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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Unpad inside of parens
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@ -8,43 +8,43 @@
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zombies\_zm_audio;
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triggerweaponslockerisvalidweaponpromptupdate( player, weaponname )
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triggerweaponslockerisvalidweaponpromptupdate(player, weaponname)
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{
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self thread show_current_weapon(player);
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retrievingweapon = player wl_has_stored_weapondata();
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if ( !retrievingweapon )
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if (!retrievingweapon)
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{
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weaponname = player get_nonalternate_weapon( weaponname );
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weaponname = player get_nonalternate_weapon(weaponname);
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if ( !triggerweaponslockerisvalidweapon( weaponname ) )
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
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if (!triggerweaponslockerisvalidweapon(weaponname))
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self sethintstring(&"ZOMBIE_WEAPON_LOCKER_DENY");
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else
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_STORE" );
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self sethintstring(&"ZOMBIE_WEAPON_LOCKER_STORE");
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}
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else
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{
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weapondata = player wl_get_stored_weapondata();
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if ( isdefined( level.remap_weapon_locker_weapons ) )
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weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
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if (isdefined(level.remap_weapon_locker_weapons))
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weapondata = remap_weapon(weapondata, level.remap_weapon_locker_weapons);
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weapontogive = weapondata["name"];
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primaries = player getweaponslistprimaries();
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maxweapons = get_player_weapon_limit( player );
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weaponname = player get_nonalternate_weapon( weaponname );
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maxweapons = get_player_weapon_limit(player);
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weaponname = player get_nonalternate_weapon(weaponname);
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if ( isdefined( primaries ) && primaries.size >= maxweapons || weapontogive == weaponname )
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if (isdefined(primaries) && primaries.size >= maxweapons || weapontogive == weaponname)
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{
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if ( !triggerweaponslockerisvalidweapon( weaponname ) )
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if (!triggerweaponslockerisvalidweapon(weaponname))
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{
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
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self sethintstring(&"ZOMBIE_WEAPON_LOCKER_DENY");
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return;
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}
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}
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_GRAB" );
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self sethintstring(&"ZOMBIE_WEAPON_LOCKER_GRAB");
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}
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}
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@ -65,19 +65,19 @@ show_current_weapon(player)
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{
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weapondata = player wl_get_stored_weapondata();
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if ( isdefined( level.remap_weapon_locker_weapons ) )
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weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
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if (isdefined(level.remap_weapon_locker_weapons))
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weapondata = remap_weapon(weapondata, level.remap_weapon_locker_weapons);
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displayname = getweapondisplayname( weapondata["name"] );
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displayname = getweapondisplayname(weapondata["name"]);
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}
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if (isDefined(stub.weaponlockerhud[num]))
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{
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stub.weaponlockerhud[num] settext( displayname );
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stub.weaponlockerhud[num] settext(displayname);
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return;
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}
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hud = newclienthudelem( player );
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hud = newclienthudelem(player);
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hud.alignx = "center";
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hud.aligny = "middle";
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hud.horzalign = "center";
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@ -88,12 +88,12 @@ show_current_weapon(player)
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hud.font = "default";
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hud.fontscale = 1;
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hud.alpha = 1;
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hud.color = ( 1, 1, 1 );
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hud.color = (1, 1, 1);
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hud.label = &"Placed Weapon: ";
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hud settext( displayname );
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hud settext(displayname);
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stub.weaponlockerhud[num] = hud;
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while ( isDefined( self ) )
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while (isDefined(self))
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{
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if (!player isTouching(self) || !is_player_valid(player) || player isSprinting() || player isThrowingGrenade())
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{
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@ -111,7 +111,7 @@ show_current_weapon(player)
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stub.weaponlockerhud[num] = undefined;
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}
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wl_set_stored_weapondata( weapondata )
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wl_set_stored_weapondata(weapondata)
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{
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name = weapondata["name"];
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dw_name = weaponDualWieldWeaponName(name);
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@ -153,8 +153,8 @@ wl_set_stored_weapondata( weapondata )
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weapondata["alt_stock"] -= clip_alt_missing;
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}
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if ( level.weapon_locker_online )
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self set_stored_weapondata( weapondata, level.weapon_locker_map );
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if (level.weapon_locker_online)
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self set_stored_weapondata(weapondata, level.weapon_locker_map);
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else
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self.stored_weapon_data = weapondata;
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}
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