disconnect");
self endon("player_lost_time_bomb");
if ( !isdefined( self.time_bomb_hints_shown ) )
if (!isdefined(self.time_bomb_hints_shown))
self.time_bomb_hints_shown = 0;
if ( !self.time_bomb_hints_shown )
if (!self.time_bomb_hints_shown)
{
self.time_bomb_hints_shown = 1;
wait 0.5;
self show_time_bomb_notification( &"ZOMBIE_TIMEBOMB_PICKUP" );
self show_time_bomb_notification(&"ZOMBIE_TIMEBOMB_PICKUP");
self thread _watch_for_player_switch_to_time_bomb();
wait 3.5;
self clean_up_time_bomb_notifications();
@ -93,74 +93,74 @@ show_time_bomb_hints()
time_bomb_think()
{
self notify( "_time_bomb_kill_thread" );
self endon( "_time_bomb_kill_thread" );
self endon( "death" );
self endon( "disconnect" );
self endon( "player_lost_time_bomb" );
self notify("_time_bomb_kill_thread");
self endon("_time_bomb_kill_thread");
self endon("death");
self endon("disconnect");
self endon("player_lost_time_bomb");
while ( true )
while (true)
{
self waittill( "grenade_fire", e_grenade, str_grenade_name );
self waittill("grenade_fire", e_grenade, str_grenade_name);
if ( str_grenade_name == "time_bomb_zm" )
if (str_grenade_name == "time_bomb_zm")
{
if ( isdefined( str_grenade_name ) && str_grenade_name == "time_bomb_zm" )
if (isdefined(str_grenade_name) && str_grenade_name == "time_bomb_zm")
{
e_grenade thread setup_time_bomb_detonation_model();
time_bomb_saves_data(0);
e_grenade time_bomb_model_init();
self thread swap_weapon_to_detonator( e_grenade );
self thread swap_weapon_to_detonator(e_grenade);
self thread time_bomb_thrown_vo();
}
}
}
}
swap_weapon_to_detonator( e_grenade )
swap_weapon_to_detonator(e_grenade)
{
self endon( "death_or_disconnect" );
self endon( "player_lost_time_bomb" );
self endon("death_or_disconnect");
self endon("player_lost_time_bomb");
b_switch_to_weapon = 0;
if ( isdefined( e_grenade ) )
if (isdefined(e_grenade))
{
b_switch_to_weapon = 1;
wait 0.4;
}
self takeweapon( "time_bomb_zm" );
self giveweapon( "time_bomb_detonator_zm" );
self setweaponammoclip( "time_bomb_detonator_zm", 0 );
self setweaponammostock( "time_bomb_detonator_zm", 0 );
self setactionslot( 2, "weapon", "time_bomb_detonator_zm" );
self takeweapon("time_bomb_zm");
self giveweapon("time_bomb_detonator_zm");
self setweaponammoclip("time_bomb_detonator_zm", 0);
self setweaponammostock("time_bomb_detonator_zm", 0);
self setactionslot(2, "weapon", "time_bomb_detonator_zm");
if ( b_switch_to_weapon )
self switchtoweapon( "time_bomb_detonator_zm" );
if (b_switch_to_weapon)
self switchtoweapon("time_bomb_detonator_zm");
self giveweapon( "time_bomb_zm" );
self giveweapon("time_bomb_zm");
}
detonator_think()
{
self notify( "_detonator_think_done" );
self endon( "_detonator_think_done" );
self endon( "death" );
self endon( "disconnect" );
self endon( "player_lost_time_bomb" );
debug_time_bomb_print( "player picked up detonator" );
self notify("_detonator_think_done");
self endon("_detonator_think_done");
self endon("death");
self endon("disconnect");
self endon("player_lost_time_bomb");
debug_time_bomb_print("player picked up detonator");
while ( true )
while (true)
{
self waittill( "detonate" );
self waittill("detonate");
debug_time_bomb_print( "detonate detected! " );
debug_time_bomb_print("detonate detected! ");
if ( time_bomb_save_exists() && flag( "time_bomb_detonation_enabled" ) )
if (time_bomb_save_exists() && flag("time_bomb_detonation_enabled"))
{
level.time_bomb_save_data.player_used = self;
level.time_bomb_save_data.time_bomb_model thread detonate_time_bomb();
self notify( "player_activates_timebomb" );
self notify("player_activates_timebomb");
self thread time_bomb_detonation_vo();
}
}
@ -168,10 +168,10 @@ detonator_think()
detonate_time_bomb()
{
if ( isdefined( level.time_bomb_save_data.time_bomb_model ) && isdefined( level.time_bomb_save_data.time_bomb_model.origin ) )
playsoundatposition( "zmb_timebomb_3d_timer_end", level.time_bomb_save_data.time_bomb_model.origin );
