diff --git a/README.md b/README.md index fa1fd8f8..f06ab20d 100644 --- a/README.md +++ b/README.md @@ -198,8 +198,9 @@ * Changed revive bar color to blue * Player is reviving you text gets removed instantly when player drops the revive * Player needs to be revived text updates to new player instantly -* Removed NAV cards +* Increased number of times that the round number pulses between rounds from 2-7 to 10 (same as Black Ops 1) * Fixed scoreboard showing incorrect team on Survival after restart +* Removed NAV cards ## Players * Unlimited sprint diff --git a/ui_mp/t6/zombie/hudroundstatuszombie.lua b/ui_mp/t6/zombie/hudroundstatuszombie.lua index 1d1633e7..338e7c64 100644 --- a/ui_mp/t6/zombie/hudroundstatuszombie.lua +++ b/ui_mp/t6/zombie/hudroundstatuszombie.lua @@ -14,7 +14,7 @@ CoD.RoundStatus.FirstRoundDuration = 1000 CoD.RoundStatus.FirstRoundIdleDuration = 3000 CoD.RoundStatus.FirstRoundFallDuration = 2000 CoD.RoundStatus.RoundPulseDuration = 500 -CoD.RoundStatus.RoundPulseTimes = 2 +CoD.RoundStatus.RoundPulseTimes = 10 CoD.RoundStatus.RoundPulseTimesDelta = 5 CoD.RoundStatus.RoundPulseTimesMin = 2 CoD.RoundStatus.RoundMax = 100 @@ -149,7 +149,6 @@ CoD.RoundStatus.UpdateRoundsPlayed = function(RoundStatusWidget, ClientInstance) end if RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZCLASSIC or RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZSTANDARD or RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZGRIEF then - CoD.RoundStatus.RoundPulseTimes = math.ceil(CoD.RoundStatus.RoundPulseTimesMin + (1 - math.min(ClientInstance.roundsPlayed, CoD.RoundStatus.RoundMax) / CoD.RoundStatus.RoundMax) * CoD.RoundStatus.RoundPulseTimesDelta) if RoundStatusWidget.startRound == ClientInstance.roundsPlayed then if ClientInstance.wasDemoJump == false and RoundStatusWidget.timebombOverride == false and CoD.Zombie.AllowRoundAnimation == 1 then CoD.RoundStatus.ShowFirstRound(RoundStatusWidget, ClientInstance.roundsPlayed)