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Fix placeable mine damage scalar
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@ -63,7 +63,7 @@ zombie_damage(mod, hit_location, hit_origin, player, amount, team)
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if (is_placeable_mine(self.damageweapon))
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if (is_placeable_mine(self.damageweapon))
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{
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{
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damage = level.round_number * 100;
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damage = level.round_number * 150;
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if (level.scr_zm_ui_gametype == "zgrief")
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if (level.scr_zm_ui_gametype == "zgrief")
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{
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{
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