if (isdefined(level.time_bomb_save_data.time_bomb_model) && isdefined(level.time_bomb_save_data.time_bomb_model.origin))
playsoundatposition("zmb_timebomb_3d_timer_end", level.time_bomb_save_data.time_bomb_model.origin);
if ( time_bomb_save_exists() )
if (time_bomb_save_exists())
time_bomb_detonation();
else
delete_time_bomb_model();
@ -179,9 +179,9 @@ detonate_time_bomb()
time_bomb_detonation()
{
level setclientfield( "time_bomb_lua_override", 1 );
level setclientfield("time_bomb_lua_override", 1);
playsoundatposition( "zmb_timebomb_timechange_2d", ( 0, 0, 0 ) );
playsoundatposition("zmb_timebomb_timechange_2d", (0, 0, 0));
_time_bomb_show_overlay();
time_bomb_clears_global_data();
time_bomb_clears_player_data();
@ -193,75 +193,75 @@ time_bomb_detonation()
delete_time_bomb_model();
_time_bomb_hide_overlay();
level thread set_time_bomb_restore_active();
level setclientfield( "time_bomb_lua_override", 0 );
level setclientfield("time_bomb_lua_override", 0);
if ( isdefined( level._time_bomb.functionality_override ) && level._time_bomb.functionality_override )
if (isdefined(level._time_bomb.functionality_override) && level._time_bomb.functionality_override)
return;
level notify( "time_bomb_detonation_complete" );
level notify("time_bomb_detonation_complete");
}
_time_bomb_show_overlay()
{
flag_clear( "time_bomb_restore_done" );
flag_clear("time_bomb_restore_done");
a_players = get_players();
foreach ( player in a_players )
foreach (player in a_players)
{
maps\mp\_visionset_mgr::vsmgr_activate( "overlay", "zombie_time_bomb_overlay", player );
player freezecontrols( 1 );
maps\mp\_visionset_mgr::vsmgr_activate("overlay", "zombie_time_bomb_overlay", player);
player freezecontrols(1);
player enableinvulnerability();
}
level thread kill_overlay_at_match_end();
}
_time_bomb_hide_overlay( n_time_start )
_time_bomb_hide_overlay(n_time_start)
{
n_time_end = gettime();
if ( isdefined( n_time_start ) )
if (isdefined(n_time_start))
{
n_time_elapsed = ( n_time_end - n_time_start ) * 0.001;
n_time_elapsed = (n_time_end - n_time_start) * 0.001;
n_delay = 4 - n_time_elapsed;
n_delay = clamp( n_delay, 0, 4 );
n_delay = clamp(n_delay, 0, 4);
if ( n_delay > 0 )
if (n_delay > 0)
{
wait( n_delay );
wait(n_delay);
timebomb_wait_for_hostmigration();
}
}
timebomb_wait_for_hostmigration();
a_players = get_players();
flag_set( "time_bomb_restore_done" );
flag_set("time_bomb_restore_done");
foreach ( player in a_players )
foreach (player in a_players)
{
player freezecontrols( 0 );
player freezecontrols(0);
player disableInvulnerability();
}
}
set_time_bomb_restore_active()
{
flag_set( "time_bomb_restore_active" );
flag_set("time_bomb_restore_active");
wait 0.05;
flag_clear( "time_bomb_restore_active" );
flag_clear("time_bomb_restore_active");
}
_time_bomb_kill_all_active_enemies()
{
for ( zombies = time_bomb_get_enemy_array(); zombies.size > 0; zombies = time_bomb_get_enemy_array() )
for (zombies = time_bomb_get_enemy_array(); zombies.size > 0; zombies = time_bomb_get_enemy_array())
{
for ( i = 0; i < zombies.size; i++ )
for (i = 0; i < zombies.size; i++)
{
timebomb_wait_for_hostmigration();
if ( isdefined( zombies[i] ) )
if (isdefined(zombies[i]))
zombies[i] thread _kill_time_bomb_enemy();
}
}
@ -269,18 +269,18 @@ _time_bomb_kill_all_active_enemies()
_kill_time_bomb_enemy()
{
self dodamage( self.health + 100, self.origin, level.time_bomb_save_data.player_used, level.time_bomb_save_data.player_used, self.origin );
self dodamage(self.health + 100, self.origin, level.time_bomb_save_data.player_used, level.time_bomb_save_data.player_used, self.origin);
self ghost();
playfx( level._effect["time_bomb_kills_enemy"], self.origin );
playfx(level._effect["time_bomb_kills_enemy"], self.origin);
if ( isdefined( self ) && isdefined( self.anchor ) )
if (isdefined(self) && isdefined(self.anchor))
self.anchor delete();
wait_network_frame();
if ( isdefined( self ) )
if (isdefined(self))
{
if ( isdefined( self.script_mover ) )
if (isdefined(self.script_mover))
self.script_mover delete();
self delete();