mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
HUD: add custom ammo display on Tranzit, Nuketown, and Die Rise
HUD: move keyboard & mouse dpad icons to the same position as controller dpad icons HUD: increase size of MOTD dpad image
This commit is contained in:
parent
ceb563de60
commit
dac2c51691
@ -171,12 +171,13 @@
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* Timer displayed on top right of screen
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* Health bar displayed on bottom left of screen
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* Zone name displayed on bottom left of screen
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* Added custom ammo display on Tranzit, Nuketown, and Die Rise
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* Character name displayed on all maps
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* Character name fades out after 15 seconds on all maps
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* Moved points display, grenade icons, and keyboard & mouse dpad icons to their positions from Origins on all maps
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* Weapon name is all capitalized on all maps
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* Weapon name is the same text size on all maps
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* Weapon name and ammo no longer fade out
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* Moved keyboard & mouse dpad icons to the same position as controller dpad icons
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* Grenade icons no longer fade based on how many the player currently has
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* Ammo counter no longer shows while scoped on all maps
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* Added proper game mode and map name to scoreboard
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materials/hud_zm_num_highrise_3.json
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materials/hud_zm_num_highrise_4.json
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materials/hud_zm_num_highrise_4.json
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materials/hud_zm_num_highrise_5.json
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materials/hud_zm_num_highrise_5.json
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materials/hud_zm_num_highrise_6.json
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94
materials/hud_zm_num_highrise_6.json
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materials/hud_zm_num_highrise_7.json
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94
materials/hud_zm_num_highrise_7.json
Normal file
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materials/hud_zm_num_highrise_8.json
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94
materials/hud_zm_num_highrise_8.json
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materials/hud_zm_num_highrise_9.json
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materials/hud_zm_num_highrise_line.json
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materials/hud_zm_num_highrise_line.json
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materials/hud_zm_num_highrise_slash.json
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materials/hud_zm_num_highrise_slash.json
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materials/hud_zm_num_transit_0.json
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94
materials/hud_zm_num_transit_0.json
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materials/hud_zm_num_transit_1.json
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94
materials/hud_zm_num_transit_1.json
Normal file
