diff --git a/README.md b/README.md index 7463f274..a651258e 100644 --- a/README.md +++ b/README.md @@ -610,6 +610,7 @@ * Get 500 kills to win the game * Starts at round 1 * Round increments every 30 seconds (up to round 20) +* 1 second initial zombie spawn rate (increases every round) * Players respawn after being down for 10 seconds * Players retain perks diff --git a/scripts/zm/zgrief/zgrief_reimagined.gsc b/scripts/zm/zgrief/zgrief_reimagined.gsc index f5f3c262..5863b7c7 100644 --- a/scripts/zm/zgrief/zgrief_reimagined.gsc +++ b/scripts/zm/zgrief/zgrief_reimagined.gsc @@ -2559,7 +2559,7 @@ race_think() setroundsplayed(level.round_number); level.zombie_move_speed = 36; - level.zombie_vars["zombie_spawn_delay"] = 0.5; + level.zombie_vars["zombie_spawn_delay"] = 1; level.brutus_health = int(level.brutus_health_increase * level.round_number); level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number); @@ -2583,6 +2583,8 @@ race_think() level.zombie_move_speed = move_speed; } + level.zombie_vars["zombie_spawn_delay"] *= 0.95; + level.brutus_health = int(level.brutus_health_increase * level.round_number); level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number);