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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Unpad inside of parens

This commit is contained in:
Jbleezy
2023-12-16 20:01:17 -08:00
parent c87c2da9a0
commit d9b261f49e
158 changed files with 10853 additions and 10853 deletions

View File

@ -8,43 +8,43 @@
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_audio;
triggerweaponslockerisvalidweaponpromptupdate( player, weaponname )
triggerweaponslockerisvalidweaponpromptupdate(player, weaponname)
{
self thread show_current_weapon(player);
retrievingweapon = player wl_has_stored_weapondata();
if ( !retrievingweapon )
if (!retrievingweapon)
{
weaponname = player get_nonalternate_weapon( weaponname );
weaponname = player get_nonalternate_weapon(weaponname);
if ( !triggerweaponslockerisvalidweapon( weaponname ) )
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
if (!triggerweaponslockerisvalidweapon(weaponname))
self sethintstring(&"ZOMBIE_WEAPON_LOCKER_DENY");
else
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_STORE" );
self sethintstring(&"ZOMBIE_WEAPON_LOCKER_STORE");
}
else
{
weapondata = player wl_get_stored_weapondata();
if ( isdefined( level.remap_weapon_locker_weapons ) )
weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
if (isdefined(level.remap_weapon_locker_weapons))
weapondata = remap_weapon(weapondata, level.remap_weapon_locker_weapons);
weapontogive = weapondata["name"];
primaries = player getweaponslistprimaries();
maxweapons = get_player_weapon_limit( player );
weaponname = player get_nonalternate_weapon( weaponname );
maxweapons = get_player_weapon_limit(player);
weaponname = player get_nonalternate_weapon(weaponname);
if ( isdefined( primaries ) && primaries.size >= maxweapons || weapontogive == weaponname )
if (isdefined(primaries) && primaries.size >= maxweapons || weapontogive == weaponname)
{
if ( !triggerweaponslockerisvalidweapon( weaponname ) )
if (!triggerweaponslockerisvalidweapon(weaponname))
{
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
self sethintstring(&"ZOMBIE_WEAPON_LOCKER_DENY");
return;
}
}
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_GRAB" );
self sethintstring(&"ZOMBIE_WEAPON_LOCKER_GRAB");
}
}
@ -65,19 +65,19 @@ show_current_weapon(player)
{
weapondata = player wl_get_stored_weapondata();
if ( isdefined( level.remap_weapon_locker_weapons ) )
weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
if (isdefined(level.remap_weapon_locker_weapons))
weapondata = remap_weapon(weapondata, level.remap_weapon_locker_weapons);
displayname = getweapondisplayname( weapondata["name"] );
displayname = getweapondisplayname(weapondata["name"]);
}
if (isDefined(stub.weaponlockerhud[num]))
{
stub.weaponlockerhud[num] settext( displayname );
stub.weaponlockerhud[num] settext(displayname);
return;
}
hud = newclienthudelem( player );
hud = newclienthudelem(player);
hud.alignx = "center";
hud.aligny = "middle";
hud.horzalign = "center";
@ -88,12 +88,12 @@ show_current_weapon(player)
hud.font = "default";
hud.fontscale = 1;
hud.alpha = 1;
hud.color = ( 1, 1, 1 );
hud.color = (1, 1, 1);
hud.label = &"Placed Weapon: ";
hud settext( displayname );
hud settext(displayname);
stub.weaponlockerhud[num] = hud;
while ( isDefined( self ) )
while (isDefined(self))
{
if (!player isTouching(self) || !is_player_valid(player) || player isSprinting() || player isThrowingGrenade())
{
@ -111,7 +111,7 @@ show_current_weapon(player)
stub.weaponlockerhud[num] = undefined;
}
wl_set_stored_weapondata( weapondata )
wl_set_stored_weapondata(weapondata)
{
name = weapondata["name"];
dw_name = weaponDualWieldWeaponName(name);
@ -153,8 +153,8 @@ wl_set_stored_weapondata( weapondata )
weapondata["alt_stock"] -= clip_alt_missing;
}
if ( level.weapon_locker_online )
self set_stored_weapondata( weapondata, level.weapon_locker_map );
if (level.weapon_locker_online)
self set_stored_weapondata(weapondata, level.weapon_locker_map);
else
self.stored_weapon_data = weapondata;
}