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materials/hud_zm_num_transit_2.json
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94
materials/hud_zm_num_transit_2.json
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materials/hud_zm_num_transit_3.json
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materials/hud_zm_num_transit_4.json
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94
materials/hud_zm_num_transit_4.json
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materials/hud_zm_num_transit_5.json
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94
materials/hud_zm_num_transit_5.json
Normal file
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materials/hud_zm_num_transit_6.json
Normal file
94
materials/hud_zm_num_transit_6.json
Normal file
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materials/hud_zm_num_transit_7.json
Normal file
94
materials/hud_zm_num_transit_7.json
Normal file
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materials/hud_zm_num_transit_8.json
Normal file
94
materials/hud_zm_num_transit_8.json
Normal file
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|
94
materials/hud_zm_num_transit_9.json
Normal file
94
materials/hud_zm_num_transit_9.json
Normal file
@ -0,0 +1,94 @@
|
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{
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}
|
94
materials/hud_zm_num_transit_line.json
Normal file
94
materials/hud_zm_num_transit_line.json
Normal file
@ -0,0 +1,94 @@
|
||||
{
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"_type": "material",
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"_version": 1,
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}
|
94
materials/hud_zm_num_transit_slash.json
Normal file
94
materials/hud_zm_num_transit_slash.json
Normal file
@ -0,0 +1,94 @@
|
||||
{
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"_type": "material",
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"_version": 1,
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}
|
94
materials/hud_zm_transit_dpad.json
Normal file
94
materials/hud_zm_transit_dpad.json
Normal file
@ -0,0 +1,94 @@
|
||||
{
|
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"_type": "material",
|
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"_version": 1,
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"cameraRegion": "none",
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"constants": [],
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"colorWriteAlpha": true,
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"colorWriteRgb": true,
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"cullFace": "none",
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"depthTest": "disabled",
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"depthWrite": false,
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"dstBlendAlpha": "one",
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"dstBlendRgb": "invsrcalpha",
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],
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"thermalMaterial": null
|
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}
|
94
materials/hud_zm_transit_dpad_bar.json
Normal file
94
materials/hud_zm_transit_dpad_bar.json
Normal file
@ -0,0 +1,94 @@
|
||||
{
|
||||
"_type": "material",
|
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"_version": 1,
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"cameraRegion": "none",
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"constants": [],
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"contents": 1,
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"gameFlags": [],
