diff --git a/README.md b/README.md index ff611f68..47db22be 100644 --- a/README.md +++ b/README.md @@ -505,7 +505,6 @@ * Heats up half as fast * Cools down twice as fast * Cools down while not holding weapon -* No longer spins up while meleeing * No longer kills when not firing * No longer automatically switched to weapon when picked up * No longer disassembles when overheated diff --git a/scripts/zm/zm_transit/zm_transit_reimagined.gsc b/scripts/zm/zm_transit/zm_transit_reimagined.gsc index 82556b5c..3b6eb948 100644 --- a/scripts/zm/zm_transit/zm_transit_reimagined.gsc +++ b/scripts/zm/zm_transit/zm_transit_reimagined.gsc @@ -87,7 +87,6 @@ init() level thread power_local_electric_doors_globally(); level thread power_station_vision_change(); level thread attach_powerups_to_bus(); - level thread jetgun_disable_melee_spin_lerp(); } grief_include_weapons() @@ -730,26 +729,6 @@ attachpoweruptobus(powerup) powerup linkto(level.the_bus); } -jetgun_disable_melee_spin_lerp() -{ - flag_wait("start_zombie_round_logic"); - - while (1) - { - players = get_players(); - - foreach (player in players) - { - if (player getcurrentweapon() == "jetgun_zm" && player ismeleeing()) - { - player maps\mp\zombies\_zm_weap_jetgun::set_jetgun_engine_direction(0); - } - } - - wait 0.05; - } -} - manage_zones(initial_zone) { level.zone_manager_init_func = ::transit_zone_init;