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"probeMipBits": 0,
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"colorWriteAlpha": true,
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"colorWriteRgb": true,
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"cullFace": "none",
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"depthTest": "disabled",
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"depthWrite": false,
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"dstBlendAlpha": "one",
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"dstBlendRgb": "invsrcalpha",
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"polygonOffset": "offset0",
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"polymodeLine": false,
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},
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}
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],
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"thermalMaterial": null
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}
|
@ -394,16 +394,12 @@ function HUD_FirstSnapshot_Zombie(HUDWidget, ClientInstance)
|
||||
local f19_local1 = LUI.createMenu.CompetitiveScoreboard(ClientInstance.controller)
|
||||
f19_local1:setUseGameTime(true)
|
||||
Widget:addElement(f19_local1)
|
||||
if CoD.Zombie.IsDLCMap(CoD.Zombie.DLC2Maps) or CoD.Zombie.IsDLCMap(CoD.Zombie.DLC3Maps) or CoD.Zombie.IsDLCMap(CoD.Zombie.DLC4Maps) then
|
||||
|
||||
require("T6.Zombie.AmmoAreaZombie")
|
||||
local f19_local2 = LUI.createMenu.AmmoAreaZombie(ClientInstance.controller)
|
||||
f19_local2:setUseGameTime(true)
|
||||
Widget:addElement(f19_local2)
|
||||
else
|
||||
local f19_local2 = LUI.createMenu.DPadArea(ClientInstance.controller)
|
||||
f19_local2:setUseGameTime(true)
|
||||
Widget:addElement(f19_local2)
|
||||
end
|
||||
|
||||
if CoD.Zombie.GAMETYPE_ZCLEANSED == Dvar.ui_gametype:get() then
|
||||
local f19_local2 = LUI.createMenu.TimerAreaZM(ClientInstance.controller)
|
||||
f19_local2:setUseGameTime(true)
|
||||
|
135
ui_mp/t6/hud/huddigit.lua
Normal file
135
ui_mp/t6/hud/huddigit.lua
Normal file
@ -0,0 +1,135 @@
|
||||
CoD.HUDDigit = InheritFrom(LUI.UIElement)
|
||||
CoD.HUDDigit.Width = 32
|
||||
CoD.HUDDigit.Spacing = 22
|
||||
CoD.HUDDigit.BigBottomNumbersY = -87
|
||||
CoD.HUDDigit.BigNumbersHeight = 64
|
||||
CoD.HUDDigit.SmallDigitScale = 0.75
|
||||
CoD.HUDDigit.SmallDigitHeightOffset = 4
|
||||
CoD.HUDDigit.SmallDigitHeightDifference = 12
|
||||
CoD.HUDDigit.SmallNumbersHeight = CoD.HUDDigit.BigNumbersHeight * CoD.HUDDigit.SmallDigitScale
|
||||
CoD.HUDDigit.Slash = 10
|
||||
CoD.HUDDigit.Line = 11
|
||||
local f0_local0, f0_local1, f0_local2 = nil
|
||||
local f0_local3 = 500
|
||||
local f0_local4, f0_local5, f0_local6 = nil
|
||||
CoD.HUDDigit.new = function()
|
||||
f0_local0()
|
||||
local Widget = LUI.UIElement.new()
|
||||
Widget:setClass(CoD.HUDDigit)
|
||||
Widget.foreground = LUI.UIImage.new()
|
||||
Widget.foreground:setLeftRight(true, true, 0, 0)
|
||||
Widget.foreground:setTopBottom(true, true, 0, 0)
|
||||
Widget.foreground:registerEventHandler("transition_complete_normal", f0_local4)
|
||||
Widget.foreground:registerEventHandler("transition_complete_pulse_red", f0_local6)
|
||||
Widget:addElement(Widget.foreground)
|
||||
if CoD.isZombie == false then
|
||||
Widget.background = LUI.UIImage.new()
|
||||
Widget.background:setLeftRight(true, true, 0, 0)
|
||||
Widget.background:setTopBottom(true, true, 0, 0)
|
||||
Widget.background:setRGB(CoD.offWhite.r, CoD.offWhite.g, CoD.offWhite.b)
|
||||
Widget.background:setAlpha(0.6)
|
||||
Widget.background:registerEventHandler("transition_complete_normal", f0_local4)
|
||||
Widget.background:registerEventHandler("transition_complete_pulse_red", f0_local5)
|
||||
Widget:addElement(Widget.background)
|
||||
end
|
||||
return Widget
|
||||
end
|
||||
|
||||
f0_local0 = function()
|
||||
if not f0_local1 then
|
||||
local f2_local0 = "transit_"
|
||||
if CoD.Zombie.IsDLCMap(CoD.Zombie.DLC1Maps) then
|
||||
f2_local0 = "highrise_"
|
||||
elseif CoD.Zombie.IsDLCMap(CoD.Zombie.DLC2Maps) then
|
||||
f2_local0 = "hell_"
|
||||
elseif CoD.Zombie.IsDLCMap(CoD.Zombie.DLC3Maps) then
|
||||
f2_local0 = "buried_"
|
||||
elseif CoD.Zombie.IsDLCMap(CoD.Zombie.DLC4Maps) then
|
||||
f2_local0 = "tomb_"
|
||||
end
|
||||
|
||||
if f2_local0 ~= "" then
|
||||
f0_local2 = {}
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_zm_num_" .. f2_local0 .. "0")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_zm_num_" .. f2_local0 .. "1")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_zm_num_" .. f2_local0 .. "2")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_zm_num_" .. f2_local0 .. "3")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_zm_num_" .. f2_local0 .. "4")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_zm_num_" .. f2_local0 .. "5")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_zm_num_" .. f2_local0 .. "6")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_zm_num_" .. f2_local0 .. "7")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_zm_num_" .. f2_local0 .. "8")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_zm_num_" .. f2_local0 .. "9")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_zm_num_" .. f2_local0 .. "slash")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_zm_num_" .. f2_local0 .. "line")
|
||||
else
|
||||
f0_local2 = {}
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_sp_num_big_0_white")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_sp_num_big_1_white")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_sp_num_big_2_white")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_sp_num_big_3_white")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_sp_num_big_4_white")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_sp_num_big_5_white")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_sp_num_big_6_white")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_sp_num_big_7_white")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_sp_num_big_8_white")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_sp_num_big_9_white")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_sp_num_big_slash_white")
|
||||
f0_local2[#f0_local2 + 1] = RegisterMaterial("hud_sp_num_big_line_white")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
CoD.HUDDigit.setDigit = function(f3_arg0, f3_arg1, f3_arg2)
|
||||
if f3_arg2 then
|
||||
if not f3_arg0.pulsing then
|
||||
f3_arg0.pulsing = true
|
||||
if f3_arg0.background then
|
||||
f0_local4(f3_arg0.background)
|
||||
end
|
||||
f0_local4(f3_arg0.foreground)
|
||||
end
|
||||
elseif f3_arg0.pulsing then
|
||||
f3_arg0.pulsing = nil
|
||||
if f3_arg0.background then
|
||||
f0_local5(f3_arg0.background)
|
||||
end
|
||||
f0_local6(f3_arg0.foreground)
|
||||
end
|
||||
if f3_arg0.background then
|
||||
f3_arg0.background:setImage(f0_local1[f3_arg1 + 1])
|
||||
end
|
||||
f3_arg0.foreground:setImage(f0_local2[f3_arg1 + 1])
|
||||
f3_arg0:setAlpha(1)
|
||||
end
|
||||
|
||||
f0_local4 = function(f4_arg0, f4_arg1)
|
||||
if f4_arg1 and f4_arg1.interrupted then
|
||||
return
|
||||
else
|
||||
f4_arg0:beginAnimation("pulse_red", f0_local3)
|
||||
f4_arg0:setRGB(1, 0, 0)
|
||||
end
|
||||
end
|
||||
|
||||
f0_local5 = function(f5_arg0, f5_arg1)
|
||||
if f5_arg1 and f5_arg1.interrupted then
|
||||
return
|
||||
elseif f5_arg1 then
|
||||
f5_arg0:beginAnimation("normal", f0_local3)
|
||||
else
|
||||
f5_arg0:completeAnimation()
|
||||
end
|
||||
f5_arg0:setRGB(1, 1, 1)
|
||||
end
|
||||
|
||||
f0_local6 = function(f6_arg0, f6_arg1)
|
||||
if f6_arg1 and f6_arg1.interrupted then
|
||||
return
|
||||
elseif f6_arg1 then
|
||||
f6_arg0:beginAnimation("normal", f0_local3)
|
||||
else
|
||||
f6_arg0:completeAnimation()
|
||||
end
|
||||
f6_arg0:setRGB(1, 1, 1)
|
||||
end
|
@ -29,8 +29,10 @@ LUI.createMenu.AmmoAreaZombie = function(f1_arg0)
|
||||
f1_local0.scaleContainer:setLeftRight(false, true, 0, 0)
|
||||
f1_local0.scaleContainer:setTopBottom(false, true, 0, 0)
|
||||
f1_local0:addElement(f1_local0.scaleContainer)
|
||||
local f1_local1 = nil
|
||||
if CoD.Zombie.IsDLCMap(CoD.Zombie.DLC2Maps) then
|
||||
local f1_local1 = "transit_"
|
||||
if CoD.Zombie.IsDLCMap(CoD.Zombie.DLC1Maps) then
|
||||
f1_local1 = "highrise_"
|
||||
elseif CoD.Zombie.IsDLCMap(CoD.Zombie.DLC2Maps) then
|
||||
f1_local1 = "hell_"
|
||||
elseif CoD.Zombie.IsDLCMap(CoD.Zombie.DLC3Maps) then
|
||||
f1_local1 = "buried_"
|
||||
@ -211,9 +213,9 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function(f2_arg0, f2_arg1)
|
||||
if f2_local4 == 1 then
|
||||
f2_local7 = {
|
||||
left = -f2_local14 / 2,
|
||||
top = CoD.AmmoAreaZombie.CircleSize / 4 - f2_local13 / 2 - 9,
|
||||
top = CoD.AmmoAreaZombie.CircleSize / 4 - f2_local13 / 2,
|
||||
right = f2_local14 / 2,
|
||||
bottom = CoD.AmmoAreaZombie.CircleSize / 4 + f2_local13 / 2 - 9,
|
||||
bottom = CoD.AmmoAreaZombie.CircleSize / 4 + f2_local13 / 2,
|
||||
leftAnchor = false,
|
||||
topAnchor = true,
|
||||
rightAnchor = false,
|
||||
@ -222,9 +224,9 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function(f2_arg0, f2_arg1)
|
||||
elseif f2_local4 == 2 then
|
||||
f2_local7 = {
|
||||
left = -f2_local14 / 2,
|
||||
top = -CoD.AmmoAreaZombie.CircleSize / 4 - f2_local13 / 2 + 2,
|
||||
top = -CoD.AmmoAreaZombie.CircleSize / 4 - f2_local13 / 2,
|
||||
right = f2_local14 / 2,
|
||||
bottom = -CoD.AmmoAreaZombie.CircleSize / 4 + f2_local13 / 2 + 2,
|
||||
bottom = -CoD.AmmoAreaZombie.CircleSize / 4 + f2_local13 / 2,
|
||||
leftAnchor = false,
|
||||
topAnchor = false,
|
||||
rightAnchor = false,
|
||||
@ -232,9 +234,9 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function(f2_arg0, f2_arg1)
|
||||
}
|
||||
elseif f2_local4 == 3 then
|
||||
f2_local7 = {
|
||||
left = CoD.AmmoAreaZombie.CircleSize / 4 - f2_local14 / 2 - 2,
|
||||
left = CoD.AmmoAreaZombie.CircleSize / 4 - f2_local14 / 2,
|
||||
top = -f2_local13 / 2,
|
||||
right = CoD.AmmoAreaZombie.CircleSize / 4 + f2_local14 / 2 - 2,
|
||||
right = CoD.AmmoAreaZombie.CircleSize / 4 + f2_local14 / 2,
|
||||
bottom = f2_local13 / 2,
|
||||
leftAnchor = true,
|
||||
topAnchor = false,
|
||||
@ -243,9 +245,9 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function(f2_arg0, f2_arg1)
|
||||
}
|
||||
elseif f2_local4 == 4 then
|
||||
f2_local7 = {
|
||||
left = -CoD.AmmoAreaZombie.CircleSize / 4 - f2_local14 / 2 + 5,
|
||||
left = -CoD.AmmoAreaZombie.CircleSize / 4 - f2_local14 / 2,
|
||||
top = -f2_local13 / 2,
|
||||
right = -CoD.AmmoAreaZombie.CircleSize / 4 + f2_local14 / 2 + 5,
|
||||
right = -CoD.AmmoAreaZombie.CircleSize / 4 + f2_local14 / 2,
|
||||
bottom = f2_local13 / 2,
|
||||
leftAnchor = false,
|
||||
topAnchor = false,
|
||||
@ -274,7 +276,7 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function(f2_arg0, f2_arg1)
|
||||
f2_local10:setText(f2_local12.ammo)
|
||||
Widget:addElement(f2_local10)
|
||||
end
|
||||
if CoD.isPC and UIExpression.DvarBool(nil, "hud_dpad_controller") == 0 then
|
||||
if CoD.isPC and UIExpression.DvarBool(nil, "hud_dpad_pc") == 1 then
|
||||
local f2_local10 = 200
|
||||
local f2_local11 = nil
|
||||
if f2_local4 == 1 then
|
||||
@ -337,7 +339,7 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function(f2_arg0, f2_arg1)
|
||||
Widget.keyPrompt:setAlignment(LUI.Alignment.Right)
|
||||
Widget:registerAnimationState("KeyPrompt", f2_local11)
|
||||
Widget:addElement(Widget.keyPrompt)
|
||||
if CoD.useController and Engine.LastInput_Gamepad() or UIExpression.DvarBool(nil, "hud_dpad_controller") == 1 then
|
||||
if CoD.useController and Engine.LastInput_Gamepad() or UIExpression.DvarBool(nil, "hud_dpad_pc") == 0 then
|
||||
CoD.AmmoAreaZombie.ActionSlotInputSourceChanged(Widget, {
|
||||
source = 0,
|
||||
})
|
||||
@ -518,21 +520,21 @@ CoD.AmmoAreaZombie.UpdateOverheat = function(f8_arg0, f8_arg1)
|
||||
|
||||
f8_local2 = f8_local2 + (f8_local4 / 2)
|
||||
|
||||
f8_arg0.ammoDigits[f8_local10]:setDigit(10, f8_local0)
|
||||
f8_arg0.ammoDigits[f8_local10]:setDigit(CoD.HUDDigit.Slash, f8_local0)
|
||||
f8_arg0.ammoDigits[f8_local10]:setLeftRight(false, true, f8_local2 - f8_local3, f8_local2)
|
||||
f8_arg0.ammoDigits[f8_local10]:setTopBottom(false, true, f8_local5, f8_local5 + f8_local6)
|
||||
f8_local10 = f8_local10 + 1
|
||||
|
||||
local digitRatio = 2.5
|
||||
local offsetLeftRight = 15
|
||||
local offsetTopBottom = 7
|
||||
local digitRatio = 3
|
||||
local offsetLeftRight = 17
|
||||
local offsetTopBottom = 10
|
||||
f8_arg0.ammoDigits[f8_local10]:setDigit(0, f8_local0)
|
||||
f8_arg0.ammoDigits[f8_local10]:setLeftRight(false, true, f8_local2 - (f8_local3 / digitRatio) - offsetLeftRight, f8_local2 - offsetLeftRight)
|
||||
f8_arg0.ammoDigits[f8_local10]:setTopBottom(false, true, f8_local5 + offsetTopBottom, f8_local5 + (f8_local6 / digitRatio) + offsetTopBottom)
|
||||
f8_local10 = f8_local10 + 1
|
||||
|
||||
offsetLeftRight = 4
|
||||
offsetTopBottom = 31
|
||||
offsetLeftRight = 5
|
||||
offsetTopBottom = 32
|
||||
f8_arg0.ammoDigits[f8_local10]:setDigit(0, f8_local0)
|
||||
f8_arg0.ammoDigits[f8_local10]:setLeftRight(false, true, f8_local2 - (f8_local3 / digitRatio) - offsetLeftRight, f8_local2 - offsetLeftRight)
|
||||
f8_arg0.ammoDigits[f8_local10]:setTopBottom(false, true, f8_local5 + offsetTopBottom, f8_local5 + (f8_local6 / digitRatio) + offsetTopBottom)
|
||||
@ -663,7 +665,7 @@ end
|
||||
|
||||
CoD.AmmoAreaZombie.ActionSlotInputSourceChanged = function(f15_arg0, f15_arg1)
|
||||
if CoD.isPC then
|
||||
if CoD.useController and f15_arg1.source == 0 or UIExpression.DvarBool(nil, "hud_dpad_controller") == 1 then
|
||||
if CoD.useController and f15_arg1.source == 0 or UIExpression.DvarBool(nil, "hud_dpad_pc") == 0 then
|
||||
f15_arg0:animateToState("default")
|
||||
if f15_arg0.keyPrompt ~= nil then
|
||||
f15_arg0.keyPrompt:setAlpha(0)
|
||||
|
@ -250,7 +250,7 @@ LUI.createMenu.DPadArea = function(f1_arg0)
|
||||
Widget:registerEventHandler("hud_update_team_change", CoD.DPadArea.UpdateTeamChange)
|
||||
if CoD.isPC then
|
||||
Widget:registerEventHandler("input_source_changed", CoD.DPadArea.InputSourceChanged)
|
||||
if CoD.useController and Engine.LastInput_Gamepad() or UIExpression.DvarBool(nil, "hud_dpad_controller") == 1 then
|
||||
if CoD.useController and Engine.LastInput_Gamepad() or UIExpression.DvarBool(nil, "hud_dpad_pc") == 0 then
|
||||
CoD.DPadArea.InputSourceChanged(Widget, {
|
||||
source = 0,
|
||||
})
|
||||
@ -369,7 +369,7 @@ CoD.DPadArea.UpdateActionSlots = function(f2_arg0, f2_arg1)
|
||||
f2_local8:setText(f2_local9.ammo)
|
||||
Widget:addElement(f2_local8)
|
||||
end
|
||||
if CoD.isPC and UIExpression.DvarBool(nil, "hud_dpad_controller") == 0 then
|
||||
if CoD.isPC and UIExpression.DvarBool(nil, "hud_dpad_pc") == 1 then
|
||||
local f2_local10 = 200
|
||||
local f2_local8 = nil
|
||||
if f2_local4 == 1 then
|
||||
@ -432,7 +432,7 @@ CoD.DPadArea.UpdateActionSlots = function(f2_arg0, f2_arg1)
|
||||
Widget.keyPrompt:setAlignment(LUI.Alignment.Right)
|
||||
Widget:registerAnimationState("KeyPrompt", f2_local8)
|
||||
Widget:addElement(Widget.keyPrompt)
|
||||
if CoD.useController and Engine.LastInput_Gamepad() or UIExpression.DvarBool(nil, "hud_dpad_controller") == 1 then
|
||||
if CoD.useController and Engine.LastInput_Gamepad() or UIExpression.DvarBool(nil, "hud_dpad_pc") == 0 then
|
||||
CoD.DPadArea.ActionSlotInputSourceChanged(Widget, {
|
||||
source = 0,
|
||||
})
|
||||
@ -527,7 +527,7 @@ end
|
||||
|
||||
CoD.DPadArea.ActionSlotInputSourceChanged = function(f8_arg0, f8_arg1)
|
||||
if CoD.isPC then
|
||||
if CoD.useController and f8_arg1.source == 0 or UIExpression.DvarBool(nil, "hud_dpad_controller") == 1 then
|
||||
if CoD.useController and f8_arg1.source == 0 or UIExpression.DvarBool(nil, "hud_dpad_pc") == 0 then
|
||||
f8_arg0:animateToState("default")
|
||||
if f8_arg0.keyPrompt ~= nil then
|
||||
f8_arg0.keyPrompt:setAlpha(0)
|
||||
|
@ -14,6 +14,34 @@ material,menu_zm_weapons_one_inch_punch_lightning
|
||||
material,menu_zm_weapons_item_meat
|
||||
material,menu_zm_weapons_item_head
|
||||
material,menu_zm_weapons_syrette
|
||||
material,hud_zm_transit_dpad
|
||||
material,hud_zm_transit_dpad_bar
|
||||
material,hud_zm_num_transit_0
|
||||
material,hud_zm_num_transit_1
|
||||
material,hud_zm_num_transit_2
|
||||
material,hud_zm_num_transit_3
|
||||
material,hud_zm_num_transit_4
|
||||
material,hud_zm_num_transit_5
|
||||
material,hud_zm_num_transit_6
|
||||
material,hud_zm_num_transit_7
|
||||
material,hud_zm_num_transit_8
|
||||
material,hud_zm_num_transit_9
|
||||
material,hud_zm_num_transit_slash
|
||||
material,hud_zm_num_transit_line
|
||||
material,hud_zm_highrise_dpad
|
||||
material,hud_zm_highrise_dpad_bar
|
||||
material,hud_zm_num_highrise_0
|
||||
material,hud_zm_num_highrise_1
|
||||
material,hud_zm_num_highrise_2
|
||||
material,hud_zm_num_highrise_3
|
||||
material,hud_zm_num_highrise_4
|
||||
material,hud_zm_num_highrise_5
|
||||
material,hud_zm_num_highrise_6
|
||||
material,hud_zm_num_highrise_7
|
||||
material,hud_zm_num_highrise_8
|
||||
material,hud_zm_num_highrise_9
|
||||
material,hud_zm_num_highrise_slash
|
||||
material,hud_zm_num_highrise_line
|
||||
material,hud_indicator_blundersplat
|
||||
image,menu_zm_weapons_ray_gun
|
||||
image,menu_zm_weapons_raygun_mark2
|
||||
@ -31,4 +59,32 @@ image,menu_zm_weapons_one_inch_punch_lightning
|
||||
image,menu_zm_weapons_item_meat
|
||||
image,menu_zm_weapons_item_head
|
||||
image,menu_zm_weapons_syrette
|
||||
image,hud_transit_dpad
|
||||
image,hud_transit_dpad_bar
|
||||
image,hud_transit_zom_num_0
|
||||
image,hud_transit_zom_num_1
|
||||
image,hud_transit_zom_num_2
|
||||
image,hud_transit_zom_num_3
|
||||
image,hud_transit_zom_num_4
|
||||
image,hud_transit_zom_num_5
|
||||
image,hud_transit_zom_num_6
|
||||
image,hud_transit_zom_num_7
|
||||
image,hud_transit_zom_num_8
|
||||
image,hud_transit_zom_num_9
|
||||
image,hud_transit_zom_num_slash
|
||||
image,hud_transit_zom_num_line
|
||||
image,hud_highrise_dpad
|
||||
image,hud_highrise_dpad_bar
|
||||
image,hud_highrise_zom_num_0
|
||||
image,hud_highrise_zom_num_1
|
||||
image,hud_highrise_zom_num_2
|
||||
image,hud_highrise_zom_num_3
|
||||
image,hud_highrise_zom_num_4
|
||||
image,hud_highrise_zom_num_5
|
||||
image,hud_highrise_zom_num_6
|
||||
image,hud_highrise_zom_num_7
|
||||
image,hud_highrise_zom_num_8
|
||||
image,hud_highrise_zom_num_9
|
||||
image,hud_highrise_zom_num_slash
|
||||
image,hud_highrise_zom_num_line
|
||||
image,hud_indicator_blundersplat
|
Loading…
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Reference in New Issue
Block a user